Home
last modified time | relevance | path

Searched refs:sound_stereo_ay (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c50 int sound_stereo_ay = SOUND_STEREO_AY_NONE; /* local copy of settings_current.stereo_ay */ variable
199 sound_stereo_ay = option_enumerate_sound_stereo_ay(); in sound_init()
203 &sound_stereo_ay ) ) in sound_init()
207 if( sound_stereo_ay != SOUND_STEREO_AY_NONE && in sound_init()
240 if( sound_stereo_ay != SOUND_STEREO_AY_NONE ) { in sound_init()
243 if( sound_stereo_ay == SOUND_STEREO_AY_ACB ) { in sound_init()
248 } else if ( sound_stereo_ay == SOUND_STEREO_AY_ABC ) { in sound_init()
280 sound_channels = ( sound_stereo_ay != SOUND_STEREO_AY_NONE ? 2 : 1 ); in sound_init()
296 movie_init_sound( settings_current.sound_freq, sound_stereo_ay ); in sound_init()
656 if( sound_stereo_ay != SOUND_STEREO_AY_NONE ) { in sound_frame()
[all …]
H A Dsound.h57 extern int sound_stereo_ay;
H A Dmovie.c330 sound_stereo_ay != SOUND_STEREO_AY_NONE ); in movie_start_fmf()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c50 int sound_stereo_ay = SOUND_STEREO_AY_NONE; /* local copy of settings_current.stereo_ay */ variable
218 sound_stereo_ay = option_enumerate_sound_stereo_ay(); in sound_init()
222 &sound_stereo_ay ) ) in sound_init()
226 if( sound_stereo_ay != SOUND_STEREO_AY_NONE && in sound_init()
269 if( sound_stereo_ay != SOUND_STEREO_AY_NONE ) { in sound_init()
272 if( sound_stereo_ay == SOUND_STEREO_AY_ACB ) { in sound_init()
277 } else if ( sound_stereo_ay == SOUND_STEREO_AY_ABC ) { in sound_init()
316 sound_channels = ( sound_stereo_ay != SOUND_STEREO_AY_NONE ? 2 : 1 ); in sound_init()
330 movie_init_sound( settings_current.sound_freq, sound_stereo_ay ); in sound_init()
704 if( sound_stereo_ay != SOUND_STEREO_AY_NONE ) { in sound_frame()
[all …]
H A Dsound.h59 extern int sound_stereo_ay;
H A Dmovie.c326 sound_stereo_ay != SOUND_STEREO_AY_NONE ); in movie_start_fmf()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c44 int sound_stereo_ay=1; /* AY stereo separation */ variable
160 sound_stereo_ay=0; in sound_init()
187 if(sound_stereo_ay) in sound_init()
485 if(!sound_stereo_ay) in sound_ay_overlay()
H A Dsound.h11 extern int sound_stereo_ay;
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/sound/
H A Dsdlsound.c197 len &= sound_stereo_ay ? 0xfffc : 0xfffe; in sdlwrite()
H A Dcoreaudiosound.c298 len &= sound_stereo_ay != SOUND_STEREO_AY_NONE ? 0xfffc : 0xfffe; in coreaudiowrite()
/dports/emulators/fuse/fuse-1.6.0/sound/
H A Dsdlsound.c200 len &= sound_stereo_ay ? 0xfffc : 0xfffe; in sdlwrite()
H A Dcoreaudiosound.c301 len &= sound_stereo_ay != SOUND_STEREO_AY_NONE ? 0xfffc : 0xfffe; in coreaudiowrite()