/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ |
H A D | shaders.py | 70 glDetachShader = alternate( GL.glDetachShader,shader_objects.glDetachObjectARB ) variable
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | COpenGL.h | 248 PFNGLDETACHSHADERPROC glDetachShader; variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ |
H A D | shaders.py | 73 glDetachShader = alternate( GL.glDetachShader,shader_objects.glDetachObjectARB ) variable
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 20 PFNGLDETACHSHADERPROC glDetachShader = 0; variable
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.cpp | 88 PFNGLDETACHSHADERPROC glDetachShader = 0; variable
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/ |
H A D | gtk_display_driver_opengl.h | 117 glDetachShaderProc glDetachShader; variable
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 130 Func2<void, GLuint, GLuint> glDetachShader; variable
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/ |
H A D | oglpfuncs.h | 236 #define glDetachShader my_glDetachShader macro
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 65 #define glDetachShader rglDetachShader macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 84 #define glDetachShader rglDetachShader macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 84 #define glDetachShader rglDetachShader macro
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/ |
H A D | glsmsym.h | 84 #define glDetachShader rglDetachShader macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/ |
H A D | glsmsym.h | 84 #define glDetachShader rglDetachShader macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/ |
H A D | glsmsym.h | 84 #define glDetachShader rglDetachShader macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/ |
H A D | glsmsym.h | 84 #define glDetachShader rglDetachShader macro
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/ |
H A D | glsmsym.h | 84 #define glDetachShader rglDetachShader macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 80 #define glDetachShader rglDetachShader macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/ |
H A D | glsmsym.h | 80 #define glDetachShader rglDetachShader macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 84 #define glDetachShader rglDetachShader macro
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/ |
H A D | work_windows.go | 465 glDetachShader = libGLESv2.NewProc("glDetachShader") var
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/dports/security/ridl/ridl-11b3240/nuklear/demo/x11_opengl3/ |
H A D | nuklear_xlib_gl3.h | 123 static nkglDetachShader glDetachShader; variable
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/x11_opengl3/ |
H A D | nuklear_xlib_gl3.h | 123 static nkglDetachShader glDetachShader; variable
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/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/x11_opengl3/ |
H A D | nuklear_xlib_gl3.h | 123 static nkglDetachShader glDetachShader; variable
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/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/x11_opengl3/ |
H A D | nuklear_xlib_gl3.h | 123 static nkglDetachShader glDetachShader; variable
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/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/x11_opengl3/ |
H A D | nuklear_xlib_gl3.h | 123 static nkglDetachShader glDetachShader; variable
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