/dports/security/hashcat/hashcat-6.2.5/src/ |
H A D | rp_cpu.c | 274 arr[upos] = c; in mangle_insert() 304 arr[upos] = c; in mangle_overstrike() 313 memset (arr + upos, 0, arr_len - upos); in mangle_truncate_at() 315 return (upos); in mangle_truncate_at() 449 arr[upos] <<= 1; in mangle_chr_shiftl() 458 arr[upos] >>= 1; in mangle_chr_shiftr() 467 arr[upos] += 1; in mangle_chr_incr() 476 arr[upos] -= 1; in mangle_chr_decr() 596 if (upos < out_len) MANGLE_TOGGLE_AT (out, upos); in _old_apply_rule() 778 … if ((upos >= 0) && ((upos + 1) < out_len)) mangle_overstrike (out, out_len, upos, out[upos + 1]); in _old_apply_rule() [all …]
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/dports/security/hashcat-legacy/hashcat-legacy-2.00/src/ |
H A D | rp.c | 246 arr[upos] = c; in mangle_insert() 276 arr[upos] = c; in mangle_overstrike() 285 memset (arr + upos, 0, arr_len - upos); in mangle_truncate_at() 287 return (upos); in mangle_truncate_at() 421 arr[upos] <<= 1; in mangle_chr_shiftl() 430 arr[upos] >>= 1; in mangle_chr_shiftr() 439 arr[upos] += 1; in mangle_chr_incr() 448 arr[upos] -= 1; in mangle_chr_decr() 641 if (upos < out_len) MANGLE_TOGGLE_AT (out, upos); in apply_rule() 816 … if ((upos >= 0) && ((upos + 1) < out_len)) mangle_overstrike (out, out_len, upos, out[upos + 1]); in apply_rule() [all …]
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/ZK/ |
H A D | assistbehaviour.lua | 37 local upos = RandomAway(self.unit:Internal():GetPosition(), 50) 40 self.havenPos = upos 41 floats:push_back(upos.x) 42 floats:push_back(upos.y) 43 floats:push_back(upos.z) 45 game:SendToContent("sethaven|"..upos.x..'|'..upos.y..'|'..upos.z); 53 local upos = self.havenPos 54 game:SendToContent("sethaven|"..upos.x..'|'..upos.y..'|'..upos.z);
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/ |
H A D | loshandler.lua | 93 local upos = unit:GetPosition() 95 self:FillCircle(upos.x, upos.z, utable.losRadius * 32, 2) 99 self:FillCircle(upos.x, upos.z, (utable.losRadius + utable.airLosRadius) * 32, 4) 102 self:FillCircle(upos.x, upos.z, utable.radarRadius, 1) 106 self:FillCircle(upos.x, upos.z, utable.sonarRadius, 3) 118 local upos = e:GetPosition() 120 self:FillCircle(upos.x, upos.z, utable.jammerRadius, 1, true) 367 function LosHandler:GroundLos(upos) 368 local gx = math.ceil(upos.x / losGridElmos) 375 if ai.maphandler:IsUnderWater(upos) then [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgParticle/ |
H A D | SinkOperator.cpp | 55 float upos = offset * domain.s1; 57 insideDomain = !(upos<0.0f || vpos<0.0f || (upos+vpos)>1.0f); 71 float upos = offset * domain.s1; 73 insideDomain = !(upos<0.0f || upos>1.0f || vpos<0.0f || vpos>1.0f);
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgParticle/ |
H A D | SinkOperator.cpp | 55 float upos = offset * domain.s1; in handleTriangle() local 57 insideDomain = !(upos<0.0f || vpos<0.0f || (upos+vpos)>1.0f); in handleTriangle() 71 float upos = offset * domain.s1; in handleRectangle() local 73 insideDomain = !(upos<0.0f || upos>1.0f || vpos<0.0f || vpos>1.0f); in handleRectangle()
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/dports/audio/umodplayer/umodplayer_B5.1/ |
H A D | pcm_write.c | 33 int bytes_out, epos, upos, bytes_in; in WritePCM() local 87 upos = 0; in WritePCM() 90 epos = write(fd, buffer + upos, bytes_in); in WritePCM() 97 upos += epos; in WritePCM()
