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Searched refs:v_angle (Results 1 – 25 of 494) sorted by path

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/dports/cad/calculix/CalculiX/cgx_2.18/src/
H A DMakefile.inc96 v_angle.c \
H A Dbadelems.c198 fi = v_angle( nl1, nl2 ); in e_mca()
H A DextUtil.h690 double v_angle( double *v0, double *v1 );
H A Dnormdist.c19 fi=v_angle(v0, en ); in normdist()
H A DpickFunktions.c394 dax=v_angle(v0,v1); in hitAction()
399 day=v_angle(v0,v1); in hitAction()
404 daz=v_angle(v0,v1); in hitAction()
469 da=v_angle(v0,v1); in hitAction()
481 dax=v_angle(v0,v1); in hitAction()
484 day=v_angle(v0,v1); in hitAction()
487 daz=v_angle(v0,v1); in hitAction()
623 dax=v_angle(v0,v1); in hitAction()
628 day=v_angle(v0,v1); in hitAction()
633 daz=v_angle(v0,v1); in hitAction()
[all …]
H A DsetFunktions.c8247 da=v_angle(v_qdis[0],v_qdis[1]); in pre_proj()
8250 dax=v_angle(p1,p2); in pre_proj()
8253 day=v_angle(p1,p2); in pre_proj()
8256 daz=v_angle(p1,p2); in pre_proj()
9054 angle=v_angle(pp,lhq); in pre_proj()
H A Dv_angle.c4 double v_angle( double *v0, double *v1 ) in v_angle() function
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dsky.cpp188 float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0)); in _generate_sky() local
195 float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5); in _generate_sky()
201 float c = v_angle / (Math_PI * 0.5); in _generate_sky()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dsky.cpp188 float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0)); in _generate_sky() local
195 float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5); in _generate_sky()
201 float c = v_angle / (Math_PI * 0.5); in _generate_sky()
/dports/editors/neovim/neovim-0.6.1/runtime/syntax/
H A Dpov.vim47 …lur_samples confidence direction focal_point h_angle location look_at right sky up v_angle variance
/dports/editors/vim/vim-8.2.3745/runtime/syntax/
H A Dpov.vim47 …lur_samples confidence direction focal_point h_angle location look_at right sky up v_angle variance
/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/
H A Dacebot_spawn.c1194 VectorCopy (bot->s.angles, client->v_angle); in ACESP_PutClientInServer()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_ctf.c284 AngleVectors (self->owner->client->v_angle, f, r, NULL); in CTFGrappleDrawCable()
379 AngleVectors (self->owner->client->v_angle, forward, NULL, up); in CTFGrapplePull()
449 AngleVectors (ent->client->v_angle, forward, right, NULL); in CTFGrappleFire()
H A Dg_items.c890 AngleVectors (ent->client->v_angle, forward, right, NULL); in Drop_Item()
H A Dg_local.h1351 vec3_t v_angle; // aiming direction member
H A Dg_misc.c963 VectorClear (other->client->v_angle); in teleporter_touch()
H A Dg_vehicles.c152 AngleVectors( ent->client->v_angle, forward, right, NULL ); in Jet_ApplyJet()
H A Dp_client.c670 self->client->v_angle[YAW] -= spread; in TossClientWeapon()
672 self->client->v_angle[YAW] += spread; in TossClientWeapon()
682 self->client->v_angle[YAW] -= spread; in TossClientWeapon()
754 self->client->v_angle[YAW] -= spread; in TossClientWeapon()
756 self->client->v_angle[YAW] += spread; in TossClientWeapon()
762 self->client->v_angle[YAW] += spread; in TossClientWeapon()
764 self->client->v_angle[YAW] -= spread; in TossClientWeapon()
773 self->client->v_angle[YAW] += spread; in TossClientWeapon()
775 self->client->v_angle[YAW] -= spread; in TossClientWeapon()
784 self->client->v_angle[YAW] += spread; in TossClientWeapon()
[all …]
H A Dp_view.c1146 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1155 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1156 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1158 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1159 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
H A Dp_weapon.c753 AngleVectors (ent->client->v_angle, forward, right, NULL); in punch_fire()
825 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_disruptor_fire()
900 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_vaporizer_fire()
1027 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_flamethrower_fire()
1080 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_RocketLauncher_Fire()
1149 AngleVectors (ent->client->v_angle, forward, right, NULL); in Blaster_Fire()
1289 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_Bomber_Fire()
1353 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_Strafer_Fire()
1384 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_Strafer_Fire()
1447 AngleVectors (ent->client->v_angle, forward, right, NULL); in Weapon_Hover_Fire()
[all …]
/dports/games/alienarena/alienarena-7.66/source/game/acesrc/
H A Dacebot_spawn.c1194 VectorCopy (bot->s.angles, client->v_angle); in ACESP_PutClientInServer()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_ctf.c284 AngleVectors (self->owner->client->v_angle, f, r, NULL); in CTFGrappleDrawCable()
379 AngleVectors (self->owner->client->v_angle, forward, NULL, up); in CTFGrapplePull()
449 AngleVectors (ent->client->v_angle, forward, right, NULL); in CTFGrappleFire()
H A Dg_items.c890 AngleVectors (ent->client->v_angle, forward, right, NULL); in Drop_Item()
H A Dg_local.h1351 vec3_t v_angle; // aiming direction member
H A Dg_misc.c963 VectorClear (other->client->v_angle); in teleporter_touch()

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