Searched defs:D3DXMESH_32BIT (Results 1 – 9 of 9) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/ |
H A D | d3dx8mesh.h | 38 …D3DXMESH_32BIT = 0x001, /* If set, then use 32 bit indices, if not set use 16 bit… enumerator
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/ |
H A D | d3dx8mesh.h | 39 …D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit… enumerator
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d9/ |
H A D | d3dx9mesh.h | 51 …D3DXMESH_32BIT = 0x001, /* If set, then use 32 bit indices, if not set use 16 bit… enumerator
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/dports/emulators/mess/mame-mame0226/3rdparty/dxsdk/Include/ |
H A D | d3dx9mesh.h | 50 …D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit… enumerator
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/dports/emulators/mame/mame-mame0226/3rdparty/dxsdk/Include/ |
H A D | d3dx9mesh.h | 50 …D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit… enumerator
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9mesh.h | 48 D3DXMESH_32BIT = 0x001, enumerator
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9mesh.h | 48 D3DXMESH_32BIT = 0x001, enumerator
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/mingw/include/directx9/ |
H A D | d3dx9mesh.h | 50 …D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit… enumerator
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/mingw/include/directx9/ |
H A D | d3dx9mesh.h | 50 …D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit… enumerator
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