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Searched refs:wavecvt (Results 1 – 7 of 7) sorted by last modified time

/dports/audio/sdl_mixer/SDL_mixer-1.2.12/
H A Dmixer.c552 SDL_AudioCVT wavecvt; in Mix_LoadWAV_RW() local
632 if ( SDL_BuildAudioCVT(&wavecvt, in Mix_LoadWAV_RW()
640 wavecvt.len = chunk->alen & ~(samplesize-1); in Mix_LoadWAV_RW()
641 wavecvt.buf = (Uint8 *)SDL_calloc(1, wavecvt.len*wavecvt.len_mult); in Mix_LoadWAV_RW()
642 if ( wavecvt.buf == NULL ) { in Mix_LoadWAV_RW()
648 memcpy(wavecvt.buf, chunk->abuf, chunk->alen); in Mix_LoadWAV_RW()
652 if ( SDL_ConvertAudio(&wavecvt) < 0 ) { in Mix_LoadWAV_RW()
653 SDL_free(wavecvt.buf); in Mix_LoadWAV_RW()
658 chunk->abuf = wavecvt.buf; in Mix_LoadWAV_RW()
659 chunk->alen = wavecvt.len_cvt; in Mix_LoadWAV_RW()
/dports/games/instead/instead-3.4.1/src/
H A Dsound.c203 SDL_AudioCVT wavecvt; local
219 if (SDL_BuildAudioCVT(&wavecvt,
224 wavecvt.len = size;
225 wavecvt.buf = (Uint8 *)SDL_calloc(1, wavecvt.len * wavecvt.len_mult);
227 if (!wavecvt.buf)
230 SDL_memcpy(wavecvt.buf, data, size);
232 if (SDL_ConvertAudio(&wavecvt) < 0) {
233 SDL_free(wavecvt.buf);
236 chunk = Mix_QuickLoad_RAW(wavecvt.buf, wavecvt.len_cvt);
/dports/audio/sdl2_mixer/SDL2_mixer-2.0.4/
H A Dmixer.c677 SDL_AudioCVT wavecvt; in Mix_LoadWAV_RW() local
741 if (SDL_BuildAudioCVT(&wavecvt, in Mix_LoadWAV_RW()
749 wavecvt.len = chunk->alen & ~(samplesize-1); in Mix_LoadWAV_RW()
750 wavecvt.buf = (Uint8 *)SDL_calloc(1, wavecvt.len*wavecvt.len_mult); in Mix_LoadWAV_RW()
751 if (wavecvt.buf == NULL) { in Mix_LoadWAV_RW()
757 SDL_memcpy(wavecvt.buf, chunk->abuf, wavecvt.len); in Mix_LoadWAV_RW()
761 if (SDL_ConvertAudio(&wavecvt) < 0) { in Mix_LoadWAV_RW()
762 SDL_free(wavecvt.buf); in Mix_LoadWAV_RW()
767 chunk->abuf = wavecvt.buf; in Mix_LoadWAV_RW()
768 chunk->alen = wavecvt.len_cvt; in Mix_LoadWAV_RW()
/dports/games/crrcsim/crrcsim-0.9.13/src/
H A Dcrrc_soundserver.cpp495 SDL_AudioCVT wavecvt; in convert() local
498 if (SDL_BuildAudioCVT(&wavecvt, in convert()
511 wavecvt.len = length & ~(getSampleSize()-1); in convert()
512 wavecvt.buf = (Uint8 *)malloc(wavecvt.len * wavecvt.len_mult); in convert()
513 if ( wavecvt.buf == NULL ) in convert()
520 memcpy(wavecvt.buf, buffer, length); in convert()
524 if (SDL_ConvertAudio(&wavecvt) < 0) in convert()
526 free(wavecvt.buf); in convert()
533 buffer = wavecvt.buf; in convert()
534 length = wavecvt.len_cvt; in convert()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_mixer/
H A Dmixer.c472 SDL_AudioCVT wavecvt; in Mix_LoadWAV_RW() local
532 if ( SDL_BuildAudioCVT(&wavecvt, in Mix_LoadWAV_RW()
540 wavecvt.len = chunk->alen & ~(samplesize-1); in Mix_LoadWAV_RW()
541 wavecvt.buf = (Uint8 *)malloc(wavecvt.len*wavecvt.len_mult); in Mix_LoadWAV_RW()
542 if ( wavecvt.buf == NULL ) { in Mix_LoadWAV_RW()
548 memcpy(wavecvt.buf, chunk->abuf, chunk->alen); in Mix_LoadWAV_RW()
552 if ( SDL_ConvertAudio(&wavecvt) < 0 ) { in Mix_LoadWAV_RW()
553 free(wavecvt.buf); in Mix_LoadWAV_RW()
558 chunk->abuf = wavecvt.buf; in Mix_LoadWAV_RW()
559 chunk->alen = wavecvt.len_cvt; in Mix_LoadWAV_RW()
/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/
H A Dmixer.c450 SDL_AudioCVT wavecvt; in Mix_LoadWAV_RW() local
522 if ( SDL_BuildAudioCVT(&wavecvt, in Mix_LoadWAV_RW()
530 wavecvt.len = chunk->alen & ~(samplesize-1); in Mix_LoadWAV_RW()
531 wavecvt.buf = (Uint8 *)malloc(wavecvt.len*wavecvt.len_mult); in Mix_LoadWAV_RW()
532 if ( wavecvt.buf == NULL ) { in Mix_LoadWAV_RW()
538 memcpy(wavecvt.buf, chunk->abuf, chunk->alen); in Mix_LoadWAV_RW()
542 if ( SDL_ConvertAudio(&wavecvt) < 0 ) { in Mix_LoadWAV_RW()
543 free(wavecvt.buf); in Mix_LoadWAV_RW()
548 chunk->abuf = wavecvt.buf; in Mix_LoadWAV_RW()
549 chunk->alen = wavecvt.len_cvt; in Mix_LoadWAV_RW()
/dports/games/tileworld/tworld-1.3.0/oshw-sdl/
H A Dsdlsfx.c211 Uint8 *wavecvt; in loadsfxfromfile() local
236 if (!(wavecvt = malloc(lengthin * convert.len_mult))) in loadsfxfromfile()
238 memcpy(wavecvt, wavein, lengthin); in loadsfxfromfile()
240 convert.buf = wavecvt; in loadsfxfromfile()