/dports/games/meritous/meritous_v12_src/src/ |
H A D | demon.c | 56 struct enemy { struct 66 int enemy_type; argument 87 struct enemy *next; argument 88 struct enemy *next_active; argument 100 struct enemy *firer; argument
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/dports/games/species/species/ |
H A D | kingdom.cpp | 328 enemy = 1; in fight() local
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H A D | species.cpp | 540 int CSpecies::fight(CSpecies &enemy) { /* this will actually do all the fights for a generation; re… in fight()
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H A D | genus.cpp | 160 int CGenus::fight(CGenus &enemy) { /* this will actually do all the fights for a generation; return… in fight()
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H A D | warrior.cpp | 153 int CWarrior::fight(CWarrior &enemy,FIGHT_DATA &data,const bool fight) { in fight() 298 void CWarrior::score(const CFitness::CAT cat,const CFitness::RESULT res,const CWarrior &enemy,int r… in score()
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_ai.cpp | 453 Edict* enemy = nullptr; in AI_FindHerdLocation() local
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/dports/games/garden-of-coloured-lights/garden-1.0.9/src/ |
H A D | main.c | 54 struct enemystruct enemy [NO_ENEMIES]; variable
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaSyncedRead.cpp | 3333 const CUnit* enemy = NULL; in GetUnitWeaponTryTarget() local 3373 const CUnit* enemy = NULL; in GetUnitWeaponTestTarget() local 3406 const CUnit* enemy = NULL; in GetUnitWeaponTestRange() local 3439 const CUnit* enemy = NULL; in GetUnitWeaponHaveFreeLineOfFire() local
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/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | MobileCAI.cpp | 564 …CUnit* enemy = CGameHelper::GetClosestValidTarget(curPosOnLine, searchRadius, owner->allyteam, thi… in ExecuteFight() local 1098 …const CUnit* enemy = CGameHelper::GetClosestValidTarget(owner->pos, searchRadius, owner->allyteam,… in MobileAutoGenerateTarget() local
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H A D | AirCAI.cpp | 247 const CUnit* enemy = CGameHelper::GetClosestEnemyAircraft(NULL, P, R, owner->allyteam); in AirAutoGenerateTarget() local 258 const CUnit* enemy = CGameHelper::GetClosestValidTarget(P, R, owner->allyteam, this); in AirAutoGenerateTarget() local 324 CUnit* enemy = NULL; in ExecuteFight() local
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/atask/ |
H A D | Attack.cpp | 133 void AttackTask::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | CE323AI.cpp | 335 void CE323AI::EnemyEnterLOS(int enemy) { in EnemyEnterLOS() 338 void CE323AI::EnemyLeaveLOS(int enemy) { in EnemyLeaveLOS() 341 void CE323AI::EnemyEnterRadar(int enemy) { in EnemyEnterRadar() 344 void CE323AI::EnemyLeaveRadar(int enemy) { in EnemyLeaveRadar() 347 void CE323AI::EnemyCreated(int enemy) { in EnemyCreated() 351 void CE323AI::EnemyDestroyed(int enemy, int attacker) { in EnemyDestroyed()
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H A D | CMilitary.cpp | 429 void CMilitary::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
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H A D | CIntel.cpp | 222 void CIntel::onEnemyCreated(int enemy) { in onEnemyCreated() 231 void CIntel::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
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H A D | CTaskHandler.cpp | 179 void CTaskHandler::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
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/dports/games/spring/spring_98.0/AI/Skirmish/AAI/ |
H A D | AAI.cpp | 773 void AAI::EnemyDestroyed(int enemy, int attacker) in EnemyDestroyed()
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/dports/games/spring/spring_98.0/AI/Skirmish/RAI/ |
H A D | UnitManager.cpp | 266 void cUnitManager::EnemyEnterLOS(int enemy,EnemyInfo *E) in EnemyEnterLOS() 271 void cUnitManager::EnemyEnterRadar(int enemy,EnemyInfo *E) in EnemyEnterRadar() 388 void cUnitManager::GroupAddEnemy(int enemy, EnemyInfo *E, sRAIGroup* group) in GroupAddEnemy() 406 void cUnitManager::GroupRemoveEnemy(int enemy, EnemyInfo *E, sRAIGroup* group) in GroupRemoveEnemy()
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H A D | BuilderPlacement.cpp | 808 void cBuilderPlacement::EResourceEnterLOS(int enemy, EnemyInfo *E) in EResourceEnterLOS()
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H A D | RAI.cpp | 359 void cRAI::EnemyEnterLOS(int enemy) in EnemyEnterLOS() 390 void cRAI::EnemyLeaveLOS(int enemy) in EnemyLeaveLOS() 419 void cRAI::EnemyEnterRadar(int enemy) in EnemyEnterRadar() 437 void cRAI::EnemyLeaveRadar(int enemy) in EnemyLeaveRadar() 466 void cRAI::EnemyDestroyed(int enemy,int attacker) in EnemyDestroyed() 484 void cRAI::EnemyRemove(int enemy, EnemyInfo *E) in EnemyRemove()
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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | DGunController.cpp | 315 void CDGunControllerHandler::NotifyEnemyDestroyed(int enemy, int attacker) { in NotifyEnemyDestroyed()
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H A D | AttackHandler.cpp | 805 …for (std::vector<int>::iterator enemy = allEligibleEnemies.begin(); enemy != allEligibleEnemies.en… in AssignTarget() local
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H A D | AttackGroup.cpp | 209 bool CAttackGroup::CloakedFix(int enemy) { in CloakedFix()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | sv_move.c | 116 edict_t *enemy; in SV_movestep() local 284 void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) in SV_NewChaseDir() 398 edict_t *enemy; in SV_MoveToGoal() local
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H A D | progdefs.h | 113 int enemy; member
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/dports/games/spring/spring_98.0/rts/ExternalAI/Interface/ |
H A D | AISEvents.h | 249 int enemy; member 256 int enemy; member 264 int enemy; member 272 int enemy; member 285 int enemy; member 303 int enemy; member 387 int enemy; member 396 int enemy; member
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