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Searched defs:normal (Results 1 – 25 of 10207) sorted by last modified time

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/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/widgets/
H A DSoAnyThumbWheel.h.in77 float light, front, normal, shade; variable
/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/nodes/
H A DPane.cpp.in115 SbVec3f normal(0.0f, 0.0f, 1.0f); local
176 SbVec3f normal(0.0f, 0.0f, 1.0f); local
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A Dplane3d.h48 plane3d(const vector3d<T> & normal, const T d) : Normal(normal), D(d) { } in plane3d()
H A Dmatrix4.h1187 vector3df normal = plane.Normal; in transformPlane() local
H A DIAnimatedMeshMD3.h119 u8 normal[2]; member
/dports/x11-toolkits/gtkada/gtkada-2.24.4.0/src/gtkextra/
H A Dgtkplotsurface.c679 GtkPlotVector side1, side2, light, normal; in gtk_plot_surface_draw_polygons() local
895 gdouble normal, gdouble ambient) in gtk_plot_surface_lighting()
H A Dgtkplotcsurface.c924 GtkPlotVector points[3], side[3], light, normal; in gtk_plot_csurface_real_draw_polygons() local
1636 gdouble normal, gdouble ambient) in gtk_plot_csurface_lighting()
/dports/x11-toolkits/vte/vte-0.28.2/src/
H A Dvte.c5194 char *normal = NULL, *output; in vte_terminal_key_press() local
11418 char *normal; in vte_terminal_scroll() local
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCParticleCylinderEmitter.h45 virtual void setNormal( const core::vector3df& normal ) { Normal = normal; } in setNormal()
H A DIBurningShader.h69 sVec4 normal; member
H A DCParticleCylinderEmitter.cpp17 const core::vector3df& normal, f32 length, in CParticleCylinderEmitter()
H A DCB3DMeshFileLoader.cpp391 f32 normal[3]={0.f, 0.f, 0.f}; in readChunkVRTS() local
H A DCDMFLoader.cpp147 const core::vector3df normal = in createMesh() local
H A DCGeometryCreator.cpp146 const core::vector3df normal = core::plane3d<f32>( in createHillPlaneMesh() local
253 const core::vector3df normal = core::plane3d<f32>( in createTerrainMesh() local
453 core::vector3df normal(pos); in createSphereMesh() local
H A DCTerrainSceneNode.cpp1120 core::vector3df normal; in calculateNormals() local
H A DCOCTLoader.cpp143 const core::vector3df normal = in createMesh() local
H A DCParticleSystemSceneNode.cpp167 const core::vector3df& normal, f32 length, in createCylinderEmitter()
H A DCSoftwareDriver2.cpp204 vec3 normal = gl_NormalMatrix * gl_Normal; in fnormal() local
262 vec3 normal = gl_NormalMatrix * gl_Normal; in fnormal() local
H A DCSkinnedMesh.cpp1431 core::vector3df& normal, in calculateTangents()
H A DCLMTSMeshFileLoader.cpp291 const core::vector3df normal = core::plane3df( in constructMesh() local
H A DCCSMLoader.cpp199 core::vector3df normal; member in irr::scene::Vertex
H A DCMeshManipulator.cpp91 const core::vector3df normal = core::plane3d<f32>(v1, v2, v3).Normal; in recalculateNormalsT() local
109 const core::vector3df normal = core::plane3d<f32>(v1, v2, v3).Normal; in recalculateNormalsT() local
157 core::vector3df& normal, in calculateTangents()
H A DCSMFMeshFileLoader.cpp143 core::vector3df normal; in loadLimb() local
H A DCSTLMeshFileLoader.cpp49 core::vector3df normal; in createMesh() local
/dports/x11-toolkits/vte3/vte-0.64.2/src/
H A Dvte.cc4514 char *normal = NULL; in widget_key_press() local
9339 char *normal; in widget_mouse_scroll() local

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