/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/ |
H A D | sound_digital_mr.cpp | 112 stopSound(i); in ~SoundDigital_MR() 118 stopSound(channel); in playSound() 123 stopSound(channel); in playSound() 131 stopSound(channel); in playSound() 139 stopSound(channel); in playSound() 209 void SoundDigital_MR::stopSound(int channel) { in stopSound() function in Kyra::SoundDigital_MR 221 stopSound(i); in stopAllSounds()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/ |
H A D | sound_digital_mr.cpp | 112 stopSound(i); in ~SoundDigital_MR() 118 stopSound(channel); in playSound() 123 stopSound(channel); in playSound() 131 stopSound(channel); in playSound() 139 stopSound(channel); in playSound() 209 void SoundDigital_MR::stopSound(int channel) { in stopSound() function in Kyra::SoundDigital_MR 221 stopSound(i); in stopAllSounds()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/ |
H A D | sound.cpp | 48 stopSound(); in disposeSound() 96 stopSound(); in playSound() 111 stopSound(); in loopSound() 127 stopSound(); in playSoundSegment() 134 void Sound::stopSound() { in stopSound() function in Pegasus::Sound
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/ |
H A D | fan_noises.cpp | 72 stopSound(_soundHandle, _stopSeconds); in EnterRoomMsg() 99 stopSound(_soundHandle, _stopSeconds); in LeaveRoomMsg() 118 stopSound(_soundHandle, 1); in StatusChangeMsg() 136 stopSound(_soundHandle, 1); in StatusChangeMsg() 155 stopSound(_soundHandle, 1); in StatusChangeMsg()
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H A D | computer_screen.cpp | 131 stopSound(handle, 0); in TimerMsg() 137 stopSound(handle); in TimerMsg() 154 stopSound(handle); in TimerMsg()
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H A D | television.cpp | 110 stopSound(_soundHandle, 0); in LeaveViewMsg() 160 stopSound(_soundHandle, 0); in PETUpMsg() 173 stopSound(_soundHandle, 0); in PETDownMsg() 221 stopSound(_soundHandle, 0); in PETActivateMsg()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/ |
H A D | fan_noises.cpp | 72 stopSound(_soundHandle, _stopSeconds); in EnterRoomMsg() 99 stopSound(_soundHandle, _stopSeconds); in LeaveRoomMsg() 118 stopSound(_soundHandle, 1); in StatusChangeMsg() 136 stopSound(_soundHandle, 1); in StatusChangeMsg() 155 stopSound(_soundHandle, 1); in StatusChangeMsg()
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H A D | computer_screen.cpp | 131 stopSound(handle, 0); in TimerMsg() 137 stopSound(handle); in TimerMsg() 154 stopSound(handle); in TimerMsg()
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H A D | television.cpp | 110 stopSound(_soundHandle, 0); in LeaveViewMsg() 160 stopSound(_soundHandle, 0); in PETUpMsg() 173 stopSound(_soundHandle, 0); in PETDownMsg() 221 stopSound(_soundHandle, 0); in PETActivateMsg()
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/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/ |
H A D | sound.cpp | 48 stopSound(); in disposeSound() 96 stopSound(); in playSound() 111 stopSound(); in loopSound() 127 stopSound(); in playSoundSegment() 134 void Sound::stopSound() { in stopSound() function in Pegasus::Sound
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | sn_sonix.c | 81 int stopSound; member 299 SequenceTranslate[inSequence].stopSound = in SN_InitSequenceScript() 326 node->stopSound = SequenceTranslate[sequence].stopSound; in SN_StartSequence() 380 if (node->stopSound) in SN_StopSequence() 382 S_StartSoundAtVolume(mobj, node->stopSound, node->volume); in SN_StopSequence() 491 node->stopSound = 0; // don't play any stop sounds in SN_StopAllSequences()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | sn_sonix.c | 81 int stopSound; member 299 SequenceTranslate[inSequence].stopSound = in SN_InitSequenceScript() 326 node->stopSound = SequenceTranslate[sequence].stopSound; in SN_StartSequence() 380 if (node->stopSound) in SN_StopSequence() 382 S_StartSoundAtVolume(mobj, node->stopSound, node->volume); in SN_StopSequence() 491 node->stopSound = 0; // don't play any stop sounds in SN_StopAllSequences()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | sn_sonix.c | 73 int stopSound; member 271 SequenceTranslate[inSequence].stopSound = in SN_InitSequenceScript() 298 node->stopSound = SequenceTranslate[sequence].stopSound; in SN_StartSequence() 352 if(node->stopSound) in SN_StopSequence() 354 S_StartSoundAtVolume(mobj, node->stopSound, node->volume); in SN_StopSequence() 462 node->stopSound = 0; // don't play any stop sounds in SN_StopAllSequences()
