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Searched refs:sound_bam1 (Results 1 – 3 of 3) sorted by last modified time

/dports/games/flobopuyo/flobopuyo-0.20/
H A Daudio.c8 Sound *sound_bam1; variable
70 sound_bam1 = CustomMix_LoadWAV (dataFolder, "bam1.wav", 12); in audio_init()
H A DPuyoAnimations.cpp225 audio_sound_play(sound_bam1); in cycle()
230 audio_sound_play(sound_bam1); in cycle()
H A Daudio.h15 extern Sound *sound_bam1;