Searched refs:vpdir (Results 1 – 3 of 3) sorted by path
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/object/ |
H A D | box3d.cpp | 1142 SPBox3D::VP_lies_in_PL_sector (Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) const { in VP_lies_in_PL_sector() argument 1145 if (!Persp3D::VP_is_finite(persp->perspective_impl, vpdir)) { in VP_lies_in_PL_sector() 1148 return this->pt_lies_in_PL_sector(persp->get_VP(vpdir).affine(), id1, id2, axis); in VP_lies_in_PL_sector()
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H A D | box3d.h | 79 int VP_lies_in_PL_sector (Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) const;
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/dports/graphics/timeless/timeless-1.0/ |
H A D | timeless.c | 1932 static int vpdir=0; // viewpoint direction (0-319) in gnbg() local 1962 vpdir += stepmover(&mtblvpdir); in gnbg() 1963 if(vpdir<0) vpdir+=320; in gnbg() 1964 if(vpdir>=320) vpdir-=320; in gnbg() 1966 bp=gnbgtbl + 200*vpdir; in gnbg()
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