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Searched refs:USE_LOCAL_HEADERS (Results 1 – 25 of 123) sorted by last modified time

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/
H A DMakefile38 USE_LOCAL_HEADERS?=0 macro
/dports/games/ioquake3/ioquake3-1.36/
H A DMakefile153 ifndef USE_LOCAL_HEADERS
154 USE_LOCAL_HEADERS=1 macro
333 ifeq ($(USE_LOCAL_HEADERS),1)
403 ifeq ($(USE_LOCAL_HEADERS),1)
489 ifeq ($(USE_LOCAL_HEADERS),1)
512 ifeq ($(USE_LOCAL_HEADERS),1)
H A DREADME95 USE_LOCAL_HEADERS - use headers local to ioq3 instead of system ones
/dports/games/ioquake3/ioquake3-1.36/code/sys/
H A Dsys_main.c35 #ifdef USE_LOCAL_HEADERS
/dports/games/iortcw/iortcw-1.51c/SP/
H A DMakefile245 ifndef USE_LOCAL_HEADERS
246 USE_LOCAL_HEADERS=$(USE_INTERNAL_LIBS) macro
/dports/games/iortcw/iortcw-1.51c/MP/
H A DMakefile248 ifndef USE_LOCAL_HEADERS
249 USE_LOCAL_HEADERS=$(USE_INTERNAL_LIBS) macro
/dports/games/iortcw/iortcw-1.51c/SP/code/zlib-1.2.11/
H A Dioapi.h47 #ifdef USE_LOCAL_HEADERS
/dports/games/iortcw/iortcw-1.51c/MP/code/zlib-1.2.11/
H A Dioapi.h47 #ifdef USE_LOCAL_HEADERS
/dports/games/iortcw/iortcw-1.51c/
H A DMakefile21 USE_LOCAL_HEADERS=0 \
/dports/games/worldofpadman/worldofpadman-1.2.20080621/
H A DMakefile90 USE_LOCAL_HEADERS=0 macro
327 ifeq ($(USE_LOCAL_HEADERS),1)
414 ifeq ($(USE_LOCAL_HEADERS),1)
442 ifeq ($(USE_LOCAL_HEADERS),1)
/dports/games/openarena-server/openarena-engine-source-0.8.8/
H A DMakefile164 ifndef USE_LOCAL_HEADERS
165 USE_LOCAL_HEADERS=1 macro
374 ifeq ($(USE_LOCAL_HEADERS),1)
447 ifeq ($(USE_LOCAL_HEADERS),1)
539 ifeq ($(USE_LOCAL_HEADERS),1)
563 ifeq ($(USE_LOCAL_HEADERS),1)
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/sys/
H A Dsys_main.c35 #ifdef USE_LOCAL_HEADERS
/dports/games/ioquake3-server/ioquake3-1.36/
H A DMakefile153 ifndef USE_LOCAL_HEADERS
154 USE_LOCAL_HEADERS=1 macro
333 ifeq ($(USE_LOCAL_HEADERS),1)
403 ifeq ($(USE_LOCAL_HEADERS),1)
489 ifeq ($(USE_LOCAL_HEADERS),1)
512 ifeq ($(USE_LOCAL_HEADERS),1)
H A DREADME95 USE_LOCAL_HEADERS - use headers local to ioq3 instead of system ones
/dports/games/ioquake3-server/ioquake3-1.36/code/sys/
H A Dsys_main.c35 #ifdef USE_LOCAL_HEADERS
/dports/games/openarena/openarena-engine-source-0.8.8/
H A DMakefile164 ifndef USE_LOCAL_HEADERS
165 USE_LOCAL_HEADERS=1 macro
374 ifeq ($(USE_LOCAL_HEADERS),1)
447 ifeq ($(USE_LOCAL_HEADERS),1)
539 ifeq ($(USE_LOCAL_HEADERS),1)
563 ifeq ($(USE_LOCAL_HEADERS),1)
/dports/games/openarena/openarena-engine-source-0.8.8/code/sys/
H A Dsys_main.c35 #ifdef USE_LOCAL_HEADERS
/dports/games/evq3/evq3/
H A DMakefile90 USE_LOCAL_HEADERS=0 macro
251 ifeq ($(USE_LOCAL_HEADERS),1)
320 ifeq ($(USE_LOCAL_HEADERS),1)
403 ifeq ($(USE_LOCAL_HEADERS),1)
427 ifeq ($(USE_LOCAL_HEADERS),1)
H A DREADME89 USE_LOCAL_HEADERS - use headers local to ioq3 instead of system ones
/dports/games/evq3/evq3/code/client/
H A Dqal.h36 #ifdef USE_LOCAL_HEADERS
H A Dcl_curl.h41 #ifdef USE_LOCAL_HEADERS
/dports/games/evq3/evq3/code/renderer/
H A Dqgl.h30 #ifdef USE_LOCAL_HEADERS
/dports/games/evq3/evq3/code/sdl/
H A Dsdl_gamma.c23 #ifdef USE_LOCAL_HEADERS
H A Dsdl_snd.c26 #ifdef USE_LOCAL_HEADERS
H A Dsdl_input.c23 #ifdef USE_LOCAL_HEADERS

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