/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_ai.c | 681 if ((level.time - self->enemy->teleport_time) > 5.0) in ai_checkattack()
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H A D | g_local.h | 1606 float teleport_time; member
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H A D | p_weapon.c | 115 noise->teleport_time = level.time; in PlayerNoise()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_ai.c | 681 if ((level.time - self->enemy->teleport_time) > 5.0) in ai_checkattack()
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H A D | g_local.h | 1606 float teleport_time; member
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H A D | p_weapon.c | 115 noise->teleport_time = level.time; in PlayerNoise()
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/dports/games/darkplaces/darkplaces/dpdefs/ |
H A D | progsdefs.qc | 176 .float teleport_time; // don't back up
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/dports/games/darkplaces/darkplaces/ |
H A D | progdefs.h | 141 float teleport_time; member
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H A D | prvm_offsets.h | 380 PRVM_DECLARE_field(teleport_time) 719 PRVM_DECLARE_serverfieldfloat(teleport_time)
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H A D | sv_main.c | 3835 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time); in SV_VM_Setup()
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H A D | sv_user.c | 292 …if (sv.time > PRVM_serveredictfloat(host_client->edict, teleport_time) || !PRVM_serveredictfloat(h… in SV_WaterJump() 295 PRVM_serveredictfloat(host_client->edict, teleport_time) = 0; in SV_WaterJump() 324 if (sv.time < PRVM_serveredictfloat(host_client->edict, teleport_time) && fmove < 0) in SV_AirMove()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_ai.c | 784 if ((level.time - self->enemy->teleport_time) > 5.0) in ai_checkattack()
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H A D | g_local.h | 1078 float teleport_time; member
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H A D | p_weapon.c | 113 noise->teleport_time = level.time; in PlayerNoise()
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/dports/games/evq3/evq3/code/game/ |
H A D | ai_dmq3.c | 2064 bs->teleport_time = FloatTime(); in BotSetTeleportTime() 3306 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotAimAtEnemy() 3586 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotCheckAttack()
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H A D | ai_main.h | 193 float teleport_time; //last time the bot teleported member
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | combat.cc | 216 if (curtime < teleport_time) in teleport() 218 teleport_time = curtime + 2000 + rand() % 2000; in teleport() 1253 failures(0), teleport_time(0), summon_time(0), in Combat_schedule()
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H A D | combat.h | 65 unsigned int teleport_time; // Next time we can teleport. variable
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | ai_dmq3.c | 2064 bs->teleport_time = FloatTime(); in BotSetTeleportTime() 3306 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotAimAtEnemy() 3586 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotCheckAttack()
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H A D | ai_main.h | 193 float teleport_time; //last time the bot teleported member
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | ai_dmq3.c | 2064 bs->teleport_time = FloatTime(); in BotSetTeleportTime() 3306 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotAimAtEnemy() 3586 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotCheckAttack()
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H A D | ai_main.h | 193 float teleport_time; //last time the bot teleported member
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_dmq3.c | 536 bs->teleport_time = trap_AAS_Time(); in BotSetTeleportTime() 1570 if ( bs->teleport_time > trap_AAS_Time() - reactiontime ) { in BotAimAtEnemy() 1842 if ( bs->teleport_time > trap_AAS_Time() - reactiontime ) { in BotCheckAttack()
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H A D | ai_main.h | 161 float teleport_time; //last time the bot teleported member
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_dmq3.c | 534 bs->teleport_time = trap_AAS_Time(); in BotSetTeleportTime() 1568 if ( bs->teleport_time > trap_AAS_Time() - reactiontime ) { in BotAimAtEnemy() 1835 if ( bs->teleport_time > trap_AAS_Time() - reactiontime ) { in BotCheckAttack()
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