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/dports/games/xshogi/xshogi-1.4.2/
H A DChangeLog67 eastern_bitmaps/gold.xbm, eastern_bitmaps/goldR.xbm,
69 eastern_bitmaps/gold_l.xbm, eastern_bitmaps/gold_m.xbm,
70 eastern_bitmaps/icon.xbm, eastern_bitmaps/king.xbm,
71 eastern_bitmaps/kingR.xbm, eastern_bitmaps/kingR_l.xbm,
72 eastern_bitmaps/kingR_m.xbm, eastern_bitmaps/king_l.xbm,
73 eastern_bitmaps/king_m.xbm, eastern_bitmaps/knight.xbm,
85 eastern_bitmaps/lance_m.xbm, eastern_bitmaps/none.xbm,
86 eastern_bitmaps/none_l.xbm, eastern_bitmaps/none_m.xbm,
87 eastern_bitmaps/pawn.xbm, eastern_bitmaps/pawnP.xbm,
90 eastern_bitmaps/pawnP_m.xbm, eastern_bitmaps/pawnR.xbm,
[all …]
/dports/audio/denemo/denemo-2.0.6/pixmaps/
H A DMakefile.am9 feta26-clefs-alto.xbm \
13 feta26-clefs-g_8.xbm \
16 feta26-dots-dot.xbm \
18 feta26-flags-d3.xbm \
19 feta26-flags-d4.xbm \
20 feta26-flags-d5.xbm \
21 feta26-flags-d6.xbm \
104 notehead-0.xbm \
105 notehead-1.xbm \
106 notehead-2.xbm \
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmasks/neko/
H A Dneko.mask.include1 #include "awake_mask.xbm"
2 #include "down1_mask.xbm"
3 #include "down2_mask.xbm"
4 #include "dtogi1_mask.xbm"
5 #include "dtogi2_mask.xbm"
6 #include "dwleft1_mask.xbm"
10 #include "jare2_mask.xbm"
11 #include "kaki1_mask.xbm"
12 #include "kaki2_mask.xbm"
13 #include "left1_mask.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmasks/bsd/
H A Dbsd.include1 #include "awake_bsd.xbm"
2 #include "down1_bsd.xbm"
3 #include "down2_bsd.xbm"
4 #include "dtogi1_bsd.xbm"
5 #include "dtogi2_bsd.xbm"
6 #include "dwleft1_bsd.xbm"
10 #include "jare2_bsd.xbm"
11 #include "kaki1_bsd.xbm"
12 #include "kaki2_bsd.xbm"
25 #include "up1_bsd.xbm"
[all …]
H A Dbsd.mask.include1 #include "awake_bsd_mask.xbm"
2 #include "down1_bsd_mask.xbm"
3 #include "down2_bsd_mask.xbm"
4 #include "dtogi1_bsd_mask.xbm"
5 #include "dtogi2_bsd_mask.xbm"
6 #include "dwleft1_bsd_mask.xbm"
7 #include "dwleft2_bsd_mask.xbm"
10 #include "jare2_bsd_mask.xbm"
11 #include "kaki1_bsd_mask.xbm"
12 #include "kaki2_bsd_mask.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmasks/sakura/
H A Dsakura.mask.include1 #include "awake_sakura_mask.xbm"
2 #include "down1_sakura_mask.xbm"
3 #include "down2_sakura_mask.xbm"
4 #include "dtogi1_sakura_mask.xbm"
5 #include "dtogi2_sakura_mask.xbm"
6 #include "dwleft1_sakura_mask.xbm"
7 #include "dwleft2_sakura_mask.xbm"
10 #include "jare2_sakura_mask.xbm"
11 #include "kaki1_sakura_mask.xbm"
12 #include "kaki2_sakura_mask.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmasks/tomoyo/
