/dports/audio/din/din-52/src/ |
H A D | main.h | 60 void update_audio ();
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/dports/audio/uade/uade-2.13/src/ |
H A D | audio.c | 526 void update_audio (void) in update_audio() function 592 update_audio (); in AUDxDAT() 610 update_audio (); in AUDxLCH() 620 update_audio (); in AUDxLCL() 630 update_audio (); in AUDxPER() 652 update_audio (); in AUDxLEN() 664 update_audio (); in AUDxVOL()
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H A D | custom.c | 427 update_audio (); 472 update_audio (); 1244 update_audio ();
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/dports/audio/uade/uade-2.13/src/include/ |
H A D | audio.h | 55 void update_audio (void);
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | audio.cpp | 1613 update_audio (); in audio_state_machine() 1868 void update_audio (void) in update_audio() function 1969 update_audio (); in audio_evhandler() 1988 update_audio (); in audio_hsync() 2026 update_audio (); in AUDxDAT() 2053 update_audio (); in AUDxLCH() 2077 update_audio (); in AUDxLCL() 2100 update_audio (); in AUDxPER() 2138 update_audio (); in AUDxLEN() 2155 update_audio (); in AUDxVOL()
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H A D | custom.cpp | 5151 update_audio ();
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/ |
H A D | audio.h | 44 void update_audio (void);
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/dports/emulators/o2em/o2em117src/ |
H A D | audio.c | 90 void update_audio(void) { in update_audio() function
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H A D | audio.h | 4 void update_audio(void);
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H A D | vmachine.c | 116 update_audio(); in handle_vbl()
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/dports/emulators/o2em/o2em117src/src/ |
H A D | audio.c | 91 void update_audio(void) { in update_audio() function
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H A D | audio.h | 4 void update_audio(void);
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H A D | vmachine.c | 118 update_audio(); in handle_vbl()
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/dports/emulators/uae/uae-0.8.29/src/ |
H A D | ChangeLog | 588 work in update_audio even if not generating sound output. 796 for audio emulation, the overhead is too high. update_audio: New
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H A D | audio.c | 709 void update_audio (void) in update_audio() function 766 update_audio (); in update_audio_dmacon() 787 update_audio (); in audio_evhandler() 795 update_audio (); in audio_hsync() 824 update_audio (); in AUDxDAT() 839 update_audio (); in AUDxLCH() 846 update_audio (); in AUDxLCL() 854 update_audio (); in AUDxPER() 882 update_audio (); in AUDxLEN() 890 update_audio (); in AUDxVOL()
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H A D | custom.c | 2250 update_audio (); in ADKCON()
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/dports/emulators/uae/uae-0.8.29/src/include/ |
H A D | audio.h | 21 extern void update_audio (void);
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/ |
H A D | engine.cpp | 883 engine_video.update_audio = 1; in Engine_MainLoop()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/fmv/ |
H A D | stream_codec.c | 24 s->update_audio = 1; in stream_codec_init() 102 …if(s->update_audio && s->codec.audio.decode && (s->codec.packet(&s->codec, &s->codec.audio.pkt) >=… in stream_codec_thread_func() 106 s->update_audio = 0; in stream_codec_thread_func()
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H A D | stream_codec.h | 39 volatile int update_audio; member
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/dports/games/libretro-beetle_ngp/beetle-ngp-libretro-74cc0d8/ |
H A D | libretro.c | 403 static bool update_audio = false; variable 490 update_audio = true; in check_variables() 655 update_audio = false; in retro_load_game() 731 spec.SoundFormatChanged = update_audio; in retro_run() 733 if (update_video || update_audio) in retro_run() 749 update_audio = false; in retro_run()
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/dports/games/libretro-beetle_wswan/beetle-wswan-libretro-5b03d1b/ |
H A D | libretro.cpp | 460 static bool update_video, update_audio; variable 595 update_audio = true; in check_variables() 725 update_audio = true; in retro_load_game() 835 spec.SoundFormatChanged = update_audio; in retro_run() 837 if (update_video || update_audio) in retro_run() 856 update_audio = false; in retro_run()
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/dports/games/libretro-o2em/libretro-o2em-f874a75/src/ |
H A D | audio.c | 114 void update_audio(void) in update_audio() function
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H A D | audio.h | 4 void update_audio(void);
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H A D | vmachine.c | 125 update_audio(); in handle_vbl()
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