/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_turret.c | 72 …et_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in auto_turret_die() 133 …om_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in bottom_die()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_events.c | 158 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die()
|
H A D | g_combat.c | 232 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() 333 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_events.c | 156 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die()
|
H A D | g_combat.c | 184 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() 274 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_combat.cpp | 273 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie() 328 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath_Wait() 335 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath() 3335 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath, int dflags, … in player_die() 4742 qboolean G_NonLocationSpecificDamage( int meansOfDeath ) in G_NonLocationSpecificDamage()
|
/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_combat.c | 272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() 439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_combat.c | 272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() 439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_combat.c | 272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() 439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
|
/dports/games/evq3/evq3/code/game/ |
H A D | g_combat.c | 272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() 439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_combat.cpp | 328 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie() 382 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath_Wait() 389 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath() 3610 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath, int dflags, … in player_die() 5398 qboolean G_NonLocationSpecificDamage( int meansOfDeath ) in G_NonLocationSpecificDamage()
|
/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_main.c | 12 int meansOfDeath; variable
|
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_main.c | 12 int meansOfDeath; variable
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_main.c | 31 int meansOfDeath; variable
|
/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_main.c | 12 int meansOfDeath; variable
|
/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_main.c | 12 int meansOfDeath; variable
|