H A Dtomoyo.mask.include1 #include "awake_tomoyo_mask.xbm"
2 #include "down1_tomoyo_mask.xbm"
3 #include "down2_tomoyo_mask.xbm"
4 #include "dtogi1_tomoyo_mask.xbm"
5 #include "dtogi2_tomoyo_mask.xbm"
6 #include "dwleft1_tomoyo_mask.xbm"
7 #include "dwleft2_tomoyo_mask.xbm"
10 #include "jare2_tomoyo_mask.xbm"
11 #include "kaki1_tomoyo_mask.xbm"
12 #include "kaki2_tomoyo_mask.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmaps/bsd/
H A Dbsd.include1 #include "awake_bsd.xbm"
2 #include "down1_bsd.xbm"
3 #include "down2_bsd.xbm"
4 #include "dtogi1_bsd.xbm"
5 #include "dtogi2_bsd.xbm"
6 #include "dwleft1_bsd.xbm"
10 #include "jare2_bsd.xbm"
11 #include "kaki1_bsd.xbm"
12 #include "kaki2_bsd.xbm"
25 #include "up1_bsd.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmaps/neko/
H A Dneko.include1 #include "awake.xbm"
2 #include "down1.xbm"
3 #include "down2.xbm"
4 #include "dtogi1.xbm"
5 #include "dtogi2.xbm"
6 #include "dwleft1.xbm"
10 #include "jare2.xbm"
11 #include "kaki1.xbm"
12 #include "kaki2.xbm"
25 #include "up1.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmaps/tomoyo/
H A Dtomoyo.include1 #include "awake_tomoyo.xbm"
2 #include "down1_tomoyo.xbm"
3 #include "down2_tomoyo.xbm"
4 #include "dtogi1_tomoyo.xbm"
5 #include "dtogi2_tomoyo.xbm"
6 #include "dwleft1_tomoyo.xbm"
7 #include "dwleft2_tomoyo.xbm"
10 #include "jare2_tomoyo.xbm"
11 #include "kaki1_tomoyo.xbm"
12 #include "kaki2_tomoyo.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmaps/tora/
H A Dtora.include1 #include "awake_tora.xbm"
2 #include "down1_tora.xbm"
3 #include "down2_tora.xbm"
4 #include "dtogi1_tora.xbm"
5 #include "dtogi2_tora.xbm"
6 #include "dwleft1_tora.xbm"
10 #include "jare2_tora.xbm"
11 #include "kaki1_tora.xbm"
12 #include "kaki2_tora.xbm"
25 #include "up1_tora.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmasks/dog/
H A Ddog.mask.include1 #include "awake_dog_mask.xbm"
2 #include "down1_dog_mask.xbm"
3 #include "down2_dog_mask.xbm"
4 #include "dtogi1_dog_mask.xbm"
5 #include "dtogi2_dog_mask.xbm"
6 #include "dwleft1_dog_mask.xbm"
7 #include "dwleft2_dog_mask.xbm"
10 #include "jare2_dog_mask.xbm"
11 #include "kaki1_dog_mask.xbm"
12 #include "kaki2_dog_mask.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmaps/dog/
H A Ddog.include1 #include "awake_dog.xbm"
2 #include "down1_dog.xbm"
3 #include "down2_dog.xbm"
4 #include "dtogi1_dog.xbm"
5 #include "dtogi2_dog.xbm"
6 #include "dwleft1_dog.xbm"
10 #include "jare2_dog.xbm"
11 #include "kaki1_dog.xbm"
12 #include "kaki2_dog.xbm"
25 #include "up1_dog.xbm"
[all …]
