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Searched refs:weapmodel (Results 1 – 25 of 63) sorted by path

123

/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/
H A Dacebot_ai.c858 else if ( self->client->pers.weapon->weapmodel == WEAP_VIOLATOR ) in ACEAI_ChooseWeapon()
877 if ( self->client->pers.weapon->weapmodel != WEAP_DISRUPTOR ) in ACEAI_ChooseWeapon()
889 if ( self->client->pers.weapon->weapmodel != WEAP_ROCKETLAUNCHER ) in ACEAI_ChooseWeapon()
904 if ( self->client->pers.weapon->weapmodel != WEAP_VIOLATOR ) in ACEAI_ChooseWeapon()
915 if ( self->client->pers.weapon->weapmodel != WEAP_ROCKETLAUNCHER ) in ACEAI_ChooseWeapon()
925 if ( self->client->pers.weapon->weapmodel != WEAP_DISRUPTOR ) in ACEAI_ChooseWeapon()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_items.c237 ent->item->weapmodel != WEAP_MINDERASER ) in SetRespawn()
H A Dg_local.h310 int weapmodel; // weapon model index (for weapons) member
H A Dp_weapon.c195 if(ent->item->weapmodel == WEAP_VAPORIZER) in Pickup_Weapon()
275 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
/dports/games/alienarena/alienarena-7.66/source/game/acesrc/
H A Dacebot_ai.c858 else if ( self->client->pers.weapon->weapmodel == WEAP_VIOLATOR ) in ACEAI_ChooseWeapon()
877 if ( self->client->pers.weapon->weapmodel != WEAP_DISRUPTOR ) in ACEAI_ChooseWeapon()
889 if ( self->client->pers.weapon->weapmodel != WEAP_ROCKETLAUNCHER ) in ACEAI_ChooseWeapon()
904 if ( self->client->pers.weapon->weapmodel != WEAP_VIOLATOR ) in ACEAI_ChooseWeapon()
915 if ( self->client->pers.weapon->weapmodel != WEAP_ROCKETLAUNCHER ) in ACEAI_ChooseWeapon()
925 if ( self->client->pers.weapon->weapmodel != WEAP_DISRUPTOR ) in ACEAI_ChooseWeapon()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_items.c237 ent->item->weapmodel != WEAP_MINDERASER ) in SetRespawn()
H A Dg_local.h310 int weapmodel; // weapon model index (for weapons) member
H A Dp_weapon.c195 if(ent->item->weapmodel == WEAP_VAPORIZER) in Pickup_Weapon()
275 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_local.h247 int weapmodel; // weapon model index (for weapons) member
H A Dp_weapon.c194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_local.h262 int weapmodel; // weapon model index (for weapons) member
H A Dp_weapon.c194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_local.h255 int weapmodel; // weapon model index (for weapons) member
H A Dp_weapon.c194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
/dports/games/q2pro/q2pro/game/
H A Dg_local.h260 int weapmodel; // weapon model index (for weapons) member
H A Dp_weapon.c194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_local.h262 int weapmodel; // weapon model index (for weapons) member
H A Dp_weapon.c194 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_local.h236 int weapmodel; // weapon model index (for weapons) member
H A Dp_weapon.c175 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_local.h260 int weapmodel; // weapon model index (for weapons) member
H A Dp_weapon.c195 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in ChangeWeapon()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_local.h249 int weapmodel; // weapon model index (for weapons) member
H A Dmatrix_items.c215 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in AkimboChangeWeapon()
H A Dmatrix_pweap.c685 i = ((ent->client->pers.weapon->weapmodel & 0xff) << 8); in MatrixChangeWeapon()

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