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Searched refs:sound_ay_overlay (Results 1 – 5 of 5) sorted by relevance

/dports/audio/aylet/aylet-0.5/
H A DChangeLog91 * sound.c (sound_ay_overlay): now emulates tone counters at all
134 * sound.c (sound_ay_overlay): fixed a strange clicking problem;
139 (sound_ay_overlay): ok, that fix wasn't quite right; changed
144 * sound.c (sound_ay_overlay): fix for high-frequency noise.
148 * sound.c (sound_ay_overlay): rewrote envelope emulation, the
199 (sound_ay_overlay): fixed behaviour when neither tone nor noise is
201 (sound_ay_overlay): AY tones were upside-down :-), fixed.
220 * sound.c (sound_ay_overlay): removed tone/noise counter
253 * sound.c (sound_ay_overlay): whoops, get that frequency right -
H A Dsound.c310 static void sound_ay_overlay(void) in sound_ay_overlay() function
614 sound_ay_overlay(); in sound_frame()
/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c209 static void sound_ay_overlay(struct ay_driver_frame_state_t *states) in sound_ay_overlay() function
510 sound_ay_overlay(states); in sound_frame()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c393 sound_ay_overlay( void ) in sound_ay_overlay() function
652 sound_ay_overlay(); in sound_frame()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c424 sound_ay_overlay( void ) in sound_ay_overlay() function
700 sound_ay_overlay(); in sound_frame()