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/dports/security/hashcat/hashcat-6.2.5/src/
H A Drp_cpu.c274 arr[upos] = c; in mangle_insert()
304 arr[upos] = c; in mangle_overstrike()
313 memset (arr + upos, 0, arr_len - upos); in mangle_truncate_at()
315 return (upos); in mangle_truncate_at()
449 arr[upos] <<= 1; in mangle_chr_shiftl()
458 arr[upos] >>= 1; in mangle_chr_shiftr()
467 arr[upos] += 1; in mangle_chr_incr()
476 arr[upos] -= 1; in mangle_chr_decr()
596 if (upos < out_len) MANGLE_TOGGLE_AT (out, upos); in _old_apply_rule()
778 … if ((upos >= 0) && ((upos + 1) < out_len)) mangle_overstrike (out, out_len, upos, out[upos + 1]); in _old_apply_rule()
[all …]
/dports/security/hashcat-legacy/hashcat-legacy-2.00/src/
H A Drp.c246 arr[upos] = c; in mangle_insert()
276 arr[upos] = c; in mangle_overstrike()
285 memset (arr + upos, 0, arr_len - upos); in mangle_truncate_at()
287 return (upos); in mangle_truncate_at()
421 arr[upos] <<= 1; in mangle_chr_shiftl()
430 arr[upos] >>= 1; in mangle_chr_shiftr()
439 arr[upos] += 1; in mangle_chr_incr()
448 arr[upos] -= 1; in mangle_chr_decr()
641 if (upos < out_len) MANGLE_TOGGLE_AT (out, upos); in apply_rule()
816 … if ((upos >= 0) && ((upos + 1) < out_len)) mangle_overstrike (out, out_len, upos, out[upos + 1]); in apply_rule()
[all …]
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/ZK/
H A Dassistbehaviour.lua37 local upos = RandomAway(self.unit:Internal():GetPosition(), 50)
40 self.havenPos = upos
41 floats:push_back(upos.x)
42 floats:push_back(upos.y)
43 floats:push_back(upos.z)
45 game:SendToContent("sethaven|"..upos.x..'|'..upos.y..'|'..upos.z);
53 local upos = self.havenPos
54 game:SendToContent("sethaven|"..upos.x..'|'..upos.y..'|'..upos.z);
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/
H A Dloshandler.lua93 local upos = unit:GetPosition()
95 self:FillCircle(upos.x, upos.z, utable.losRadius * 32, 2)
99 self:FillCircle(upos.x, upos.z, (utable.losRadius + utable.airLosRadius) * 32, 4)
102 self:FillCircle(upos.x, upos.z, utable.radarRadius, 1)
106 self:FillCircle(upos.x, upos.z, utable.sonarRadius, 3)
118 local upos = e:GetPosition()
120 self:FillCircle(upos.x, upos.z, utable.jammerRadius, 1, true)
367 function LosHandler:GroundLos(upos)
368 local gx = math.ceil(upos.x / losGridElmos)
375 if ai.maphandler:IsUnderWater(upos) then
[all …]
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgParticle/
H A DSinkOperator.cpp55 float upos = offset * domain.s1;
57 insideDomain = !(upos<0.0f || vpos<0.0f || (upos+vpos)>1.0f);
71 float upos = offset * domain.s1;
73 insideDomain = !(upos<0.0f || upos>1.0f || vpos<0.0f || vpos>1.0f);
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgParticle/
H A DSinkOperator.cpp55 float upos = offset * domain.s1; in handleTriangle() local
57 insideDomain = !(upos<0.0f || vpos<0.0f || (upos+vpos)>1.0f); in handleTriangle()
71 float upos = offset * domain.s1; in handleRectangle() local
73 insideDomain = !(upos<0.0f || upos>1.0f || vpos<0.0f || vpos>1.0f); in handleRectangle()
/dports/audio/umodplayer/umodplayer_B5.1/
H A Dpcm_write.c33 int bytes_out, epos, upos, bytes_in; in WritePCM() local
87 upos = 0; in WritePCM()
90 epos = write(fd, buffer + upos, bytes_in); in WritePCM()
97 upos += epos; in WritePCM()
H A Dwav_write.c42 int fd, bytes_out = 0, bytes_in = 0, upos, epos; in WriteWAV() local
126 upos = 0; in WriteWAV()
