/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | server.h | 127 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | server.h | 146 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | server.h | 123 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | server.h | 125 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | server.h | 150 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | server.h | 267 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/ |
H A D | server.h | 251 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | server.h | 219 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | server.h | 307 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | server.h | 330 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | server.h | 330 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/quakeforge/quakeforge-0.7.2/qw/include/ |
H A D | server.h | 365 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | client.h | 364 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | server.h | 638 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | server.h | 638 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 189 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_local.h | 189 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 189 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 194 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 170 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 188 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_local.h | 189 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_local.h | 189 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 181 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 192 MOVETYPE_NOCLIP, // origin and angles change with no interaction enumerator
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