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Searched refs:soundEvents (Results 1 – 5 of 5) sorted by relevance

/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dnode.cc61 soundEvents.newEvent(pos, nodeHumChunk, in doUpdate()
66 soundEvents.newEvent(pos, nodeHumChunk, in doUpdate()
68 soundEvents.newEvent(pos, nodeHumChunk, in doUpdate()
77 soundEvents.newEvent(pos, primedChunk, 48, pitch); in doUpdate()
101 soundEvents.newEvent(pos, sparkChunk, in extract()
H A Dstate.cc191 soundEvents.newEvent(it->cpos() - ARENA_CENTRE, in updateMutilation()
205 soundEvents.newEvent((*it)->cpos() - ARENA_CENTRE, in updateMutilation()
209 soundEvents.newEvent((*it)->cpos() - ARENA_CENTRE, in updateMutilation()
228 soundEvents.newEvent(0, shieldChunk, in updateMutilation()
234 soundEvents.newEvent(0, mutChunk, in updateMutilation()
238 soundEvents.newEvent(0, mutChunk, in updateMutilation()
250 soundEvents.newEvent(0, mutChunk, in updateMutilation()
446 soundEvents.newEvent(it->pos - ARENA_CENTRE, invDieChunk, in updateObjects()
603 soundEvents.newEvent(shot.pos-ARENA_CENTRE, shotChunk, in handleGameInput()
629 soundEvents.newEvent(0, shotChunk, in handleGameInput()
[all …]
H A Dsound.cc34 SoundEvents soundEvents; variable
55 soundEvents.channelDone(channel); in channelDone()
H A Dsound.h45 extern SoundEvents soundEvents;
/dports/converters/wkhtmltopdf/qt-5db36ec/examples/graphicsview/portedasteroids/
H A Dtoplevel.cpp97 const char *soundEvents[] = variable