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Searched defs:enemy (Results 1 – 25 of 615) sorted by last modified time

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/dports/games/meritous/meritous_v12_src/src/
H A Ddemon.c56 struct enemy { struct
66 int enemy_type; argument
87 struct enemy *next; argument
88 struct enemy *next_active; argument
100 struct enemy *firer; argument
/dports/games/species/species/
H A Dkingdom.cpp328 enemy = 1; in fight() local
H A Dspecies.cpp540 int CSpecies::fight(CSpecies &enemy) { /* this will actually do all the fights for a generation; re… in fight()
H A Dgenus.cpp160 int CGenus::fight(CGenus &enemy) { /* this will actually do all the fights for a generation; return… in fight()
H A Dwarrior.cpp153 int CWarrior::fight(CWarrior &enemy,FIGHT_DATA &data,const bool fight) { in fight()
298 void CWarrior::score(const CFitness::CAT cat,const CFitness::RESULT res,const CWarrior &enemy,int r… in score()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_ai.cpp453 Edict* enemy = nullptr; in AI_FindHerdLocation() local
/dports/games/garden-of-coloured-lights/garden-1.0.9/src/
H A Dmain.c54 struct enemystruct enemy [NO_ENEMIES]; variable
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.cpp3333 const CUnit* enemy = NULL; in GetUnitWeaponTryTarget() local
3373 const CUnit* enemy = NULL; in GetUnitWeaponTestTarget() local
3406 const CUnit* enemy = NULL; in GetUnitWeaponTestRange() local
3439 const CUnit* enemy = NULL; in GetUnitWeaponHaveFreeLineOfFire() local
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DMobileCAI.cpp564 …CUnit* enemy = CGameHelper::GetClosestValidTarget(curPosOnLine, searchRadius, owner->allyteam, thi… in ExecuteFight() local
1098 …const CUnit* enemy = CGameHelper::GetClosestValidTarget(owner->pos, searchRadius, owner->allyteam,… in MobileAutoGenerateTarget() local
H A DAirCAI.cpp247 const CUnit* enemy = CGameHelper::GetClosestEnemyAircraft(NULL, P, R, owner->allyteam); in AirAutoGenerateTarget() local
258 const CUnit* enemy = CGameHelper::GetClosestValidTarget(P, R, owner->allyteam, this); in AirAutoGenerateTarget() local
324 CUnit* enemy = NULL; in ExecuteFight() local
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/atask/
H A DAttack.cpp133 void AttackTask::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCE323AI.cpp335 void CE323AI::EnemyEnterLOS(int enemy) { in EnemyEnterLOS()
338 void CE323AI::EnemyLeaveLOS(int enemy) { in EnemyLeaveLOS()
341 void CE323AI::EnemyEnterRadar(int enemy) { in EnemyEnterRadar()
344 void CE323AI::EnemyLeaveRadar(int enemy) { in EnemyLeaveRadar()
347 void CE323AI::EnemyCreated(int enemy) { in EnemyCreated()
351 void CE323AI::EnemyDestroyed(int enemy, int attacker) { in EnemyDestroyed()
H A DCMilitary.cpp429 void CMilitary::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
H A DCIntel.cpp222 void CIntel::onEnemyCreated(int enemy) { in onEnemyCreated()
231 void CIntel::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
H A DCTaskHandler.cpp179 void CTaskHandler::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAI.cpp773 void AAI::EnemyDestroyed(int enemy, int attacker) in EnemyDestroyed()
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DUnitManager.cpp266 void cUnitManager::EnemyEnterLOS(int enemy,EnemyInfo *E) in EnemyEnterLOS()
271 void cUnitManager::EnemyEnterRadar(int enemy,EnemyInfo *E) in EnemyEnterRadar()
388 void cUnitManager::GroupAddEnemy(int enemy, EnemyInfo *E, sRAIGroup* group) in GroupAddEnemy()
406 void cUnitManager::GroupRemoveEnemy(int enemy, EnemyInfo *E, sRAIGroup* group) in GroupRemoveEnemy()
H A DBuilderPlacement.cpp808 void cBuilderPlacement::EResourceEnterLOS(int enemy, EnemyInfo *E) in EResourceEnterLOS()
H A DRAI.cpp359 void cRAI::EnemyEnterLOS(int enemy) in EnemyEnterLOS()
390 void cRAI::EnemyLeaveLOS(int enemy) in EnemyLeaveLOS()
419 void cRAI::EnemyEnterRadar(int enemy) in EnemyEnterRadar()
437 void cRAI::EnemyLeaveRadar(int enemy) in EnemyLeaveRadar()
466 void cRAI::EnemyDestroyed(int enemy,int attacker) in EnemyDestroyed()
484 void cRAI::EnemyRemove(int enemy, EnemyInfo *E) in EnemyRemove()
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DDGunController.cpp315 void CDGunControllerHandler::NotifyEnemyDestroyed(int enemy, int attacker) { in NotifyEnemyDestroyed()
H A DAttackHandler.cpp805 …for (std::vector<int>::iterator enemy = allEligibleEnemies.begin(); enemy != allEligibleEnemies.en… in AssignTarget() local
H A DAttackGroup.cpp209 bool CAttackGroup::CloakedFix(int enemy) { in CloakedFix()
/dports/games/tenebrae/tenebrae_0/
H A Dsv_move.c116 edict_t *enemy; in SV_movestep() local
284 void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) in SV_NewChaseDir()
398 edict_t *enemy; in SV_MoveToGoal() local
H A Dprogdefs.h113 int enemy; member
/dports/games/spring/spring_98.0/rts/ExternalAI/Interface/
H A DAISEvents.h249 int enemy; member
256 int enemy; member
264 int enemy; member
272 int enemy; member
285 int enemy; member
303 int enemy; member
387 int enemy; member
396 int enemy; member

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