Searched refs:sell_list (Results 1 – 2 of 2) sorted by relevance
147 map<uint32, ShopObject*>* sell_list = ShopMode::CurrentInstance()->GetSellList(); in MakeActive() local155 sell_vector.reserve(sell_list->size()); in MakeActive()167 for (map<uint32, ShopObject*>::iterator i = sell_list->begin(); i != sell_list->end(); i++) { in MakeActive()707 map<uint32, ShopObject*>* sell_list = ShopMode::CurrentInstance()->GetSellList(); in _LeaveInterface() local714 for (map<uint32, ShopObject*>::iterator i = sell_list->begin(); i != sell_list->end(); i++) { in _LeaveInterface()716 sell_list->erase(i); in _LeaveInterface()
131 map<uint32, ShopObject*>* sell_list = ShopMode::CurrentInstance()->GetSellList(); in MakeActive() local139 sell_vector.reserve(sell_list->size()); in MakeActive()151 for (map<uint32, ShopObject*>::iterator i = sell_list->begin(); i != sell_list->end(); i++) { in MakeActive()