Searched refs:sfadetime (Results 1 – 3 of 3) sorted by relevance
89 static int sfadetime; variable487 fading=sfadetime=0; in sound_ay_reset()556 if(sfadetime<=0) in sound_frame()564 sfadetime--; in sound_frame()565 *ptr=(*ptr)*(sfadetime>>4)/(fadetotal>>4); in sound_frame()568 *ptr=(*ptr)*(sfadetime>>4)/(fadetotal>>4); in sound_frame()571 *ptr=(*ptr)*(sfadetime>>4)/(fadetotal>>4); in sound_frame()574 *ptr=(*ptr)*(sfadetime>>4)/(fadetotal>>4); in sound_frame()616 sfadetime=fadetotal=fadetime_in_sec*sound_freq; in sound_start_fade()
104 static int sfadetime; variable568 fading=sfadetime=0; in sound_ay_reset()651 if(sfadetime<=0) in sound_frame()659 sfadetime--; in sound_frame()660 *ptr=(*ptr)*(sfadetime>>4)/(fadetotal>>4); in sound_frame()664 *ptr=(*ptr)*(sfadetime>>4)/(fadetotal>>4); in sound_frame()709 sfadetime=fadetotal=fadetime_in_sec*sound_freq; in sound_start_fade()
8 sound.c's fadetime to sfadetime, which should hopefully avoid