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Searched refs:tablecontains (Results 1 – 4 of 4) sorted by path

/dports/games/mari0/
H A Deditor.lua250 if tablecontains(r, "link") and cox == x and coy == y and not love.mouse.isDown("l") then
253 elseif tablecontains(r, "link") then
256 …elseif tablecontains(outputsi, map[x][y][2]) and cox == x and coy == y and linktoolX and love.mous…
258 elseif tablecontains(outputsi, map[x][y][2]) then
828 if tablecontains( inputsi, r[2] ) then
973 if #r > 1 and tablecontains( outputsi, r[2] ) then
H A Dgame.lua2153 if tablecontains(enemies, entityquads[map[x][y][2]].t) then
2421 if not tablecontains(checkpoints, x) then
2426 if not tablecontains(mazestarts, x) then
2431 if not tablecontains(mazeends, x) then
H A Dmain.lua1391 function tablecontains(t, entry) function
H A Dmenu.lua2065 if tablecontains(axisonly, controlstable[optionsselection-3]) then
2071 if tablecontains(axisonly, controlstable[optionsselection-3]) then
2077 if tablecontains(buttononly, controlstable[optionsselection-3]) then
2079 elseif tablecontains(axisonly, controlstable[optionsselection-3]) then
2085 if tablecontains(buttononly, controlstable[optionsselection-3]) then