Searched refs:game_max_blocks (Results 1 – 3 of 3) sorted by path
615 uint64_t game_max_blocks = 0; variable
190 extern uint64_t game_max_blocks;
657 game_max_blocks |= thread[i].max_blocks; in Iterate()664 100 * PopCnt(game_max_blocks) / 64); in Iterate()