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Searched refs:sound_framesiz (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/fuse/fuse-1.6.0/sound/
H A Dsdlsound.c55 int sound_framesiz; in sound_lowlevel_init() local
95 sound_framesiz = *freqptr / hz; in sound_lowlevel_init()
97 requested.samples = pow( 2.0, floor( log2( sound_framesiz ) ) ); in sound_lowlevel_init()
99 requested.samples = sound_framesiz; in sound_lowlevel_init()
117 sound_framesiz = *freqptr / hz; in sound_lowlevel_init()
118 requested.samples = sound_framesiz; in sound_lowlevel_init()
130 sound_framesiz = *freqptr / hz; in sound_lowlevel_init()
131 sound_framesiz <<= 1; in sound_lowlevel_init()
135 * sound_framesiz + 1 ) ) ) { in sound_lowlevel_init()
H A Dcoreaudiosound.c118 int sound_framesiz; in sound_lowlevel_init() local
201 sound_framesiz = deviceFormat.mSampleRate / hz; in sound_lowlevel_init()
206 * sound_framesiz + 1 ) ) ) { in sound_lowlevel_init()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/sound/
H A Dsdlsound.c57 int sound_framesiz; in sound_lowlevel_init() local
96 sound_framesiz = *freqptr / hz; in sound_lowlevel_init()
97 requested.samples = sound_framesiz; in sound_lowlevel_init()
114 sound_framesiz = *freqptr / hz; in sound_lowlevel_init()
115 requested.samples = sound_framesiz; in sound_lowlevel_init()
127 sound_framesiz = *freqptr / hz; in sound_lowlevel_init()
128 sound_framesiz <<= 1; in sound_lowlevel_init()
132 * sound_framesiz + 1 ) ) ) { in sound_lowlevel_init()
H A Dcoreaudiosound.c120 int sound_framesiz; in sound_lowlevel_init() local
203 sound_framesiz = deviceFormat.mSampleRate / hz; in sound_lowlevel_init()
208 * sound_framesiz + 1 ) ) ) { in sound_lowlevel_init()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c70 static int sound_framesiz; variable
165 sound_framesiz=sound_freq/50; in sound_init()
167 if((sound_buf=malloc(sizeof(signed short)*sound_framesiz*(sound_stereo+1)))==NULL) in sound_init()
331 for(f=0,ptr=sound_buf;f<sound_framesiz;f++) in sound_ay_overlay()
608 int fulllen=sound_framesiz*(sound_stereo+1); in sound_frame()
611 for(f=sound_fillpos;f<sound_framesiz;f++) in sound_frame()
656 for(f=0;f<sound_framesiz;f++,ptr++) in sound_frame()
687 int fulllen=sound_framesiz*(sound_stereo+1); in sound_frame_blank()
728 newpos=(tstates*sound_framesiz)/tsmax; in sound_beeper()
754 for(f=sound_fillpos;f<newpos && f<sound_framesiz;f++) in sound_beeper()
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/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c55 static int sound_framesiz; variable
131 sound_framesiz=sound_freq/50; in sound_init()
133 sound_buf=malloc(sizeof(int16_t)*sound_framesiz*6); in sound_init()
227 assert (sound_framesiz>0); in sound_ay_overlay()
235 for(f=0,ptr=sound_buf;f<sound_framesiz;f++) in sound_ay_overlay()
508 int fulllen=sound_framesiz*6; in sound_frame()
561 for(f=0;f<sound_framesiz;f++,ptr++) in sound_frame()
595 int fulllen=sound_framesiz*(sound_stereo+1);
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c66 int sound_framesiz; variable
289 sound_framesiz = ( float )settings_current.sound_freq / hz; in sound_init()
290 sound_framesiz++; in sound_init()
293 (blip_sample_t *)libspectrum_calloc( sound_framesiz * sound_channels, in sound_init()
661 count = blip_buffer_read_samples( left_buf, samples, sound_framesiz, 1 ); in sound_frame()
665 count = blip_buffer_read_samples( left_buf, samples, sound_framesiz, BLIP_BUFFER_DEF_STEREO ); in sound_frame()
H A Dsound.h43 extern int sound_framesiz;
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c66 int sound_framesiz; variable
325 sound_framesiz = ( float )settings_current.sound_freq / hz; in sound_init()
326 sound_framesiz++; in sound_init()
328 samples = libspectrum_new0( blip_sample_t, sound_framesiz * sound_channels ); in sound_init()
709 count = blip_buffer_read_samples( left_buf, samples, sound_framesiz, 1 ); in sound_frame()
713 count = blip_buffer_read_samples( left_buf, samples, sound_framesiz, BLIP_BUFFER_DEF_STEREO ); in sound_frame()
H A Dsound.h45 extern int sound_framesiz;
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/timer/
H A Dtimer.c142 if( sfifo_space( &sound_fifo ) < sound_framesiz ) { in timer_frame_callback_sound()
/dports/emulators/fuse/fuse-1.6.0/timer/
H A Dtimer.c154 if( sfifo_space( &sound_fifo ) < sound_framesiz ) { in timer_frame_callback_sound()