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Searched refs:sound_play (Results 1 – 25 of 292) sorted by relevance

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/dports/games/opensonic/opensnc-src-0.1.4/src/scenes/
H A Doptions.c137 sound_play( soundfactory_get("choose") ); in options_update()
143 sound_play( soundfactory_get("choose") ); in options_update()
148 sound_play( soundfactory_get("return") ); in options_update()
395 sound_play( soundfactory_get("select") ); in group_fullscreen_update()
400 sound_play( soundfactory_get("select") ); in group_fullscreen_update()
471 sound_play( soundfactory_get("select") ); in group_smooth_update()
545 sound_play( soundfactory_get("select") ); in group_fps_update()
752 sound_play( soundfactory_get("select") ); in group_changelanguage_update()
794 sound_play( soundfactory_get("select") ); in group_credits_update()
836 sound_play( soundfactory_get("select") ); in group_stageselect_update()
[all …]
H A Dmenu.c240 sound_play( soundfactory_get("choose") ); in menu_update()
244 sound_play( soundfactory_get("choose") ); in menu_update()
250 sound_play( soundfactory_get("select") ); in menu_update()
267 sound_play( soundfactory_get("return") ); in menu_update()
282 sound_play( soundfactory_get("choose") ); in menu_update()
286 sound_play( soundfactory_get("choose") ); in menu_update()
299 sound_play( soundfactory_get("select") ); in menu_update()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dsound.c73 char sound_play[SAMPLE_MAX]; /* if set, we should be playing these sounds */ in sound_thread() local
89 clear_mem(sound_play, sizeof(sound_play)); /* not playing any sounds */ in sound_thread()
97 if (sound_play[SAMPLE_exit_open] || in sound_thread()
98 sound_play[SAMPLE_exit_leave] || in sound_thread()
99 sound_play[SAMPLE_die]) in sound_thread()
100 sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ in sound_thread()
105 if (sound_play[sound_priority[i]]) in sound_thread()
165 sound_play[i] = 1; /* play this sound */ in sound_thread()
330 if (sound_play[i]) in sound_thread()
338 sound_play[i] = 0; in sound_thread()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dsound.c66 char sound_play[SAMPLE_MAX]; /* if set, we should be playing these sounds */ in sound_thread() local
82 clear_mem(sound_play, sizeof(sound_play)); /* not playing any sounds */ in sound_thread()
90 if (sound_play[SAMPLE_exit_open] || in sound_thread()
91 sound_play[SAMPLE_exit_leave] || in sound_thread()
92 sound_play[SAMPLE_die]) in sound_thread()
93 sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ in sound_thread()
98 if (sound_play[sound_priority[i]]) in sound_thread()
158 sound_play[i] = 1; /* play this sound */ in sound_thread()
323 if (sound_play[i]) in sound_thread()
331 sound_play[i] = 0; in sound_thread()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dsound.c73 char sound_play[SAMPLE_MAX]; /* if set, we should be playing these sounds */ in sound_thread() local
89 clear_mem(sound_play, sizeof(sound_play)); /* not playing any sounds */ in sound_thread()
97 if (sound_play[SAMPLE_exit_open] || in sound_thread()
98 sound_play[SAMPLE_exit_leave] || in sound_thread()
99 sound_play[SAMPLE_die]) in sound_thread()
100 sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ in sound_thread()
105 if (sound_play[sound_priority[i]]) in sound_thread()
165 sound_play[i] = 1; /* play this sound */ in sound_thread()
330 if (sound_play[i]) in sound_thread()
338 sound_play[i] = 0; in sound_thread()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dsound.c66 char sound_play[SAMPLE_MAX]; /* if set, we should be playing these sounds */ in sound_thread() local
82 clear_mem(sound_play, sizeof(sound_play)); /* not playing any sounds */ in sound_thread()
90 if (sound_play[SAMPLE_exit_open] || in sound_thread()
91 sound_play[SAMPLE_exit_leave] || in sound_thread()
92 sound_play[SAMPLE_die]) in sound_thread()
93 sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ in sound_thread()
98 if (sound_play[sound_priority[i]]) in sound_thread()
158 sound_play[i] = 1; /* play this sound */ in sound_thread()
323 if (sound_play[i]) in sound_thread()
331 sound_play[i] = 0; in sound_thread()
/dports/x11/xmascot/xmascot-2.6a.20200830/
H A Dsound.c20 sound_play(char *name) in sound_play() function
60 sound_play(adat->mascot_menus[adat->menu_no]. in xmascot_sound()
64 sound_play(adat->mascot_menus[adat->menu_no]. in xmascot_sound()
68 sound_play(adat->mascot_menus[adat->menu_no]. in xmascot_sound()
73 sound_play(adat->mascot_menus[adat->menu_no]. in xmascot_sound()
/dports/games/powermanga/powermanga-0.93.1/src/
H A Doptions_panel.c636 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
665 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
689 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
712 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
735 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
758 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
782 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
806 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
830 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
854 sound_play (SOUND_SELECT_OPTION); in options_check_selected()
[all …]
/dports/games/opensonic/opensnc-src-0.1.4/src/entities/items/
