/dports/cad/calculix/CalculiX/cgx_2.18/src/ |
H A D | Makefile.inc | 96 v_angle.c \
|
H A D | badelems.c | 198 fi = v_angle( nl1, nl2 ); in e_mca()
|
H A D | extUtil.h | 690 double v_angle( double *v0, double *v1 );
|
H A D | normdist.c | 19 fi=v_angle(v0, en ); in normdist()
|
H A D | pickFunktions.c | 394 dax=v_angle(v0,v1); in hitAction() 399 day=v_angle(v0,v1); in hitAction() 404 daz=v_angle(v0,v1); in hitAction() 469 da=v_angle(v0,v1); in hitAction() 481 dax=v_angle(v0,v1); in hitAction() 484 day=v_angle(v0,v1); in hitAction() 487 daz=v_angle(v0,v1); in hitAction() 623 dax=v_angle(v0,v1); in hitAction() 628 day=v_angle(v0,v1); in hitAction() 633 daz=v_angle(v0,v1); in hitAction() [all …]
|
H A D | setFunktions.c | 8247 da=v_angle(v_qdis[0],v_qdis[1]); in pre_proj() 8250 dax=v_angle(p1,p2); in pre_proj() 8253 day=v_angle(p1,p2); in pre_proj() 8256 daz=v_angle(p1,p2); in pre_proj() 9054 angle=v_angle(pp,lhq); in pre_proj()
|
H A D | v_angle.c | 4 double v_angle( double *v0, double *v1 ) in v_angle() function
|
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | sky.cpp | 188 float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0)); in _generate_sky() local 195 float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5); in _generate_sky() 201 float c = v_angle / (Math_PI * 0.5); in _generate_sky()
|
/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | sky.cpp | 188 float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0)); in _generate_sky() local 195 float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5); in _generate_sky() 201 float c = v_angle / (Math_PI * 0.5); in _generate_sky()
|
/dports/editors/neovim/neovim-0.6.1/runtime/syntax/ |
H A D | pov.vim | 47 …lur_samples confidence direction focal_point h_angle location look_at right sky up v_angle variance
|
/dports/editors/vim/vim-8.2.3745/runtime/syntax/ |
H A D | pov.vim | 47 …lur_samples confidence direction focal_point h_angle location look_at right sky up v_angle variance
|
/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_spawn.c | 1194 VectorCopy (bot->s.angles, client->v_angle); in ACESP_PutClientInServer()
|
/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_ctf.c | 284 AngleVectors (self->owner->client->v_angle, f, r, NULL); in CTFGrappleDrawCable() 379 AngleVectors (self->owner->client->v_angle, forward, NULL, up); in CTFGrapplePull() 449 AngleVectors (ent->client->v_angle, forward, right, NULL); in CTFGrappleFire()
|
H A D | g_items.c | 890 AngleVectors (ent->client->v_angle, forward, right, NULL); in Drop_Item()
|
H A D | g_local.h | 1351 vec3_t v_angle; // aiming direction member
|
H A D | g_misc.c | 963 VectorClear (other->client->v_angle); in teleporter_touch()
|
H A D | g_vehicles.c | 152 AngleVectors( ent->client->v_angle, forward, right, NULL ); in Jet_ApplyJet()
|
H A D | p_client.c | 670 self->client->v_angle[YAW] -= spread; in TossClientWeapon() 672 self->client->v_angle[YAW] += spread; in TossClientWeapon() 682 self->client->v_angle[YAW] -= spread; in TossClientWeapon() 754 self->client->v_angle[YAW] -= spread; in TossClientWeapon() 756 self->client->v_angle[YAW] += spread; in TossClientWeapon() 762 self->client->v_angle[YAW] += spread; in TossClientWeapon() 764 self->client->v_angle[YAW] -= spread; in TossClientWeapon() 773 self->client->v_angle[YAW] += spread; in TossClientWeapon() 775 self->client->v_angle[YAW] -= spread; in TossClientWeapon() 784 self->client->v_angle[YAW] += spread; in TossClientWeapon() [all …]
|
H A D | p_view.c | 1146 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1155 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1156 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1158 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1159 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
|
H A D | p_weapon.c | 753 AngleVectors (ent->client->v_angle, forward, right, NULL); in punch_fire() 825 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_disruptor_fire() 900 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_vaporizer_fire() 1027 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_flamethrower_fire() 1080 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_RocketLauncher_Fire() 1149 AngleVectors (ent->client->v_angle, forward, right, NULL); in Blaster_Fire() 1289 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_Bomber_Fire() 1353 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_Strafer_Fire() 1384 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_Strafer_Fire() 1447 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_Hover_Fire() [all …]
|
/dports/games/alienarena/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_spawn.c | 1194 VectorCopy (bot->s.angles, client->v_angle); in ACESP_PutClientInServer()
|
/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_ctf.c | 284 AngleVectors (self->owner->client->v_angle, f, r, NULL); in CTFGrappleDrawCable() 379 AngleVectors (self->owner->client->v_angle, forward, NULL, up); in CTFGrapplePull() 449 AngleVectors (ent->client->v_angle, forward, right, NULL); in CTFGrappleFire()
|
H A D | g_items.c | 890 AngleVectors (ent->client->v_angle, forward, right, NULL); in Drop_Item()
|
H A D | g_local.h | 1351 vec3_t v_angle; // aiming direction member
|
H A D | g_misc.c | 963 VectorClear (other->client->v_angle); in teleporter_touch()
|