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Searched refs:shadow_shear_i (Results 1 – 4 of 4) sorted by last modified time

/dports/graphics/volpack/volpack-1.0b3/
H A Dvp_global.h613 double shadow_shear_i; /* shear coeffs for light vector */ member
H A Dvp_compA.m4935 shadow_slice_u_int = (int)ceil(vpc->shadow_shear_i *
H A Dvp_view.c83 ComputeAffineOpacityCorrection(vpc, vpc->shadow_shear_i,
1000 vpc->shadow_shear_i = (pvm[0][2]*pvm[1][1] - pvm[0][1]*pvm[1][2]) / denom;
1004 if (pvm[2][0]*vpc->shadow_shear_i + pvm[2][1]*vpc->shadow_shear_j -
1014 vpc->shadow_width = (int)ceil((kcount-1)*fabs(vpc->shadow_shear_i)) +
1020 if (vpc->shadow_shear_i >= 0.)
1023 vpc->shadow_trans_i = 1. - vpc->shadow_shear_i * (kcount - 1);
1030 vpc->shadow_shear_i, vpc->shadow_shear_j));
H A Dvp_renderA.c382 shadow_slice_u = vpc->shadow_shear_i * shadow_k +
443 shadow_slice_u = vpc->shadow_shear_i * k + vpc->shadow_trans_i;
830 (int)ceil(vpc->shadow_shear_i*vpc->trace_shadow_k+vpc->shadow_trans_i)-
848 slice_u = vpc->shadow_shear_i * k + vpc->shadow_trans_i;