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Searched refs:stopSound (Results 1 – 25 of 638) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/
H A Dsound_digital_mr.cpp112 stopSound(i); in ~SoundDigital_MR()
118 stopSound(channel); in playSound()
123 stopSound(channel); in playSound()
131 stopSound(channel); in playSound()
139 stopSound(channel); in playSound()
209 void SoundDigital_MR::stopSound(int channel) { in stopSound() function in Kyra::SoundDigital_MR
221 stopSound(i); in stopAllSounds()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/
H A Dsound_digital_mr.cpp112 stopSound(i); in ~SoundDigital_MR()
118 stopSound(channel); in playSound()
123 stopSound(channel); in playSound()
131 stopSound(channel); in playSound()
139 stopSound(channel); in playSound()
209 void SoundDigital_MR::stopSound(int channel) { in stopSound() function in Kyra::SoundDigital_MR
221 stopSound(i); in stopAllSounds()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/
H A Dsound.cpp48 stopSound(); in disposeSound()
96 stopSound(); in playSound()
111 stopSound(); in loopSound()
127 stopSound(); in playSoundSegment()
134 void Sound::stopSound() { in stopSound() function in Pegasus::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/
H A Dfan_noises.cpp72 stopSound(_soundHandle, _stopSeconds); in EnterRoomMsg()
99 stopSound(_soundHandle, _stopSeconds); in LeaveRoomMsg()
118 stopSound(_soundHandle, 1); in StatusChangeMsg()
136 stopSound(_soundHandle, 1); in StatusChangeMsg()
155 stopSound(_soundHandle, 1); in StatusChangeMsg()
H A Dcomputer_screen.cpp131 stopSound(handle, 0); in TimerMsg()
137 stopSound(handle); in TimerMsg()
154 stopSound(handle); in TimerMsg()
H A Dtelevision.cpp110 stopSound(_soundHandle, 0); in LeaveViewMsg()
160 stopSound(_soundHandle, 0); in PETUpMsg()
173 stopSound(_soundHandle, 0); in PETDownMsg()
221 stopSound(_soundHandle, 0); in PETActivateMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/
H A Dfan_noises.cpp72 stopSound(_soundHandle, _stopSeconds); in EnterRoomMsg()
99 stopSound(_soundHandle, _stopSeconds); in LeaveRoomMsg()
118 stopSound(_soundHandle, 1); in StatusChangeMsg()
136 stopSound(_soundHandle, 1); in StatusChangeMsg()
155 stopSound(_soundHandle, 1); in StatusChangeMsg()
H A Dcomputer_screen.cpp131 stopSound(handle, 0); in TimerMsg()
137 stopSound(handle); in TimerMsg()
154 stopSound(handle); in TimerMsg()
H A Dtelevision.cpp110 stopSound(_soundHandle, 0); in LeaveViewMsg()
160 stopSound(_soundHandle, 0); in PETUpMsg()
173 stopSound(_soundHandle, 0); in PETDownMsg()
221 stopSound(_soundHandle, 0); in PETActivateMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/
H A Dsound.cpp48 stopSound(); in disposeSound()
96 stopSound(); in playSound()
111 stopSound(); in loopSound()
127 stopSound(); in playSoundSegment()
134 void Sound::stopSound() { in stopSound() function in Pegasus::Sound
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dsn_sonix.c81 int stopSound; member
299 SequenceTranslate[inSequence].stopSound = in SN_InitSequenceScript()
326 node->stopSound = SequenceTranslate[sequence].stopSound; in SN_StartSequence()
380 if (node->stopSound) in SN_StopSequence()
382 S_StartSoundAtVolume(mobj, node->stopSound, node->volume); in SN_StopSequence()
491 node->stopSound = 0; // don't play any stop sounds in SN_StopAllSequences()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dsn_sonix.c81 int stopSound; member
299 SequenceTranslate[inSequence].stopSound = in SN_InitSequenceScript()
326 node->stopSound = SequenceTranslate[sequence].stopSound; in SN_StartSequence()
380 if (node->stopSound) in SN_StopSequence()
382 S_StartSoundAtVolume(mobj, node->stopSound, node->volume); in SN_StopSequence()
491 node->stopSound = 0; // don't play any stop sounds in SN_StopAllSequences()
/dports/games/uhexen/uhexen-0.601/src/
H A Dsn_sonix.c73 int stopSound; member
271 SequenceTranslate[inSequence].stopSound = in SN_InitSequenceScript()
