Searched refs:wavecvt (Results 1 – 7 of 7) sorted by last modified time
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/ |
H A D | mixer.c | 552 SDL_AudioCVT wavecvt; in Mix_LoadWAV_RW() local 632 if ( SDL_BuildAudioCVT(&wavecvt, in Mix_LoadWAV_RW() 640 wavecvt.len = chunk->alen & ~(samplesize-1); in Mix_LoadWAV_RW() 641 wavecvt.buf = (Uint8 *)SDL_calloc(1, wavecvt.len*wavecvt.len_mult); in Mix_LoadWAV_RW() 642 if ( wavecvt.buf == NULL ) { in Mix_LoadWAV_RW() 648 memcpy(wavecvt.buf, chunk->abuf, chunk->alen); in Mix_LoadWAV_RW() 652 if ( SDL_ConvertAudio(&wavecvt) < 0 ) { in Mix_LoadWAV_RW() 653 SDL_free(wavecvt.buf); in Mix_LoadWAV_RW() 658 chunk->abuf = wavecvt.buf; in Mix_LoadWAV_RW() 659 chunk->alen = wavecvt.len_cvt; in Mix_LoadWAV_RW()
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/dports/games/instead/instead-3.4.1/src/ |
H A D | sound.c | 203 SDL_AudioCVT wavecvt; local 219 if (SDL_BuildAudioCVT(&wavecvt, 224 wavecvt.len = size; 225 wavecvt.buf = (Uint8 *)SDL_calloc(1, wavecvt.len * wavecvt.len_mult); 227 if (!wavecvt.buf) 230 SDL_memcpy(wavecvt.buf, data, size); 232 if (SDL_ConvertAudio(&wavecvt) < 0) { 233 SDL_free(wavecvt.buf); 236 chunk = Mix_QuickLoad_RAW(wavecvt.buf, wavecvt.len_cvt);
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/dports/audio/sdl2_mixer/SDL2_mixer-2.0.4/ |
H A D | mixer.c | 677 SDL_AudioCVT wavecvt; in Mix_LoadWAV_RW() local 741 if (SDL_BuildAudioCVT(&wavecvt, in Mix_LoadWAV_RW() 749 wavecvt.len = chunk->alen & ~(samplesize-1); in Mix_LoadWAV_RW() 750 wavecvt.buf = (Uint8 *)SDL_calloc(1, wavecvt.len*wavecvt.len_mult); in Mix_LoadWAV_RW() 751 if (wavecvt.buf == NULL) { in Mix_LoadWAV_RW() 757 SDL_memcpy(wavecvt.buf, chunk->abuf, wavecvt.len); in Mix_LoadWAV_RW() 761 if (SDL_ConvertAudio(&wavecvt) < 0) { in Mix_LoadWAV_RW() 762 SDL_free(wavecvt.buf); in Mix_LoadWAV_RW() 767 chunk->abuf = wavecvt.buf; in Mix_LoadWAV_RW() 768 chunk->alen = wavecvt.len_cvt; in Mix_LoadWAV_RW()
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/dports/games/crrcsim/crrcsim-0.9.13/src/ |
H A D | crrc_soundserver.cpp | 495 SDL_AudioCVT wavecvt; in convert() local 498 if (SDL_BuildAudioCVT(&wavecvt, in convert() 511 wavecvt.len = length & ~(getSampleSize()-1); in convert() 512 wavecvt.buf = (Uint8 *)malloc(wavecvt.len * wavecvt.len_mult); in convert() 513 if ( wavecvt.buf == NULL ) in convert() 520 memcpy(wavecvt.buf, buffer, length); in convert() 524 if (SDL_ConvertAudio(&wavecvt) < 0) in convert() 526 free(wavecvt.buf); in convert() 533 buffer = wavecvt.buf; in convert() 534 length = wavecvt.len_cvt; in convert()
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_mixer/ |
H A D | mixer.c | 472 SDL_AudioCVT wavecvt; in Mix_LoadWAV_RW() local 532 if ( SDL_BuildAudioCVT(&wavecvt, in Mix_LoadWAV_RW() 540 wavecvt.len = chunk->alen & ~(samplesize-1); in Mix_LoadWAV_RW() 541 wavecvt.buf = (Uint8 *)malloc(wavecvt.len*wavecvt.len_mult); in Mix_LoadWAV_RW() 542 if ( wavecvt.buf == NULL ) { in Mix_LoadWAV_RW() 548 memcpy(wavecvt.buf, chunk->abuf, chunk->alen); in Mix_LoadWAV_RW() 552 if ( SDL_ConvertAudio(&wavecvt) < 0 ) { in Mix_LoadWAV_RW() 553 free(wavecvt.buf); in Mix_LoadWAV_RW() 558 chunk->abuf = wavecvt.buf; in Mix_LoadWAV_RW() 559 chunk->alen = wavecvt.len_cvt; in Mix_LoadWAV_RW()
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/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/ |
H A D | mixer.c | 450 SDL_AudioCVT wavecvt; in Mix_LoadWAV_RW() local 522 if ( SDL_BuildAudioCVT(&wavecvt, in Mix_LoadWAV_RW() 530 wavecvt.len = chunk->alen & ~(samplesize-1); in Mix_LoadWAV_RW() 531 wavecvt.buf = (Uint8 *)malloc(wavecvt.len*wavecvt.len_mult); in Mix_LoadWAV_RW() 532 if ( wavecvt.buf == NULL ) { in Mix_LoadWAV_RW() 538 memcpy(wavecvt.buf, chunk->abuf, chunk->alen); in Mix_LoadWAV_RW() 542 if ( SDL_ConvertAudio(&wavecvt) < 0 ) { in Mix_LoadWAV_RW() 543 free(wavecvt.buf); in Mix_LoadWAV_RW() 548 chunk->abuf = wavecvt.buf; in Mix_LoadWAV_RW() 549 chunk->alen = wavecvt.len_cvt; in Mix_LoadWAV_RW()
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/dports/games/tileworld/tworld-1.3.0/oshw-sdl/ |
H A D | sdlsfx.c | 211 Uint8 *wavecvt; in loadsfxfromfile() local 236 if (!(wavecvt = malloc(lengthin * convert.len_mult))) in loadsfxfromfile() 238 memcpy(wavecvt, wavein, lengthin); in loadsfxfromfile() 240 convert.buf = wavecvt; in loadsfxfromfile()
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