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Searched defs:enemy (Results 151 – 175 of 615) sorted by relevance

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/dports/games/species/species/
H A Dgenus.cpp160 int CGenus::fight(CGenus &enemy) { /* this will actually do all the fights for a generation; return… in fight()
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_zones.cpp84 void EnemyZone::AddEnemy(EnemySprite* enemy, MapMode* map, uint8 count) { in AddEnemy()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_fight.c557 qboolean AICast_CheckAttack_real( cast_state_t *cs, int enemy, qboolean allowHitWorld ) { in AICast_CheckAttack_real()
777 qboolean AICast_CheckAttackAtPos( int entnum, int enemy, vec3_t pos, qboolean ducking, qboolean all… in AICast_CheckAttackAtPos()
816 qboolean AICast_CheckAttack( cast_state_t *cs, int enemy, qboolean allowHitWorld ) { in AICast_CheckAttack()
841 void AICast_UpdateBattleInventory( cast_state_t *cs, int enemy ) { in AICast_UpdateBattleInventory()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Stormtrooper.cpp324 void ST_StartFlee( gentity_t *self, gentity_t *enemy, vec3_t dangerPoint, int dangerLevel, int minT… in ST_StartFlee()
753 gentity_t *enemy; in NPC_CheckPlayerTeamStealth() local
775 gentity_t *enemy, *suspect = NULL; in NPC_CheckEnemiesInSpotlight() local
1215 gentity_t *enemy = &g_entities[trace.entityNum]; in NPC_BSST_Patrol() local
H A Dai.h154 gentity_t *enemy; variable
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Goals.ocd/Defense.ocd/
H A DScript.c420 public func OnEnemyCreation(object enemy, int wave_nr) in OnEnemyCreation()
429 public func OnEnemyElimination(object enemy) in OnEnemyElimination()
/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/maps/quests/
H A DCollectEnemyDataTest.java331 private String getAnswerForStep(final String enemy, final int step) { in getAnswerForStep()
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dmilitarysite.h180 ObjectPointer enemy; member
/dports/graphics/cimg/CImg-v.2.9.7/examples/
H A Dodykill.cpp127 CImg<unsigned char> tomato = graphics[weapon], enemy = graphics[n]; in main() local
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DHeroAmmo.cpp236 EnemyAircraft *enemy; in checkForHits() local
/dports/graphics/gmic-qt/CImg-v.2.9.8/examples/
H A Dodykill.cpp127 CImg<unsigned char> tomato = graphics[weapon], enemy = graphics[n]; in main() local
/dports/games/stratagus/stratagus-3.2.0/src/ai/
H A Dai_force.cpp122 AiForceEnemyFinder(int force, const CUnit **enemy) : enemy(enemy) in AiForceEnemyFinder()
129 AiForceEnemyFinder(AiForce &force, const CUnit **enemy) : enemy(enemy) in AiForceEnemyFinder()
177 const CUnit **enemy; member in AiForceEnemyFinder
478 const CUnit *enemy = NULL; in Attack() local
H A Dai_plan.cpp61 _EnemyOnMapTile(const CUnit &unit, const Vec2i _pos, CUnit **enemy) : in _EnemyOnMapTile()
113 CUnit *enemy = NULL; in EnemyOnMapTile() local
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_mode.cpp872 EnemySprite* enemy = reinterpret_cast<EnemySprite *>(obj); in _UpdateExplore() local
914 void MapMode::StartEnemyEncounter(EnemySprite* enemy, in StartEnemyEncounter()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battlealgorithm.cpp615 Game_Enemy* enemy = static_cast<Game_Enemy*>(source); in GetAnimationId() local
1402 auto* enemy = static_cast<Game_Enemy*>(source); in ApplyCustomEffect() local
1440 auto* enemy = static_cast<Game_Enemy*>(source); in ApplyCustomEffect() local
1453 auto* enemy = lcf::ReaderUtil::GetElement(lcf::Data::enemies, new_monster_id); in GetStartMessage() local
1462 auto* enemy = static_cast<Game_Enemy*>(source); in ApplyCustomEffect() local
H A Dscene_battle_rpg2k.cpp82 for (auto* enemy: Main_Data::game_enemyparty->GetEnemies()) { in CreateEnemySprites() local
95 for (auto& enemy: enemies) { in GetEnemyTargetNames() local
288 for (auto& enemy: visible_enemies) { in ProcessSceneActionStart() local
1756 for (auto* enemy : Main_Data::game_enemyparty->GetEnemies()) { in CreateEnemyActions() local
/dports/games/blobwars/blobwars-2.00/src/
H A DtankBoss.cpp98 Entity *enemy = NULL; in traceTankBossMGFireLine() local
/dports/games/3dc/3Dc/src/
H A Dmain.c325 Piece *piece, *enemy; in PrintMove() local
/dports/games/julius/julius-1.7.0/src/figuretype/
H A Dmaintenance.c149 figure *enemy = figure_get(enemy_id); in fight_enemy() local
/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A Drpgent.h13 rpgent *enemy; member
/dports/games/flyhard/flyhard-0.42/src/
H A Denemies.h37 enemy() {m_hitpoints=1;m_dam_red=0;m_score=0;} in enemy() function
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DRunningState.cpp252 Enemy* enemy = static_cast<Enemy*>(attacker); in get_can_be_hurt() local
/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/mapping/
H A DThreatMap.java159 void mapEnemy( Unit enemy, TerrainPos pos ) { in mapEnemy()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dai.h144 gentity_t *enemy; variable
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DCustomEntity.cpp564 bool CustomEntity::is_enemy_obstacle(Enemy& enemy) { in is_enemy_obstacle()
1144 void CustomEntity::notify_collision_with_enemy(Enemy& enemy, CollisionMode /* collision_mode */) { in notify_collision_with_enemy()
1153 Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) { in notify_collision_with_enemy()

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