Searched refs:shader_line (Results 1 – 3 of 3) sorted by path
38 shader_line = new Shader(NULL,data_sha_line_fs); g_loadingscreen->update(); in load()
14 Shader *shader_line; member
133 g_resources.shader_line->use(); in draw_aa_line()134 my_glUniform1f(g_resources.shader_line->get_uni_loc("stipple"),clamp_0_1(stipple)); in draw_aa_line()148 g_resources.shader_line->unuse(); in draw_aa_line()