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Searched defs:broadPhaseId (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/systems/
H A DBroadPhaseSystem.h211 inline const AABB& BroadPhaseSystem::getFatAABB(int broadPhaseId) const { in getFatAABB()
224 inline Collider* BroadPhaseSystem::getColliderForBroadPhaseId(int broadPhaseId) const { in getColliderForBroadPhaseId()
H A DCollisionDetectionSystem.h393 int broadPhaseId = mCollidersComponents.getBroadPhaseId(collider->getEntity()); in addCollider() local
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/collision/
H A DCollider.cpp76 int broadPhaseId = mBody->mWorld.mCollidersComponents.getBroadPhaseId(mEntity); in setCollisionCategoryBits() local
94 int broadPhaseId = mBody->mWorld.mCollidersComponents.getBroadPhaseId(mEntity); in setCollideWithMaskBits() local
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DBroadPhaseSystem.cpp137 void BroadPhaseSystem::updateColliderInternal(int32 broadPhaseId, Collider* collider, const AABB& a… in updateColliderInternal()
172 const int32 broadPhaseId = mCollidersComponents.mBroadPhaseIds[i]; in updateCollidersComponents() local
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/components/
H A DColliderComponents.h264 inline void ColliderComponents::setBroadPhaseId(Entity colliderEntity, int32 broadPhaseId) { in setBroadPhaseId()