Searched refs:sea_y (Results 1 – 3 of 3) sorted by last modified time
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/DeepSeaMining.ocs/ |
H A D | Map.c | 24 this.sea_y = 50; in InitializeMap() 28 main_island_y = this.sea_y * this.map_zoom; in InitializeMap() 30 Draw("Water", nil, [0,this.sea_y,this.Wdt,this.Hgt]); in InitializeMap() 43 DrawSecondaryIsland(8, [["Amethyst", 70]], true, [0, this.Wdt-70][(i+imod)%2], 70, this.sea_y+50); in InitializeMap() 50 Draw("Sky", nil, [0,0,1,this.sea_y]); in InitializeMap() 51 Draw("Sky", nil, [this.Wdt-1,0,1,this.sea_y]); in InitializeMap() 52 Draw("Water", nil, [0,this.sea_y,1,70]); in InitializeMap() 53 Draw("Water", nil, [this.Wdt-1,this.sea_y,1,70]); in InitializeMap() 56 Draw("^Water", Duplicate("Water"), [0,this.sea_y,this.Wdt,11]); in InitializeMap() 68 var y = this.sea_y; in DrawMainIsland() [all …]
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/dports/games/sea-defender/Sea-Defender-d628051/ |
H A D | pe_bubbles.cpp | 35 float sea_y = Sea::sea_func(p.cur_pos[0]) + 0.263; in update_single_particle() local 36 if (p.cur_pos[1]<sea_y) in update_single_particle()
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H A D | pe_smoketrail.cpp | 25 float sea_y = Sea::sea_func(p.cur_pos[0]) + 0.26; in update_single_particle() local 26 if (p.cur_pos[1]>sea_y) in update_single_particle()
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