Home
last modified time | relevance | path

Searched defs:meansOfDeath (Results 1 – 25 of 56) sorted by relevance

123

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_turret.c72 …et_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in auto_turret_die()
133 …om_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in bottom_die()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_events.c158 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die()
H A Dg_combat.c232 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die()
333 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_events.c156 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die()
H A Dg_combat.c184 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die()
274 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_combat.cpp273 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie()
328 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath_Wait()
335 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath()
3335 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath, int dflags, … in player_die()
4742 qboolean G_NonLocationSpecificDamage( int meansOfDeath ) in G_NonLocationSpecificDamage()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_combat.c272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die()
439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_combat.c272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die()
439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_combat.c272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die()
439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
/dports/games/evq3/evq3/code/game/
H A Dg_combat.c272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die()
439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_combat.cpp328 …jectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in ObjectDie()
382 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath_Wait()
389 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,in… in ExplodeDeath()
3610 …ity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath, int dflags, … in player_die()
5398 qboolean G_NonLocationSpecificDamage( int meansOfDeath ) in G_NonLocationSpecificDamage()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_main.c12 int meansOfDeath; variable
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_main.c12 int meansOfDeath; variable
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_main.c31 int meansOfDeath; variable
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_main.c12 int meansOfDeath; variable
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_main.c12 int meansOfDeath; variable

123