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Searched defs:normal (Results 126 – 150 of 10207) sorted by last modified time

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/dports/games/scorched3d/scorched/src/common/3dsparse/
H A DMSModelFactory.cpp170 FixedVector normal; in loadFile() local
H A DModel.cpp133 FixedVector &normal = face->normal[i]; in setupColor() local
H A DFace.h33 FixedVector normal[3]; variable
H A DMesh.h85 void setFaceNormal(FixedVector &normal, int faceIndex, int normalIndex) in setFaceNormal()
/dports/games/scorched3d/scorched/src/common/movement/
H A DBoid2.cpp188 bool Boid2::checkCollision(FixedVector &normal) in checkCollision()
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/win/Qt/
H A Dqt_win.cpp2303 const QFont& normal=qt_settings->normalFont(); in doUpdate() local
/dports/games/scorched3d/scorched/src/client/graph/
H A DModelRendererMesh.h63 Vector normal; member
/dports/games/scorched3d/scorched/src/common/landscapemap/
H A DHeightMap.h67 FixedVector normal; member
/dports/games/scorched3d/scorched/src/common/engine/
H A DPhysicsParticleObject.h121 FixedVector normal; member
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity()
/dports/games/jin/jin-2.14.1/src/free/chess/
H A DImagePiecePainter.java244 Map normal = new HashMap(15); in load() local
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.c130 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) in ProjectPointOnPlane()
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h407 vec3_t normal; member
H A Dq_shared.c130 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) in ProjectPointOnPlane()
/dports/games/nethack34-nox11/nethack-3.4.3/win/Qt/
H A Dqt_win.cpp2288 const QFont& normal=qt_settings->normalFont(); in doUpdate() local
/dports/games/zhlt/zhlt-3.4/hlvis/
H A Dflow.cpp164 const vec_t* normal = split->normal; in ChopWinding() local
H A Dvis.h63 vec3_t normal; member
/dports/games/zhlt/zhlt-3.4/hlrad/
H A Dlightmap.cpp1222 …(const int input_facenum, const vec3_t pos, const byte* const pvs, const vec3_t normal, vec3_t* sa… in GatherSampleLight()
H A Dmathutil.cpp9 …(const vec_t* const point, const vec_t* const p1, const vec_t* const p2, const vec_t* const normal) in PointInEdge()
H A Dqrad.h178 vec3_t normal; // for surfaces and spotlights member
/dports/games/zhlt/zhlt-3.4/common/
H A Dwinding.cpp54 void Winding::getPlane(vec3_t& normal, vec_t& dist) const in getPlane()
303 void Winding::initFromPlane(const vec3_t normal, const vec_t dist) in initFromPlane()
367 Winding::Winding(const vec3_t normal, const vec_t dist) in Winding()
403 vec3_t normal; in Winding() local
543 vec3_t normal; in Clip() local
551 void Winding::Clip(const vec3_t normal, const vec_t dist, Winding** front, Winding** bac… in Clip()
696 bool Winding::Chop(const vec3_t normal, const vec_t dist) in Chop()
725 int Winding::WindingOnPlaneSide(const vec3_t normal, const vec_t dist) in WindingOnPlaneSide()
H A Dmathlib.h185 inline planetypes PlaneTypeForNormal(vec3_t normal) in PlaneTypeForNormal()
H A Dbspfile.h158 vec3_t normal; member
/dports/games/zhlt/zhlt-3.4/hlcsg/
H A Dcsg.h81 vec3_t normal; member

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