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Searched refs:sound_channels (Results 1 – 7 of 7) sorted by relevance

/dports/games/fkiss/fkiss-0.33/
H A Dsound.c99 int sound_channels; /* 1:mono 2:stereo */ member
149 dsp_channels = p->sound_channels;
177 d = sf->sample_bytes * sf->sound_channels;
181 if (sf->sound_channels == 1) {
314 sf->sound_channels = get_long(sf, buf+0x14);
416 sf->sound_channels = data_channel;
442 sf->sound_rate, sf->sound_bits, sf->sound_channels);
628 | (cp->sf.sound_channels > 1 ? ESD_STEREO : ESD_MONO)
741 | (sfp->sound_channels > 1 ? ESD_STEREO : ESD_MONO)
/dports/audio/uade/uade-2.13/
H A Duaerc3 sound_channels=stereo
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c68 static int sound_channels; variable
280 sound_channels = ( sound_stereo_ay != SOUND_STEREO_AY_NONE ? 2 : 1 ); in sound_init()
293 (blip_sample_t *)libspectrum_calloc( sound_framesiz * sound_channels, in sound_init()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c68 static int sound_channels; variable
316 sound_channels = ( sound_stereo_ay != SOUND_STEREO_AY_NONE ? 2 : 1 ); in sound_init()
328 samples = libspectrum_new0( blip_sample_t, sound_framesiz * sound_channels ); in sound_init()
/dports/audio/uade/uade-2.13/doc/
H A DUAE-README230 sound_channels=type [default=mono]
/dports/emulators/tiemu3/tiemu-3.03/src/core/uae/
H A DREADME260 sound_channels=type [default=mono]
/dports/emulators/uae/uae-0.8.29/docs/
H A DREADME258 sound_channels=type [default=mono]