Home
last modified time | relevance | path

Searched refs:update_audio (Results 1 – 25 of 50) sorted by path

12

/dports/audio/din/din-52/src/
H A Dmain.h60 void update_audio ();
/dports/audio/uade/uade-2.13/src/
H A Daudio.c526 void update_audio (void) in update_audio() function
592 update_audio (); in AUDxDAT()
610 update_audio (); in AUDxLCH()
620 update_audio (); in AUDxLCL()
630 update_audio (); in AUDxPER()
652 update_audio (); in AUDxLEN()
664 update_audio (); in AUDxVOL()
H A Dcustom.c427 update_audio ();
472 update_audio ();
1244 update_audio ();
/dports/audio/uade/uade-2.13/src/include/
H A Daudio.h55 void update_audio (void);
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Daudio.cpp1613 update_audio (); in audio_state_machine()
1868 void update_audio (void) in update_audio() function
1969 update_audio (); in audio_evhandler()
1988 update_audio (); in audio_hsync()
2026 update_audio (); in AUDxDAT()
2053 update_audio (); in AUDxLCH()
2077 update_audio (); in AUDxLCL()
2100 update_audio (); in AUDxPER()
2138 update_audio (); in AUDxLEN()
2155 update_audio (); in AUDxVOL()
H A Dcustom.cpp5151 update_audio ();
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Daudio.h44 void update_audio (void);
/dports/emulators/o2em/o2em117src/
H A Daudio.c90 void update_audio(void) { in update_audio() function
H A Daudio.h4 void update_audio(void);
H A Dvmachine.c116 update_audio(); in handle_vbl()
/dports/emulators/o2em/o2em117src/src/
H A Daudio.c91 void update_audio(void) { in update_audio() function
H A Daudio.h4 void update_audio(void);
H A Dvmachine.c118 update_audio(); in handle_vbl()
/dports/emulators/uae/uae-0.8.29/src/
H A DChangeLog588 work in update_audio even if not generating sound output.
796 for audio emulation, the overhead is too high. update_audio: New
H A Daudio.c709 void update_audio (void) in update_audio() function
766 update_audio (); in update_audio_dmacon()
787 update_audio (); in audio_evhandler()
795 update_audio (); in audio_hsync()
824 update_audio (); in AUDxDAT()
839 update_audio (); in AUDxLCH()
846 update_audio (); in AUDxLCL()
854 update_audio (); in AUDxPER()
882 update_audio (); in AUDxLEN()
890 update_audio (); in AUDxVOL()
H A Dcustom.c2250 update_audio (); in ADKCON()
/dports/emulators/uae/uae-0.8.29/src/include/
H A Daudio.h21 extern void update_audio (void);
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dengine.cpp883 engine_video.update_audio = 1; in Engine_MainLoop()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/fmv/
H A Dstream_codec.c24 s->update_audio = 1; in stream_codec_init()
102 …if(s->update_audio && s->codec.audio.decode && (s->codec.packet(&s->codec, &s->codec.audio.pkt) >=… in stream_codec_thread_func()
106 s->update_audio = 0; in stream_codec_thread_func()
H A Dstream_codec.h39 volatile int update_audio; member
/dports/games/libretro-beetle_ngp/beetle-ngp-libretro-74cc0d8/
H A Dlibretro.c403 static bool update_audio = false; variable
490 update_audio = true; in check_variables()
655 update_audio = false; in retro_load_game()
731 spec.SoundFormatChanged = update_audio; in retro_run()
733 if (update_video || update_audio) in retro_run()
749 update_audio = false; in retro_run()
/dports/games/libretro-beetle_wswan/beetle-wswan-libretro-5b03d1b/
H A Dlibretro.cpp460 static bool update_video, update_audio; variable
595 update_audio = true; in check_variables()
725 update_audio = true; in retro_load_game()
835 spec.SoundFormatChanged = update_audio; in retro_run()
837 if (update_video || update_audio) in retro_run()
856 update_audio = false; in retro_run()
/dports/games/libretro-o2em/libretro-o2em-f874a75/src/
H A Daudio.c114 void update_audio(void) in update_audio() function
H A Daudio.h4 void update_audio(void);
H A Dvmachine.c125 update_audio(); in handle_vbl()

12