/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_ai.c | 858 else if ( self->client->pers.weapon->weapmodel == WEAP_VIOLATOR ) in ACEAI_ChooseWeapon() 877 if ( self->client->pers.weapon->weapmodel != WEAP_DISRUPTOR ) in ACEAI_ChooseWeapon() 889 if ( self->client->pers.weapon->weapmodel != WEAP_ROCKETLAUNCHER ) in ACEAI_ChooseWeapon() 904 if ( self->client->pers.weapon->weapmodel != WEAP_VIOLATOR ) in ACEAI_ChooseWeapon() 915 if ( self->client->pers.weapon->weapmodel != WEAP_ROCKETLAUNCHER ) in ACEAI_ChooseWeapon() 925 if ( self->client->pers.weapon->weapmodel != WEAP_DISRUPTOR ) in ACEAI_ChooseWeapon()
|
/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_items.c | 237 ent->item->weapmodel != WEAP_MINDERASER ) in SetRespawn()
|
H A D | g_local.h | 310 int weapmodel; // weapon model index (for weapons) member
|
H A D | p_weapon.c | 195 if(ent->item->weapmodel == WEAP_VAPORIZER) in Pickup_Weapon() 275 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
|
/dports/games/alienarena/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_ai.c | 858 else if ( self->client->pers.weapon->weapmodel == WEAP_VIOLATOR ) in ACEAI_ChooseWeapon() 877 if ( self->client->pers.weapon->weapmodel != WEAP_DISRUPTOR ) in ACEAI_ChooseWeapon() 889 if ( self->client->pers.weapon->weapmodel != WEAP_ROCKETLAUNCHER ) in ACEAI_ChooseWeapon() 904 if ( self->client->pers.weapon->weapmodel != WEAP_VIOLATOR ) in ACEAI_ChooseWeapon() 915 if ( self->client->pers.weapon->weapmodel != WEAP_ROCKETLAUNCHER ) in ACEAI_ChooseWeapon() 925 if ( self->client->pers.weapon->weapmodel != WEAP_DISRUPTOR ) in ACEAI_ChooseWeapon()
|
/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_items.c | 237 ent->item->weapmodel != WEAP_MINDERASER ) in SetRespawn()
|
H A D | g_local.h | 310 int weapmodel; // weapon model index (for weapons) member
|
H A D | p_weapon.c | 195 if(ent->item->weapmodel == WEAP_VAPORIZER) in Pickup_Weapon() 275 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
|
/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 247 int weapmodel; // weapon model index (for weapons) member
|
H A D | p_weapon.c | 194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
|
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_local.h | 262 int weapmodel; // weapon model index (for weapons) member
|
H A D | p_weapon.c | 194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
|
/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_local.h | 255 int weapmodel; // weapon model index (for weapons) member
|
H A D | p_weapon.c | 194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
|
/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 260 int weapmodel; // weapon model index (for weapons) member
|
H A D | p_weapon.c | 194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
|
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 262 int weapmodel; // weapon model index (for weapons) member
|
H A D | p_weapon.c | 194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
|
/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 236 int weapmodel; // weapon model index (for weapons) member
|
H A D | p_weapon.c | 175 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
|
/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_local.h | 260 int weapmodel; // weapon model index (for weapons) member
|
H A D | p_weapon.c | 195 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
|
/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_local.h | 249 int weapmodel; // weapon model index (for weapons) member
|
H A D | matrix_items.c | 215 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in AkimboChangeWeapon()
|
H A D | matrix_pweap.c | 685 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in MatrixChangeWeapon()
|