Searched refs:ticksBefore (Results 1 – 4 of 4) sorted by relevance
50 Uint32 ticksBefore = SDL_GetTicks(); in splashScreenUpdateWrapper() local54 Uint32 duration = ticksAfter - ticksBefore; in splashScreenUpdateWrapper()
443 Uint32 ticksBefore = SDL_GetTicks(); in frameHandler() local449 Uint32 duration = ticksAfter - ticksBefore; in frameHandler()
619 Uint32 ticksBefore = SDL_GetTicks(); in replayFrameTimerCallback() local624 Uint32 duration = ticksAfter - ticksBefore; in replayFrameTimerCallback()
522 Uint32 ticksBefore, ticksAfter; in run_game() local624 ticksBefore = SDL_GetTicks(); in run_game()656 const int renderingTicks = ticksAfter - ticksBefore; in run_game()