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Searched refs:swindle_mode (Results 1 – 6 of 6) sorted by relevance

/dports/games/crafty/crafty-25.2_1/
H A Danalyze.c30 int save_swindle_mode = swindle_mode; in Analyze()
32 swindle_mode = 0; in Analyze()
188 swindle_mode = save_swindle_mode; in Analyze()
H A Droot.c45 if (swindle_mode) { in RootMoveList()
256 if (EGTB_draw && !puzzling && swindle_mode) in RootMoveEGTB()
H A Dannotate.c100 save_swindle_mode = swindle_mode; in Annotate()
171 swindle_mode = 0; in Annotate()
531 swindle_mode = save_swindle_mode; in Annotate()
H A Ddata.h7 extern int swindle_mode;
H A Ddata.c449 int swindle_mode = 1; /* try to swindle */ variable
H A Doption.c3546 swindle_mode = 1; in Option()
3548 swindle_mode = 0; in Option()