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Searched defs:strengthOfHit (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dextra.cpp81 …t32 x, int32 y, int32 z, int32 spriteIdx, int32 targetActor, int32 maxSpeed, int32 strengthOfHit) { in addExtra()
253 …32 spriteIdx, int32 xAngle, int32 yAngle, int32 xRotPoint, int32 extraAngle, int32 strengthOfHit) { in addExtraThrow()
278 …, int32 y, int32 z, int32 spriteIdx, int32 targetActorIdx, int32 finalAngle, int32 strengthOfHit) { in addExtraAiming()
H A Dextra.h82 int16 strengthOfHit = 0; // field_1E member
H A Dactor.cpp306 void Actor::hitActor(int32 actorIdx, int32 actorIdxAttacked, int32 strengthOfHit, int32 angle) { in hitActor()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/script/
H A Dscript_life_v1.cpp1179 const int32 strengthOfHit = ctx.stream.readByte(); in lHIT_OBJ() local