Searched defs:strengthOfHit (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | extra.cpp | 81 …t32 x, int32 y, int32 z, int32 spriteIdx, int32 targetActor, int32 maxSpeed, int32 strengthOfHit) { in addExtra() 253 …32 spriteIdx, int32 xAngle, int32 yAngle, int32 xRotPoint, int32 extraAngle, int32 strengthOfHit) { in addExtraThrow() 278 …, int32 y, int32 z, int32 spriteIdx, int32 targetActorIdx, int32 finalAngle, int32 strengthOfHit) { in addExtraAiming()
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H A D | extra.h | 82 int16 strengthOfHit = 0; // field_1E member
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H A D | actor.cpp | 306 void Actor::hitActor(int32 actorIdx, int32 actorIdxAttacked, int32 strengthOfHit, int32 angle) { in hitActor()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/script/ |
H A D | script_life_v1.cpp | 1179 const int32 strengthOfHit = ctx.stream.readByte(); in lHIT_OBJ() local
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