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Searched refs:vpdir (Results 1 – 3 of 3) sorted by path

/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/object/
H A Dbox3d.cpp1142 SPBox3D::VP_lies_in_PL_sector (Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) const { in VP_lies_in_PL_sector() argument
1145 if (!Persp3D::VP_is_finite(persp->perspective_impl, vpdir)) { in VP_lies_in_PL_sector()
1148 return this->pt_lies_in_PL_sector(persp->get_VP(vpdir).affine(), id1, id2, axis); in VP_lies_in_PL_sector()
H A Dbox3d.h79 int VP_lies_in_PL_sector (Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) const;
/dports/graphics/timeless/timeless-1.0/
H A Dtimeless.c1932 static int vpdir=0; // viewpoint direction (0-319) in gnbg() local
1962 vpdir += stepmover(&mtblvpdir); in gnbg()
1963 if(vpdir<0) vpdir+=320; in gnbg()
1964 if(vpdir>=320) vpdir-=320; in gnbg()
1966 bp=gnbgtbl + 200*vpdir; in gnbg()