298 node->stopSound = SequenceTranslate[sequence].stopSound; in SN_StartSequence()
352 if(node->stopSound) in SN_StopSequence()
354 S_StartSoundAtVolume(mobj, node->stopSound, node->volume); in SN_StopSequence()
462 node->stopSound = 0; // don't play any stop sounds in SN_StopAllSequences()
/dports/polish/kadu/kadu-4.3/plugins/sound/gui/
H A Dsound-select-file.cpp43 stopSound(); in ~SoundSelectFile()
86 stopSound(); in test()
90 void SoundSelectFile::stopSound() in stopSound() function in SoundSelectFile
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DimpulseSound.cpp26 soundManager->stopSound(impulse_sound_id); in ~ImpulseSound()
39 soundManager->stopSound(impulse_sound_id); in play()
48 soundManager->stopSound(impulse_sound_id); in stop()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dsn_sonix.cpp59 int stopSound; member
68 int stopSound; member
254 …SequenceTranslate[seqCommmandIndex].stopSound = Defs().getSoundNumForName(Str_Text(lexer.readStrin… in SndSeqParser()
282 node->stopSound = SequenceTranslate[sequence].stopSound; in SN_StartSequence()
342 if(node->stopSound) in SN_StopSequence()
344 S_StartSoundAtVolume(node->stopSound, mobj, node->volume / 127.0f); in SN_StopSequence()
466 node->stopSound = 0; // Do not play stop sounds. in SN_StopAllSequences()
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/
H A Dsound.h64 void stopSound(uint16 channelID);
65 void stopSound(const SoundDescription &description);
66 void stopSound(const Common::String &chunkName);
H A Dsound.cpp384 void SoundManager::stopSound(uint16 channelID) { in stopSound() function in Nancy::SoundManager
398 void SoundManager::stopSound(const SoundDescription &description) { in stopSound() function in Nancy::SoundManager
400 stopSound(description.channelID); in stopSound()
404 void SoundManager::stopSound(const Common::String &chunkName) { in stopSound() function in Nancy::SoundManager
405 stopSound(_commonSounds[chunkName]); in stopSound()
411 stopSound(i); in stopAllSounds()
441 stopSound(i); in stopAndUnloadSpecificSounds()
444 stopSound(_commonSounds["MSND"]); in stopAndUnloadSpecificSounds()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dsound.cpp46 void SoundPlayer::stopSound(const char *soundName) { in stopSound() function in Grim::SoundPlayer
48 g_imuse->stopSound(soundName); in stopSound()
51 g_emiSound->stopSound(soundName); in stopSound()
/dports/polish/kadu/kadu-4.3/plugins/sound/
H A Dsound-manager.cpp41 stopSound(); in ~SoundManager()
93 stopSound(); in playFile()
126 void SoundManager::stopSound() in stopSound() function in SoundManager
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dsound.cpp46 void SoundPlayer::stopSound(const char *soundName) { in stopSound() function in Grim::SoundPlayer
48 g_imuse->stopSound(soundName); in stopSound()
51 g_emiSound->stopSound(soundName); in stopSound()
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/action/
H A Dtelephone.cpp149 g_nancy->_sound->stopSound(_genericButtonSound); in execute()
157 g_nancy->_sound->stopSound(_ringSound); in execute()
199 g_nancy->_sound->stopSound(_dialAgainSound); in execute()
207 g_nancy->_sound->stopSound(_genericDialogueSound); in execute()
215 g_nancy->_sound->stopSound(_hangUpSound); in execute()
287 g_nancy->_sound->stopSound(_dialToneSound); in handleInput()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/
H A Dsound.h50 virtual void stopSound(int channel) = 0;
74 virtual void stopSound(int channel);
97 virtual void stopSound(int channel);
/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dsound.h53 virtual void stopSound(int channel) = 0;
79 void stopSound(int channel) override;
103 void stopSound(int channel) override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dsound.cpp52 stopSound(); in playSound()
85 stopSound(); in playVoice()
93 void Sound::stopSound() { in stopSound() function in Xeen::Sound
104 stopSound(); in stopAllAudio()

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