/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/widgets/ |
H A D | SoAnyThumbWheel.h.in | 77 float light, front, normal, shade; variable
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/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/nodes/ |
H A D | Pane.cpp.in | 115 SbVec3f normal(0.0f, 0.0f, 1.0f); local 176 SbVec3f normal(0.0f, 0.0f, 1.0f); local
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | plane3d.h | 48 plane3d(const vector3d<T> & normal, const T d) : Normal(normal), D(d) { } in plane3d()
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H A D | matrix4.h | 1187 vector3df normal = plane.Normal; in transformPlane() local
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H A D | IAnimatedMeshMD3.h | 119 u8 normal[2]; member
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/dports/x11-toolkits/gtkada/gtkada-2.24.4.0/src/gtkextra/ |
H A D | gtkplotsurface.c | 679 GtkPlotVector side1, side2, light, normal; in gtk_plot_surface_draw_polygons() local 895 gdouble normal, gdouble ambient) in gtk_plot_surface_lighting()
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H A D | gtkplotcsurface.c | 924 GtkPlotVector points[3], side[3], light, normal; in gtk_plot_csurface_real_draw_polygons() local 1636 gdouble normal, gdouble ambient) in gtk_plot_csurface_lighting()
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/dports/x11-toolkits/vte/vte-0.28.2/src/ |
H A D | vte.c | 5194 char *normal = NULL, *output; in vte_terminal_key_press() local 11418 char *normal; in vte_terminal_scroll() local
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CParticleCylinderEmitter.h | 45 virtual void setNormal( const core::vector3df& normal ) { Normal = normal; } in setNormal()
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H A D | IBurningShader.h | 69 sVec4 normal; member
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H A D | CParticleCylinderEmitter.cpp | 17 const core::vector3df& normal, f32 length, in CParticleCylinderEmitter()
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H A D | CB3DMeshFileLoader.cpp | 391 f32 normal[3]={0.f, 0.f, 0.f}; in readChunkVRTS() local
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H A D | CDMFLoader.cpp | 147 const core::vector3df normal = in createMesh() local
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H A D | CGeometryCreator.cpp | 146 const core::vector3df normal = core::plane3d<f32>( in createHillPlaneMesh() local 253 const core::vector3df normal = core::plane3d<f32>( in createTerrainMesh() local 453 core::vector3df normal(pos); in createSphereMesh() local
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H A D | CTerrainSceneNode.cpp | 1120 core::vector3df normal; in calculateNormals() local
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H A D | COCTLoader.cpp | 143 const core::vector3df normal = in createMesh() local
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H A D | CParticleSystemSceneNode.cpp | 167 const core::vector3df& normal, f32 length, in createCylinderEmitter()
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H A D | CSoftwareDriver2.cpp | 204 vec3 normal = gl_NormalMatrix * gl_Normal; in fnormal() local 262 vec3 normal = gl_NormalMatrix * gl_Normal; in fnormal() local
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H A D | CSkinnedMesh.cpp | 1431 core::vector3df& normal, in calculateTangents()
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H A D | CLMTSMeshFileLoader.cpp | 291 const core::vector3df normal = core::plane3df( in constructMesh() local
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H A D | CCSMLoader.cpp | 199 core::vector3df normal; member in irr::scene::Vertex
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H A D | CMeshManipulator.cpp | 91 const core::vector3df normal = core::plane3d<f32>(v1, v2, v3).Normal; in recalculateNormalsT() local 109 const core::vector3df normal = core::plane3d<f32>(v1, v2, v3).Normal; in recalculateNormalsT() local 157 core::vector3df& normal, in calculateTangents()
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H A D | CSMFMeshFileLoader.cpp | 143 core::vector3df normal; in loadLimb() local
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H A D | CSTLMeshFileLoader.cpp | 49 core::vector3df normal; in createMesh() local
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/dports/x11-toolkits/vte3/vte-0.64.2/src/ |
H A D | vte.cc | 4514 char *normal = NULL; in widget_key_press() local 9339 char *normal; in widget_mouse_scroll() local
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