/dports/games/heroes/heroes-0.21/src/lvl/ |
H A D | in_body.c | 35 XMALLOC_ARRAY (lvl->square_move[D_UP], lvl->square_count); in initialize_level_body() 43 lvl->square_move[D_UP][idx] = in initialize_level_body() 45 lvl->square_move[D_RIGHT][idx] = in initialize_level_body() 47 lvl->square_move[D_DOWN][idx] = in initialize_level_body() 49 lvl->square_move[D_LEFT][idx] = in initialize_level_body() 61 lvl->square_move[D_RIGHT][SQR_COORDS_TO_INDEX (lvl, y, in initialize_level_body() 70 lvl->square_move[D_DOWN][SQR_COORDS_TO_INDEX (lvl, in initialize_level_body() 83 lvl->square_move[D_UP] = 0; in initialize_empty_level_body() 84 lvl->square_move[D_RIGHT] = 0; in initialize_empty_level_body() 85 lvl->square_move[D_DOWN] = 0; in initialize_empty_level_body() [all …]
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H A D | free.c | 34 XFREE0 (lvl->square_move[D_UP]); in lvl_free() 35 XFREE0 (lvl->square_move[D_RIGHT]); in lvl_free() 36 XFREE0 (lvl->square_move[D_DOWN]); in lvl_free() 37 XFREE0 (lvl->square_move[D_LEFT]); in lvl_free()
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H A D | de_body.c | 95 dest = &lvl->square_move[D_UP][idx]; in reverse_walls() 103 dest = &lvl->square_move[D_RIGHT][idx]; in reverse_walls() 111 dest = &lvl->square_move[D_DOWN][idx]; in reverse_walls() 119 dest = &lvl->square_move[D_LEFT][idx]; in reverse_walls() 201 lvl->square_move[td][SQRX (lvl, si, tunnel_square_io[td][0])] = in decode_level_body() 203 lvl->square_move[td][SQRX (lvl, si, tunnel_square_io[td][1])] = in decode_level_body()
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H A D | lvl.h | 159 LVL_MUTABLE a_square_index *square_move[DIR_MAX]; member
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H A D | en_body.c | 129 dti = SQR_INDEX_TO_TILE_INDEX (lvl, lvl->square_move[td][tsi]); in encode_level_body()
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/dports/games/gnuchess/gnuchess-6.2.9/src/engine/ |
H A D | move_do.cpp | 49 static void square_move (board_t * board, int from, int to, int piece, bool update); 214 square_move(board,from,to,piece,true); in move_do() 224 square_move(board,H1,F1,rook,true); in move_do() 226 square_move(board,A1,D1,rook,true); in move_do() 228 square_move(board,H8,F8,rook,true); in move_do() 230 square_move(board,A8,D8,rook,true); in move_do() 271 square_move(board,F1,H1,rook,false); in move_undo() 273 square_move(board,D1,A1,rook,false); in move_undo() 275 square_move(board,F8,H8,rook,false); in move_undo() 277 square_move(board,D8,A8,rook,false); in move_undo() [all …]
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/dports/games/scid/scid/engines/togaII1.2.1a/src/ |
H A D | move_do.cpp | 27 static void square_move (board_t * board, int from, int to, int piece, bool update); 192 square_move(board,from,to,piece,true); in move_do() 202 square_move(board,H1,F1,rook,true); in move_do() 204 square_move(board,A1,D1,rook,true); in move_do() 206 square_move(board,H8,F8,rook,true); in move_do() 208 square_move(board,A8,D8,rook,true); in move_do() 249 square_move(board,F1,H1,rook,false); in move_undo() 251 square_move(board,D1,A1,rook,false); in move_undo() 253 square_move(board,F8,H8,rook,false); in move_undo() 255 square_move(board,D8,A8,rook,false); in move_undo() [all …]
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/dports/games/heroes/heroes-0.21/src/ |
H A D | heroes.c | 1307 idx = lvl.square_move[dir][pos]; \ 1317 idx = lvl.square_move[dir][pos]; \ 1327 idx = lvl.square_move[dir][pos]; \ 1337 idx = lvl.square_move[dir][pos]; \ 1347 idx = lvl.square_move[dir][pos]; \ 1370 idx = lvl.square_move[dir][pos]; in ia_eval_neighb_pos() 1588 idx = lvl.square_move[dir][pos]; \ 1602 idx = lvl.square_move[dir][pos]; \ 1616 idx = lvl.square_move[dir][pos]; \ 1630 idx = lvl.square_move[dir][pos]; \ [all …]
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H A D | camera.c | 154 p = lvl.square_move[player[col2plr[0]].way][player[col2plr[0]].pos]; in position_camera() 172 p = lvl.square_move[player[col2plr[1]].way][player[col2plr[1]].pos]; in position_camera()
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H A D | heroeslvl.c | 401 a_square_index outidx = lvl->square_move[d][idx]; in print_tunnels() 411 dir_to_string (d), lvl->square_move[d][idx]); in print_tunnels()
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H A D | explosions.c | 165 a_square_index ngb = lvl.square_move[d][idx]; in propagate_to_neighbors_maybe()
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/dports/games/polyglot/polyglot-1.4.70b/ |
H A D | move_do.c | 22 static void square_move (board_t * board, int from, int to, int piece); 138 square_move(board,king_from,king_to,piece); in move_do() 194 square_move(board,from,to,piece); in move_do() 316 static void square_move(board_t * board, int from, int to, int piece) { in square_move() function
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/dports/games/gnuchess/gnuchess-6.2.9/src/adapter/ |
H A D | move_do.cpp | 44 static void square_move (board_t * board, int from, int to, int piece); 160 square_move(board,king_from,king_to,piece); in move_do() 216 square_move(board,from,to,piece); in move_do() 338 static void square_move(board_t * board, int from, int to, int piece) { in square_move() function
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/dports/games/scid/scid/src/polyglot/ |
H A D | move_do.cpp | 26 static void square_move (board_t * board, int from, int to, int piece); 142 square_move(board,king_from,king_to,piece); in move_do() 198 square_move(board,from,to,piece); in move_do() 320 static void square_move(board_t * board, int from, int to, int piece) { in square_move() function
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