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/dports/polish/kadu/kadu-4.3/plugins/sound/gui/ |
H A D | sound-select-file.cpp | 43 stopSound(); in ~SoundSelectFile() 86 stopSound(); in test() 90 void SoundSelectFile::stopSound() in stopSound() function in SoundSelectFile
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | impulseSound.cpp | 26 soundManager->stopSound(impulse_sound_id); in ~ImpulseSound() 39 soundManager->stopSound(impulse_sound_id); in play() 48 soundManager->stopSound(impulse_sound_id); in stop()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | sn_sonix.cpp | 59 int stopSound; member 68 int stopSound; member 254 …SequenceTranslate[seqCommmandIndex].stopSound = Defs().getSoundNumForName(Str_Text(lexer.readStrin… in SndSeqParser() 282 node->stopSound = SequenceTranslate[sequence].stopSound; in SN_StartSequence() 342 if(node->stopSound) in SN_StopSequence() 344 S_StartSoundAtVolume(node->stopSound, mobj, node->volume / 127.0f); in SN_StopSequence() 466 node->stopSound = 0; // Do not play stop sounds. in SN_StopAllSequences()
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/ |
H A D | sound.h | 64 void stopSound(uint16 channelID); 65 void stopSound(const SoundDescription &description); 66 void stopSound(const Common::String &chunkName);
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H A D | sound.cpp | 384 void SoundManager::stopSound(uint16 channelID) { in stopSound() function in Nancy::SoundManager 398 void SoundManager::stopSound(const SoundDescription &description) { in stopSound() function in Nancy::SoundManager 400 stopSound(description.channelID); in stopSound() 404 void SoundManager::stopSound(const Common::String &chunkName) { in stopSound() function in Nancy::SoundManager 405 stopSound(_commonSounds[chunkName]); in stopSound() 411 stopSound(i); in stopAllSounds() 441 stopSound(i); in stopAndUnloadSpecificSounds() 444 stopSound(_commonSounds["MSND"]); in stopAndUnloadSpecificSounds()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | sound.cpp | 46 void SoundPlayer::stopSound(const char *soundName) { in stopSound() function in Grim::SoundPlayer 48 g_imuse->stopSound(soundName); in stopSound() 51 g_emiSound->stopSound(soundName); in stopSound()
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/dports/polish/kadu/kadu-4.3/plugins/sound/ |
H A D | sound-manager.cpp | 41 stopSound(); in ~SoundManager() 93 stopSound(); in playFile() 126 void SoundManager::stopSound() in stopSound() function in SoundManager
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | sound.cpp | 46 void SoundPlayer::stopSound(const char *soundName) { in stopSound() function in Grim::SoundPlayer 48 g_imuse->stopSound(soundName); in stopSound() 51 g_emiSound->stopSound(soundName); in stopSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/action/ |
H A D | telephone.cpp | 149 g_nancy->_sound->stopSound(_genericButtonSound); in execute() 157 g_nancy->_sound->stopSound(_ringSound); in execute() 199 g_nancy->_sound->stopSound(_dialAgainSound); in execute() 207 g_nancy->_sound->stopSound(_genericDialogueSound); in execute() 215 g_nancy->_sound->stopSound(_hangUpSound); in execute() 287 g_nancy->_sound->stopSound(_dialToneSound); in handleInput()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/ |
H A D | sound.h | 50 virtual void stopSound(int channel) = 0; 74 virtual void stopSound(int channel); 97 virtual void stopSound(int channel);
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/dports/games/scummvm/scummvm-2.5.1/engines/cine/ |
H A D | sound.h | 53 virtual void stopSound(int channel) = 0; 79 void stopSound(int channel) override; 103 void stopSound(int channel) override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | sound.cpp | 52 stopSound(); in playSound() 85 stopSound(); in playVoice() 93 void Sound::stopSound() { in stopSound() function in Xeen::Sound 104 stopSound(); in stopAllAudio()
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