/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 876 int radius_damage = 100; in weapon_vaporizer_fire() local 1068 int radius_damage; in Weapon_RocketLauncher_Fire() local 1278 int radius_damage; in Weapon_Bomber_Fire() local 1340 int radius_damage; in Weapon_Strafer_Fire() local 1759 int radius_damage; in weapon_smartgun_fire() local 1834 int radius_damage; in weapon_minderaser_fire() local
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H A D | g_weapon.c | 560 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 1173 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_homingrocket() 1588 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_smartgrenade() 1625 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_prox() 1733 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_bomb() 1955 … *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage) in fire_fireball()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 876 int radius_damage = 100; in weapon_vaporizer_fire() local 1068 int radius_damage; in Weapon_RocketLauncher_Fire() local 1278 int radius_damage; in Weapon_Bomber_Fire() local 1340 int radius_damage; in Weapon_Strafer_Fire() local 1759 int radius_damage; in weapon_smartgun_fire() local 1834 int radius_damage; in weapon_minderaser_fire() local
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H A D | g_weapon.c | 560 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 1173 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_homingrocket() 1588 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_smartgrenade() 1625 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_prox() 1733 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_bomb() 1955 … *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage) in fire_fireball()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_gweap.c | 48 …c3_t start, vec3_t dir, vec3_t pos1, int damage, int speed, float damage_radius, int radius_damage) in fire_spiral_rocket() 184 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in matrix_fire_rocket()
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H A D | g_weapon.c | 630 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_weapon.c | 647 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 1121 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_heat() 1198 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_plasma()
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H A D | p_weapon.c | 834 int radius_damage; in Weapon_RocketLauncher_Fire() local 1643 int radius_damage; in weapon_phalanx_fire() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_weapon.c | 661 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 1135 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_heat() 1212 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_plasma()
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H A D | p_weapon.c | 856 int radius_damage; in Weapon_RocketLauncher_Fire() local 1770 int radius_damage; in weapon_phalanx_fire() local
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_weapon.c | 633 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 735 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_lockon_rocket() 1366 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_plasma()
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H A D | p_weapon.c | 976 int radius_damage; in Weapon_RocketLauncher_Fire() local 2146 int radius_damage; in weapon_phalanx_fire() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_weapon.c | 633 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 735 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_lockon_rocket() 1366 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_plasma()
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H A D | p_weapon.c | 976 int radius_damage; in Weapon_RocketLauncher_Fire() local 2146 int radius_damage; in weapon_phalanx_fire() local
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_weapon.c | 1284 int radius_damage; in Weapon_RocketLauncher_Fire() local 2304 int radius_damage; in weapon_bfg_fire() local
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H A D | g_weapon.c | 2498 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 2569 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket_bfg() 2634 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket_2()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_weapon.c | 460 …_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage){ in fire_rocket()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 615 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 620 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 615 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_weapon.c | 620 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 615 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_weapon.c | 601 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_weapon.c | 605 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 620 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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