129 epos = write(fd, buffer + upos, bytes_in); in WriteWAV()
136 upos += epos; in WriteWAV()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/
H A Dhlsl.intrinsics.promote.frag.out14 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
18 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
27 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
31 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
40 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
44 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
57 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
347 0:51 upos: direct index for structure ( uniform uint)
439 …vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpo…
793 0:51 upos: direct index for structure ( uniform uint)
[all …]
/dports/math/gismo/gismo-21.12.0/src/gsNurbs/
H A DgsKnotVector.hpp124 upos += numLeftGhosts(); in beginAt()
125 return m_repKnots.begin() + (0 == upos ? 0 : m_multSum[upos-1]); in beginAt()
132 upos += numLeftGhosts(); in endAt()
328 upos = m_multSum.insert(upos, fa ); in insert()
329 std::transform(upos, m_multSum.end(), upos, GS_BIND1ST(std::plus<mult_t>(), mult)); in insert()
351 upos = m_multSum.erase( upos ); in remove()
353 std::transform(upos, m_multSum.end(), upos, GS_BIND2ND(std::minus<mult_t>(),toRemove)); in remove()
387 nonConstMultIterator upos = in trimLeft() local
389 upos = m_multSum.erase(m_multSum.begin(), upos); in trimLeft()
390 std::transform(upos, m_multSum.end(), upos, GS_BIND2ND(std::minus<mult_t>(),numKnots)); in trimLeft()
[all …]
/dports/databases/iowow/iowow-1.4.13/src/utils/
H A Diwrb.c39 size_t upos = rb->pos > 0 ? rb->pos : -rb->pos; in iwrb_put() local
40 if (upos == rb->len) { in iwrb_put()
44 memcpy(rb->buf + upos * rb->usize, buf, rb->usize); in iwrb_put()
65 size_t upos = rb->pos > 0 ? rb->pos : -rb->pos; in iwrb_peek() local
66 return rb->buf + (upos - 1) * rb->usize; in iwrb_peek()
/dports/emulators/mtools/mtools-4.0.26/
H A Dhash.c165 size_t f2, pos, upos, ttl; in _hash_lookup() local
170 upos = (size_t) -1; in _hash_lookup()
178 if (upos == (size_t) -1 && H->entries[pos] == &deleted) in _hash_lookup()
179 upos = pos; in _hash_lookup()
185 if (upos != (size_t) -1){ in _hash_lookup()
186 H->entries[upos] = H->entries[pos]; in _hash_lookup()
188 pos = upos; in _hash_lookup()
/dports/x11-fonts/p5-Font-AFM/Font-AFM-1.20/
H A Dmake_metrics67 $upos = $afm->UnderlinePosition;
69 if ($upos && $uthick) {
71 printf "\$UnderlinePosition = %.3g;\n", $upos/1000;
/dports/games/zaz/zaz-1.0.1/src/
H A Dballpath.cpp411 if (balls[lball].upos() >= pthLen) in Drive()
744 uint pos = balls[i].upos(); in Render()
974 if (ballPath[balls[b].upos()].hidden) in Pick()
1007 double bx = ballPath[balls[b].upos()].x; in PickShot()
1008 double by = ballPath[balls[b].upos()].y; in PickShot()
1010 if (ballPath[balls[b].upos()].hidden) in PickShot()
1018 if (balls[b].upos() > 0) in PickShot()
1026 bx = ballPath[balls[b].upos()].x; in PickShot()
1027 by = ballPath[balls[b].upos()].y; in PickShot()
1031 bx = ballPath[balls[b].upos() + 1].x; in PickShot()
[all …]
/dports/graphics/rayshade/rayshade.4.0/libray/liblight/
H A Dextended.c67 Float jit, vbase, ubase, vpos, upos, lightdist; local
94 upos = -lp->radius + (ray->sample / Sampling.sidesamples)*jit;
96 upos += nrand() * jit;
97 VecComb(upos, Uaxis, vpos, Vaxis, &newray.dir);

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