/dports/games/oneko-sakura/oneko-1.2.sakura.5/bitmaps/sakura/
H A Dsakura.include1 #include "awake_sakura.xbm"
2 #include "down1_sakura.xbm"
3 #include "down2_sakura.xbm"
4 #include "dtogi1_sakura.xbm"
5 #include "dtogi2_sakura.xbm"
6 #include "dwleft1_sakura.xbm"
7 #include "dwleft2_sakura.xbm"
10 #include "jare2_sakura.xbm"
11 #include "kaki1_sakura.xbm"
12 #include "kaki2_sakura.xbm"
[all …]
/dports/x11-toolkits/xmhtml/XmHTML-1.1.10/lib/common/
H A DreadBitmap.c311 if(xbm->buf_pos < xbm->byte_count) in _PLC_XBM_bgets()
313 chPtr = xbm->buffer + xbm->buf_pos; in _PLC_XBM_bgets()
378 if(xbm->buf_pos >= xbm->byte_count) in _PLC_XBM_Init()
441 xbm->data_start = xbm->buf_pos; in _PLC_XBM_Init()
466 xbm->buf_size = xbm->width * xbm->height; in _PLC_XBM_Init()
470 xbm->data_size = xbm->width*xbm->height; in _PLC_XBM_Init()
497 xbm->stride = ((xbm->width + 7) / 8); in _PLC_XBM_Init()
500 xbm->raster_length = xbm->stride * xbm->height; in _PLC_XBM_Init()
521 if(xbm->buf_pos >= xbm->byte_count) in _PLC_XBM_ScanlineProc()
534 xbm->buf_pos = xbm->data_start; in _PLC_XBM_ScanlineProc()
[all …]
/dports/science/afni/afni-AFNI_21.3.16/src/XmHTML/lib/common/
H A DreadBitmap.c313 if(xbm->buf_pos < xbm->byte_count) in _PLC_XBM_bgets()
315 chPtr = xbm->buffer + xbm->buf_pos; in _PLC_XBM_bgets()
382 if(xbm->buf_pos >= xbm->byte_count) in _PLC_XBM_Init()
445 xbm->data_start = xbm->buf_pos; in _PLC_XBM_Init()
470 xbm->buf_size = xbm->width * xbm->height; in _PLC_XBM_Init()
474 xbm->data_size = xbm->width*xbm->height; in _PLC_XBM_Init()
501 xbm->stride = ((xbm->width + 7) / 8); in _PLC_XBM_Init()
504 xbm->raster_length = xbm->stride * xbm->height; in _PLC_XBM_Init()
525 if(xbm->buf_pos >= xbm->byte_count) in _PLC_XBM_ScanlineProc()
538 xbm->buf_pos = xbm->data_start; in _PLC_XBM_ScanlineProc()
[all …]
/dports/x11/xlockmore/xlockmore-5.67/modes/
H A DMakefile.win32151 ln -sf ../bitmaps/l-xlock.xbm bat.xbm
154 ln -sf ../bitmaps/l-xlock.xbm bounce.xbm
157 ln -sf ../bitmaps/l-xlock.xbm decay.xbm
160 ln -sf ../bitmaps/m-grelb.xbm eyes.xbm
166 ln -sf ../bitmaps/l-win.xbm flag.xbm
169 ln -sf ../bitmaps/gray1.xbm gray1.xbm
172 ln -sf ../bitmaps/l-win.xbm image.xbm
175 ln -sf ../bitmaps/s-grelb.xbm life.xbm
178 ln -sf ../bitmaps/t-x11.xbm life1d.xbm
184 ln -sf ../bitmaps/l-win.xbm maze.xbm
[all …]
/dports/graphics/nip2/nip2-8.7.1/src/BITMAPS/
H A DMakefile.am2 ant.xbm \
3 automatic.xbm \
5 automatic1.xbm \
7 automatic2.xbm \
11 change.xbm \
12 convol.xbm \
16 image.xbm \
17 kill.xbm \
18 mag_msk.xbm \
23 morph.xbm \
[all …]
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/items/