H A Ditembox.c137 sound_play( soundfactory_get("ring") ); in ringbox_strategy()
166 sound_play( soundfactory_get("shield") ); in shieldbox_strategy()
173 sound_play( soundfactory_get("fire shield") ); in fireshieldbox_strategy()
180 sound_play( soundfactory_get("thunder shield") ); in thundershieldbox_strategy()
187 sound_play( soundfactory_get("water shield") ); in watershieldbox_strategy()
194 sound_play( soundfactory_get("acid shield") ); in acidshieldbox_strategy()
201 sound_play( soundfactory_get("wind shield") ); in windshieldbox_strategy()
266 sound_play( soundfactory_get("destroy") ); in itembox_update()
/dports/games/ltris/ltris-1.2.1/src/
H A Dmenu.c193 sound_play( wav_menu_click ); in menu_update()
211 sound_play( wav_menu_click ); in menu_update()
227 sound_play( wav_menu_click ); in menu_update()
234 sound_play( wav_menu_click ); in menu_update()
241 sound_play( wav_menu_click ); in menu_update()
249 sound_play( wav_menu_click ); in menu_update()
276 sound_play( wav_menu_click ); in menu_update()
293 sound_play( wav_menu_motion ); in menu_update()
/dports/games/opensonic/opensnc-src-0.1.4/src/entities/
H A Dboss.c278 sound_play( soundfactory_get("boss hit") ); in bossprog_simpleboss()
305 sound_play( soundfactory_get("boss hit") ); in bossprog_simpleboss()
355 sound_play( soundfactory_get("big shot") ); in bossprog_mechashadow()
410 sound_play( soundfactory_get("boss hit") ); in bossprog_mechashadow()
422 sound_play( soundfactory_get("boss hit") ); in bossprog_mechashadow()
457 sound_play( soundfactory_get("boss hit") ); in bossprog_simplebossex()
485 sound_play( soundfactory_get("fire") ); in bossprog_simplebossex()
492 sound_play( soundfactory_get("boss hit") ); in bossprog_simplebossex()
542 sound_play( soundfactory_get("big shot") ); in bossprog_mechashadowex()
577 sound_play( soundfactory_get("fire") ); in bossprog_mechashadowex()
[all …]
/dports/emulators/qemu42/qemu-4.2.1/roms/u-boot/drivers/sound/
H A Dsound-uclass.c24 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
59 ret = sound_play(dev, data, data_size); in sound_beep()
66 ret = sound_play(dev, data, size); in sound_beep()
/dports/emulators/qemu5/qemu-5.2.0/roms/u-boot/drivers/sound/
H A Dsound-uclass.c24 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
59 ret = sound_play(dev, data, data_size); in sound_beep()
66 ret = sound_play(dev, data, size); in sound_beep()
/dports/emulators/qemu-utils/qemu-4.2.1/roms/u-boot/drivers/sound/
H A Dsound-uclass.c24 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
59 ret = sound_play(dev, data, data_size); in sound_beep()
66 ret = sound_play(dev, data, size); in sound_beep()
/dports/emulators/qemu-guest-agent/qemu-5.0.1/roms/u-boot/drivers/sound/
H A Dsound-uclass.c24 int sound_play(struct udevice *dev, void *data, uint data_size)
59 ret = sound_play(dev, data, data_size);
66 ret = sound_play(dev, data, size);
/dports/emulators/qemu60/qemu-6.0.0/roms/u-boot/drivers/sound/
H A Dsound-uclass.c24 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
59 ret = sound_play(dev, data, data_size); in sound_beep()
66 ret = sound_play(dev, data, size); in sound_beep()
/dports/games/fkiss/fkiss-0.33/
H A DChangeLog2 * sound.c (sound_play): midiplay
8 * sound.c (sound_play): EsounD
/dports/games/openomf/openomf-c36c421/src/audio/
H A Dsound.c12 void sound_play(int id, float volume, float panning, float pitch) {} in sound_play() function
14 void sound_play(int id, float volume, float panning, float pitch) { in sound_play() function
/dports/sysutils/u-boot-nanopi-neo2/u-boot-2021.07/drivers/sound/
H A Dsound-uclass.c27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
105 ret = sound_play(dev, data, data_size); in sound_beep()
114 ret = sound_play(dev, data, size); in sound_beep()
/dports/sysutils/u-boot-olinuxino-lime2/u-boot-2021.07/drivers/sound/
H A Dsound-uclass.c27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
105 ret = sound_play(dev, data, data_size); in sound_beep()
114 ret = sound_play(dev, data, size); in sound_beep()
/dports/sysutils/u-boot-olinuxino-lime/u-boot-2021.07/drivers/sound/
H A Dsound-uclass.c27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
105 ret = sound_play(dev, data, data_size); in sound_beep()
114 ret = sound_play(dev, data, size); in sound_beep()
/dports/sysutils/u-boot-chip/u-boot-2021.07/drivers/sound/
H A Dsound-uclass.c27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
105 ret = sound_play(dev, data, data_size); in sound_beep()
114 ret = sound_play(dev, data, size); in sound_beep()
/dports/sysutils/u-boot-cubox-hummingboard/u-boot-2021.07/drivers/sound/
H A Dsound-uclass.c27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
105 ret = sound_play(dev, data, data_size); in sound_beep()
114 ret = sound_play(dev, data, size); in sound_beep()
/dports/sysutils/u-boot-cubieboard2/u-boot-2021.07/drivers/sound/
H A Dsound-uclass.c27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
105 ret = sound_play(dev, data, data_size); in sound_beep()
114 ret = sound_play(dev, data, size); in sound_beep()
/dports/sysutils/u-boot-firefly-rk3399/u-boot-2021.07/drivers/sound/
H A Dsound-uclass.c27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
105 ret = sound_play(dev, data, data_size); in sound_beep()
114 ret = sound_play(dev, data, size); in sound_beep()

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