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H A D | wav_write.c | 42 int fd, bytes_out = 0, bytes_in = 0, upos, epos; in WriteWAV() local 126 upos = 0; in WriteWAV() 129 epos = write(fd, buffer + upos, bytes_in); in WriteWAV() 136 upos += epos; in WriteWAV()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/ |
H A D | hlsl.intrinsics.promote.frag.out | 14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 347 0:51 upos: direct index for structure ( uniform uint) 439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo… 793 0:51 upos: direct index for structure ( uniform uint) [all …]
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/dports/math/gismo/gismo-21.12.0/src/gsNurbs/ |
H A D | gsKnotVector.hpp | 124 upos += numLeftGhosts(); in beginAt() 125 return m_repKnots.begin() + (0 == upos ? 0 : m_multSum[upos-1]); in beginAt() 132 upos += numLeftGhosts(); in endAt() 328 upos = m_multSum.insert(upos, fa ); in insert() 329 std::transform(upos, m_multSum.end(), upos, GS_BIND1ST(std::plus<mult_t>(), mult)); in insert() 351 upos = m_multSum.erase( upos ); in remove() 353 std::transform(upos, m_multSum.end(), upos, GS_BIND2ND(std::minus<mult_t>(),toRemove)); in remove() 387 nonConstMultIterator upos = in trimLeft() local 389 upos = m_multSum.erase(m_multSum.begin(), upos); in trimLeft() 390 std::transform(upos, m_multSum.end(), upos, GS_BIND2ND(std::minus<mult_t>(),numKnots)); in trimLeft() [all …]
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/dports/databases/iowow/iowow-1.4.13/src/utils/ |
H A D | iwrb.c | 39 size_t upos = rb->pos > 0 ? rb->pos : -rb->pos; in iwrb_put() local 40 if (upos == rb->len) { in iwrb_put() 44 memcpy(rb->buf + upos * rb->usize, buf, rb->usize); in iwrb_put() 65 size_t upos = rb->pos > 0 ? rb->pos : -rb->pos; in iwrb_peek() local 66 return rb->buf + (upos - 1) * rb->usize; in iwrb_peek()
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/dports/emulators/mtools/mtools-4.0.26/ |
H A D | hash.c | 165 size_t f2, pos, upos, ttl; in _hash_lookup() local 170 upos = (size_t) -1; in _hash_lookup() 178 if (upos == (size_t) -1 && H->entries[pos] == &deleted) in _hash_lookup() 179 upos = pos; in _hash_lookup() 185 if (upos != (size_t) -1){ in _hash_lookup() 186 H->entries[upos] = H->entries[pos]; in _hash_lookup() 188 pos = upos; in _hash_lookup()
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/dports/x11-fonts/p5-Font-AFM/Font-AFM-1.20/ |
H A D | make_metrics | 67 $upos = $afm->UnderlinePosition; 69 if ($upos && $uthick) { 71 printf "\$UnderlinePosition = %.3g;\n", $upos/1000;
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/dports/games/zaz/zaz-1.0.1/src/ |
H A D | ballpath.cpp | 411 if (balls[lball].upos() >= pthLen) in Drive() 744 uint pos = balls[i].upos(); in Render() 974 if (ballPath[balls[b].upos()].hidden) in Pick() 1007 double bx = ballPath[balls[b].upos()].x; in PickShot() 1008 double by = ballPath[balls[b].upos()].y; in PickShot() 1010 if (ballPath[balls[b].upos()].hidden) in PickShot() 1018 if (balls[b].upos() > 0) in PickShot() 1026 bx = ballPath[balls[b].upos()].x; in PickShot() 1027 by = ballPath[balls[b].upos()].y; in PickShot() 1031 bx = ballPath[balls[b].upos() + 1].x; in PickShot() [all …]
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/dports/graphics/rayshade/rayshade.4.0/libray/liblight/ |
H A D | extended.c | 67 Float jit, vbase, ubase, vpos, upos, lightdist; local 94 upos = -lp->radius + (ray->sample / Sampling.sidesamples)*jit; 96 upos += nrand() * jit; 97 VecComb(upos, Uaxis, vpos, Vaxis, &newray.dir);
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