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Searched refs:sound_ay_init (Results 1 – 5 of 5) sorted by relevance

/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c91 static void sound_ay_init(void) in sound_ay_init() function
142 sound_ay_init(); in sound_init()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c116 void sound_ay_init(void) in sound_ay_init() function
177 sound_ay_init(); in sound_init()
H A DChangeLog103 * sound.c (sound_ay_init): finally added decent AY levels. Thanks
112 * sound.c (sound_ay_init): the calculated AY volume levels used
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c152 sound_ay_init( void ) in sound_ay_init() function
617 sound_ay_init(); in sound_ay_reset()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c154 sound_ay_init( void ) in sound_ay_init() function
648 sound_ay_init(); in sound_ay_reset()