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Searched refs:soundMan (Results 1 – 4 of 4) sorted by relevance

/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp1158 soundMan.add(SND_SHOT, p.x); in shoot()
1567 soundMan.add(SND_BALL_HIT_BORDER, posx); in move()
1571 soundMan.add(SND_BALL_HIT_BORDER, posx); in move()
3320 soundMan.add(SND_BUY_POWERUP, 0.0); in draw()
3977 soundMan.init(); in main()
4109 soundMan.add(SND_START,0); in main()
4165 soundMan.add(SND_HIGHSCORE, 0); in main()
4181 soundMan.add(SND_GAMEOVER, 0); in main()
4204 soundMan.add(SND_NEXTLEVEL, 0); in main()
4411 soundMan.play(); in main()
[all …]
H A Dtitle.cpp140 soundMan.play(); in draw()
H A Dmenu.cpp729 soundMan.loadsounds(); in doMenu()
/dports/games/osgg/Osgg-32d9e02/
H A Dmain.cpp58 soundClass* soundMan = NULL; variable
378 soundMan->add(sfxLaser); in shoot()
1446 soundMan->add(sfxBoom); in shipCrash()
1797 soundMan = new soundClass; in main()
1798 soundMan->init(); in main()
2050 soundMan->play(); in main()
2229 soundMan->add(sfxNozzle); in main()
2258 soundMan->add(sfxBoom); in main()