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Searched refs:sdKludge (Results 1 – 4 of 4) sorted by path

/dports/games/xboard-devel/xboard-f49e7e1/
H A Dbackend.c848 cps->sdKludge = FALSE; in InitEngine()
9199 cps->sdKludge = TRUE; in HandleMachineMove()
16737 if (cps->sdKludge) {
H A Dbackend.h340 int sdKludge; /* 0=use "sd DEPTH" command; 1=use "depth\nDEPTH" */ member
/dports/games/xboard/xboard-4.9.1/
H A Dbackend.c850 cps->sdKludge = FALSE; in InitEngine()
9400 cps->sdKludge = TRUE; in HandleMachineMove()
17046 if (cps->sdKludge) {
H A Dbackend.h343 int sdKludge; /* 0=use "sd DEPTH" command; 1=use "depth\nDEPTH" */ member