Searched refs:soundMan (Results 1 – 4 of 4) sorted by relevance
1158 soundMan.add(SND_SHOT, p.x); in shoot()1567 soundMan.add(SND_BALL_HIT_BORDER, posx); in move()1571 soundMan.add(SND_BALL_HIT_BORDER, posx); in move()3320 soundMan.add(SND_BUY_POWERUP, 0.0); in draw()3977 soundMan.init(); in main()4109 soundMan.add(SND_START,0); in main()4165 soundMan.add(SND_HIGHSCORE, 0); in main()4181 soundMan.add(SND_GAMEOVER, 0); in main()4204 soundMan.add(SND_NEXTLEVEL, 0); in main()4411 soundMan.play(); in main()[all …]
140 soundMan.play(); in draw()
729 soundMan.loadsounds(); in doMenu()
58 soundClass* soundMan = NULL; variable378 soundMan->add(sfxLaser); in shoot()1446 soundMan->add(sfxBoom); in shipCrash()1797 soundMan = new soundClass; in main()1798 soundMan->init(); in main()2050 soundMan->play(); in main()2229 soundMan->add(sfxNozzle); in main()2258 soundMan->add(sfxBoom); in main()