H A DMakefile.am3 itemAfterburner.xbm \
4 itemArmor.xbm \
5 itemAutopilot.xbm \
7 itemDeflector.xbm \
8 itemEcm.xbm \
12 itemHyperJump.xbm \
13 itemLaser.xbm \
14 itemMinePack.xbm \
15 itemMirror.xbm \
17 itemRearShot.xbm \
[all …]
/dports/comms/xastir/Xastir-Release-2.1.8/symbols/
H A DMakefile.am6 …ols.dat 2x2.xbm 25pct.xbm 13pct.xbm alert.xbm flood.xbm red_flag.xbm snow.xbm torndo.xbm wind…
7 …ols.dat 2x2.xbm 25pct.xbm 13pct.xbm alert.xbm flood.xbm red_flag.xbm snow.xbm torndo.xbm wind…
/dports/x11-toolkits/mowitz/Mowitz-0.2.1/Mowitz/cursor/
H A DMakefile.am2 EXTRA_DIST = app.xbm app_mask.xbm cursor.xbm dir.xbm dir_mask.xbm \
3 file.xbm file_mask.xbm files.xbm files_mask.xbm grey.xbm grey_mask.xbm \
4 link.xbm link_mask.xbm mime.xbm mime_mask.xbm \
5 text.xbm text_mask.xbm url.xbm url_mask.xbm
/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/src/argos/
H A Dargos_cafe_comb.F16 xbm(1)=zero
17 xbm(2)=zero
25 xbm(1)=xbm(1)+ww*xwm(iwm,1)
26 xbm(2)=xbm(2)+ww*xwm(iwm,2)
27 xbm(3)=xbm(3)+ww*xwm(iwm,3)
33 xbm(1)=xbm(1)+ww*xs(isa,1)
34 xbm(2)=xbm(2)+ww*xs(isa,2)
35 xbm(3)=xbm(3)+ww*xs(isa,3)
38 xbm(1)=xbm(1)/wbox
39 xbm(2)=xbm(2)/wbox
[all …]
/dports/science/nwchem-data/nwchem-7.0.2-release/src/argos/
H A Dargos_cafe_comb.F16 xbm(1)=zero
17 xbm(2)=zero
25 xbm(1)=xbm(1)+ww*xwm(iwm,1)
26 xbm(2)=xbm(2)+ww*xwm(iwm,2)
27 xbm(3)=xbm(3)+ww*xwm(iwm,3)
33 xbm(1)=xbm(1)+ww*xs(isa,1)
34 xbm(2)=xbm(2)+ww*xs(isa,2)
35 xbm(3)=xbm(3)+ww*xs(isa,3)
38 xbm(1)=xbm(1)/wbox
39 xbm(2)=xbm(2)/wbox
[all …]
/dports/lang/swi-pl/swipl-8.2.3/packages/xpce/cmake/
H A DXPCESources.cmake291 brick_pat1.xbm bricks_weave.xbm brick.xbm Bumps.xbm Carpet.xbm
292 check_stag.xbm check.xbm chev_box.xbm chev_circle.xbm chev_same.xbm
307 Grey_32_31.xbm Grey_32_32.xbm Grey_9_0.xbm Grey_9_1.xbm Grey_9_2.xbm
308 Grey_9_3.xbm Grey_9_4.xbm Grey_9_5.xbm Grey_9_6.xbm Grey_9_7.xbm
309 Grey_9_8.xbm Grey_9_9.xbm grid16.xbm grid4.xbm grid8.xbm grid_diag2.xbm
317 plaid4.xbm plaid8.xbm plaid.xbm Rain.xbm random_1.xbm random_2.xbm
318 random_3.xbm random_4.xbm Scales.xbm Snake.xbm Spirals.xbm Spiral.xbm
319 Squared.xbm Squares.xbm Squarez.xbm Stars.xbm stich_diag2.xbm
321 Tiles.xbm Trelis.xbm Tripoint.xbm tweed2_2.xbm tweed4_3.xbm tweed4_4.xbm
322 tweed5_5.xbm tweed_crab.xbm tweed_cross.xbm tweeddish.xbm tweed.xbm
[all …]
/dports/japanese/timidity++-slang/TiMidity++-2.15.0/interface/bitmaps/
H A DMakefile.am23 back.xbm \
25 fast.xbm \
26 fwrd.xbm \
29 off.xbm \
30 on.xbm \
31 next.xbm \
33 play.xbm \
34 prev.xbm \
35 quit.xbm \
36 slow.xbm \
[all …]

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