Searched refs:tablecontains (Results 1 – 4 of 4) sorted by path
/dports/games/mari0/ |
H A D | editor.lua | 250 if tablecontains(r, "link") and cox == x and coy == y and not love.mouse.isDown("l") then 253 elseif tablecontains(r, "link") then 256 …elseif tablecontains(outputsi, map[x][y][2]) and cox == x and coy == y and linktoolX and love.mous… 258 elseif tablecontains(outputsi, map[x][y][2]) then 828 if tablecontains( inputsi, r[2] ) then 973 if #r > 1 and tablecontains( outputsi, r[2] ) then
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H A D | game.lua | 2153 if tablecontains(enemies, entityquads[map[x][y][2]].t) then 2421 if not tablecontains(checkpoints, x) then 2426 if not tablecontains(mazestarts, x) then 2431 if not tablecontains(mazeends, x) then
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H A D | main.lua | 1391 function tablecontains(t, entry) function
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H A D | menu.lua | 2065 if tablecontains(axisonly, controlstable[optionsselection-3]) then 2071 if tablecontains(axisonly, controlstable[optionsselection-3]) then 2077 if tablecontains(buttononly, controlstable[optionsselection-3]) then 2079 elseif tablecontains(axisonly, controlstable[optionsselection-3]) then 2085 if tablecontains(buttononly, controlstable[optionsselection-3]) then
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