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Searched refs:teleport_time (Results 1 – 25 of 189) sorted by path

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/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_ai.c681 if ((level.time - self->enemy->teleport_time) > 5.0) in ai_checkattack()
H A Dg_local.h1606 float teleport_time; member
H A Dp_weapon.c115 noise->teleport_time = level.time; in PlayerNoise()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_ai.c681 if ((level.time - self->enemy->teleport_time) > 5.0) in ai_checkattack()
H A Dg_local.h1606 float teleport_time; member
H A Dp_weapon.c115 noise->teleport_time = level.time; in PlayerNoise()
/dports/games/darkplaces/darkplaces/dpdefs/
H A Dprogsdefs.qc176 .float teleport_time; // don't back up
/dports/games/darkplaces/darkplaces/
H A Dprogdefs.h141 float teleport_time; member
H A Dprvm_offsets.h380 PRVM_DECLARE_field(teleport_time)
719 PRVM_DECLARE_serverfieldfloat(teleport_time)
H A Dsv_main.c3835 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time); in SV_VM_Setup()
H A Dsv_user.c292 …if (sv.time > PRVM_serveredictfloat(host_client->edict, teleport_time) || !PRVM_serveredictfloat(h… in SV_WaterJump()
295 PRVM_serveredictfloat(host_client->edict, teleport_time) = 0; in SV_WaterJump()
324 if (sv.time < PRVM_serveredictfloat(host_client->edict, teleport_time) && fmove < 0) in SV_AirMove()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_ai.c784 if ((level.time - self->enemy->teleport_time) > 5.0) in ai_checkattack()
H A Dg_local.h1078 float teleport_time; member
H A Dp_weapon.c113 noise->teleport_time = level.time; in PlayerNoise()
/dports/games/evq3/evq3/code/game/
H A Dai_dmq3.c2064 bs->teleport_time = FloatTime(); in BotSetTeleportTime()
3306 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotAimAtEnemy()
3586 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotCheckAttack()
H A Dai_main.h193 float teleport_time; //last time the bot teleported member
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dcombat.cc216 if (curtime < teleport_time) in teleport()
218 teleport_time = curtime + 2000 + rand() % 2000; in teleport()
1253 failures(0), teleport_time(0), summon_time(0), in Combat_schedule()
H A Dcombat.h65 unsigned int teleport_time; // Next time we can teleport. variable
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dai_dmq3.c2064 bs->teleport_time = FloatTime(); in BotSetTeleportTime()
3306 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotAimAtEnemy()
3586 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotCheckAttack()
H A Dai_main.h193 float teleport_time; //last time the bot teleported member
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dai_dmq3.c2064 bs->teleport_time = FloatTime(); in BotSetTeleportTime()
3306 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotAimAtEnemy()
3586 if (bs->teleport_time > FloatTime() - reactiontime) return; in BotCheckAttack()
H A Dai_main.h193 float teleport_time; //last time the bot teleported member
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_dmq3.c536 bs->teleport_time = trap_AAS_Time(); in BotSetTeleportTime()
1570 if ( bs->teleport_time > trap_AAS_Time() - reactiontime ) { in BotAimAtEnemy()
1842 if ( bs->teleport_time > trap_AAS_Time() - reactiontime ) { in BotCheckAttack()
H A Dai_main.h161 float teleport_time; //last time the bot teleported member
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_dmq3.c534 bs->teleport_time = trap_AAS_Time(); in BotSetTeleportTime()
1568 if ( bs->teleport_time > trap_AAS_Time() - reactiontime ) { in BotAimAtEnemy()
1835 if ( bs->teleport_time > trap_AAS_Time() - reactiontime ) { in BotCheckAttack()

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