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Searched defs:game_scenario (Results 1 – 10 of 10) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Ddriver.cpp108 GameScenario *game_scenario = NULL; in Driver() local
168 void Driver::serve (GameScenario *game_scenario) in serve()
556 GameScenario* game_scenario = new GameScenario(g.map_path, broken); in create_new_scenario() local
590 void Driver::advertise_game(GameScenario *game_scenario, Profile *p) in advertise_game()
618 void Driver::remotely_serve (GameScenario *game_scenario, Profile *p) in remotely_serve()
712 GameScenario *game_scenario = in on_new_hosted_network_game_requested() local
729 GameScenario* game_scenario = new GameScenario(filename, broken); in on_game_ended_and_load_network_game() local
890 GameScenario *game_scenario = load_game(path); in on_game_scenario_received() local
986 GameScenario *game_scenario = load_game(filename); in on_load_requested() local
1234 GameScenario* game_scenario = new GameScenario(g.map_path, broken); in stress_test() local
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H A Dgame-window.cpp396 void GameWindow::new_network_game(GameScenario *game_scenario, NextTurn *next_turn) in new_network_game()
423 void GameWindow::new_game(GameScenario *game_scenario, NextTurn *next_turn) in new_game()
434 void GameWindow::load_game(GameScenario *game_scenario, NextTurn *next_turn) in load_game()
458 void GameWindow::setup_signals(GameScenario *game_scenario) in setup_signals()
641 bool GameWindow::setup_game(GameScenario *game_scenario, NextTurn *nextTurn) in setup_game()
977 GameScenario* game_scenario = new GameScenario(d_load_filename, broken); in on_game_stopped() local
H A Dgame-lobby-dialog.cpp300 GameScenario *game_scenario, in GameLobbyDialog()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Drecently-played-game-list.cpp142 void RecentlyPlayedGameList::addNetworkedEntry(GameScenario *game_scenario, Profile *p, Glib::ustri… in addNetworkedEntry()
161 void RecentlyPlayedGameList::addEntry(GameScenario *game_scenario, Profile *p, in addEntry()
279 void RecentlyPlayedGameList::updateEntry(GameScenario *game_scenario) in updateEntry()
H A Dgamehost-client.cpp244 void GamehostClient::send_map(GameScenario *game_scenario) in send_map()
H A Drecently-played-game.cpp32 RecentlyPlayedGame::RecentlyPlayedGame(GameScenario *game_scenario, Profile *p) in RecentlyPlayedGame()
H A Dgame-server.cpp148 void GameServer::start(GameScenario *game_scenario, int port, Glib::ustring profile_id, Glib::ustri… in start()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dmap-info-dialog.h44 GameScenario *game_scenario; variable
H A Dmain-window.h68 GameScenario* game_scenario; variable
/dports/games/lordsawar/lordsawar-0.3.2/src/ghs/
H A Dgamehost-server.cpp178 void GamehostServer::run_game(GameScenario *game_scenario, Glib::Pid *child_pid, guint32 port, Glib… in run_game()
231 HostedGame * GamehostServer::host(GameScenario *game_scenario, Profile *profile, Glib::ustring &err) in host()
391 GameScenario *game_scenario = new GameScenario(tmpfile, broken); in onGotMessage() local