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Searched refs:useDIB (Results 1 – 3 of 3) sorted by last modified time

/dports/games/lincity/lincity-1.13.1/
H A Dwinmain.c282 display.useDIB = TRUE; in InitInstance()
284 display.useDIB = FALSE; in InitInstance()
286 display.useDIB = FALSE; in InitInstance()
776 if (display.useDIB) { in InitializeBackingStore()
787 if (display.useDIB) { in ResizeBackingStore()
988 if (display.useDIB) { in CopyBackingStoreToScreen()
1090 if (display.useDIB) { in CopyPixmapToScreen()
1367 if (display.useDIB) { in AddPaletteEntry()
H A Dlcwin32.h86 BOOL useDIB; // Use DIB or DDB? member
H A Dlcwin32.c218 if (display.useDIB) { in Fgl_setpixel()
275 if (display.useDIB) { in Fgl_hline()
338 if (display.useDIB) { in Fgl_line()
489 if (display.useDIB) { in Fgl_fillbox()