1%% (c) 2012 florian jung
2%% (c) 2012 Robert Jonsson
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68%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
69%%
70%% Dependencies:
71%% To produce pdf output from this document the following packages are
72%% needed (atleast under Ubuntu derivatives)
73%% latex???-base
74%% texlive-latex-recommended
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76%%
77%% To produce a pdf version of this manual type:
78%% pdflatex documentation.tex <enter>
79%% A file documentation.pdf should be generated.
80%%
81%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
82
83
84
85\documentclass[a4paper]{report}
86\usepackage[a4paper,  left=2.5cm, right=2.5cm, top=2.5cm, bottom=2.5cm]{geometry}
87\usepackage[T1]{fontenc}
88\usepackage[utf8]{inputenc}
89\usepackage{lmodern}
90\usepackage[english]{babel}
91\usepackage{graphicx}
92\usepackage{hyphenat}
93\usepackage{wrapfig}
94\usepackage{fancyhdr}
95\usepackage{hyperref}
96\usepackage{xcolor}
97\hypersetup{
98  linkcolor=blue,
99  urlcolor=blue,
100  colorlinks=true,         % hyperlinks will be blue
101  linkbordercolor=blue,     % hyperlink borders will be blue
102  %pdfborderstyle={/S/U/W 1} % border style will be underline of width 1pt
103}
104\pagestyle{fancy}
105        \lhead{\scriptsize{\slshape\leftmark}}
106        \chead{}
107        \rhead{\thepage}
108        \lfoot{}
109        \cfoot{}
110        \rfoot{}
111        \renewcommand{\headrulewidth}{0.4pt}
112\usepackage{ifthen}
113
114% Hyphenate symbols before each uppercase letter, after each underscore
115% (without a "-") and after each ':' (without a "-")
116% TODO for any latex crack: also do automatic hyphenation, that is,
117% instead of some-Automation-Expression, do some-Au-to-ma-tion-Ex-press-ion
118\makeatletter
119\newcommand{\camelhyph}[1]{\@fterfirst\c@amelhyph#1\relax }
120\newcommand{\underscorehyph}[1]{\@fterfirst\u@nderscorehyph#1\relax }
121\def\@fterfirst #1#2{#2#1}
122\def\c@amelhyph #1{%
123\ifthenelse{\equal{#1}\relax}{}{%  Do nothing if the end has been reached
124  \ifnum`#1=95 \_\hspace{0pt}\else      %     Check whether #1 is "_", then print _[thin space]
125    \ifnum`#1=58 :\hspace{0pt}\else
126      \ifnum`#1>64
127        \ifnum`#1<91 \-#1\else#1\fi%     Check whether #1 is an uppercase letter,
128      \else#1\fi
129    \fi
130  \fi
131                            %     if so, print \-#1, otherwise #1
132  \expandafter\c@amelhyph%    %     insert \c@amelhyph again.
133}}
134\def\u@nderscorehyph #1{%
135\ifthenelse{\equal{#1}\relax}{}{%  Do nothing if the end has been reached
136  \ifnum`#1=95 \_\hspace{0pt}\else      %     Check whether #1 is "_", then print _\-
137    \ifnum`#1=58 :\hspace{0pt}\else#1\fi\fi
138  \expandafter\u@nderscorehyph%    %     insert \u@nderscorehyph again.
139}}
140\makeatother
141
142
143
144\author{Florian Jung, Robert Jonsson, Tim Donnelly}
145\title{MusE Documentation}
146
147% Orcan: not needed since the hyperref package takes care of all
148%\newcommand{\url}[1]{\texttt{#1}}
149\newcommand{\key}[1]{\textbf{#1}}
150\newcommand{\shell}[1]{\texttt{\textbf{#1}}}
151\newcommand{\menu}[1]{\textbf{#1}}
152\newcommand{\sym}[1]{\texttt{\camelhyph{#1}}}
153\newcommand{\listing}[1]{\texttt{\camelhyph{#1}}}
154\newcommand{\usym}[1]{\texttt{\underscorehyph{#1}}}
155\newcommand{\file}[1]{\texttt{\camelhyph{#1}}}
156\newcommand{\screenshotwidth}[0]{0.8\textwidth}
157
158
159\begin{document}
160\begin{figure}[htp]
161\centering \includegraphics[width=1.0\textwidth]{pics/muse2}
162\label{fig:MusE}
163\end{figure}
164\tableofcontents
165\chapter{What is this?}
166You are, if you have printed this document, holding in your hand the
167written documentation for the audio and midi sequencer MusE version 2.\\
168\url{http://www.muse-sequencer.org} is MusE's home on the internet where
169everything MusE related should be possible to find, software, this
170documentation, forums, mailing lists, bug reporting, FAQs. If you have
171this document but not the software head on over there to find what it's
172all about.
173\chapter{User's manual}
174
175\section{Introduction}
176\subsection{A brief history of computer audio and MusE}
177To quickly summarize over a decades open source development: in 1999 Werner
178 Schweer released the first version of MusE, muse-0.0.1.tar.gz, in it's first
179few releases (actually not few, Werner relentlessly churned out new releases)
180MusE was only a midi sequencer. The target was to create a fully fledged
181midi sequencer for the Linux operating system. Over the years audio was
182added among with other things implemented and sometimes abandoned.
183Today MusE is a stable and feature rich music creation environment which
184strives to encompass most of the music recording process, creation, editing,
185mastering.
186
187\subsection{Definitions}
188\key{CTRL} refers to the control key on the keyboard, e.g. \key{CTRL+C}
189means to press and hold the control key while pressing the c key. Make sure
190you know where you have it so you won't accidentally lose control
191(bad jokes are the best jokes, so say we all!).\\
192\key{SHIFT} refers to the shift key on the keyboard, see above for usage\\
193\key{ALT} refers to the alt key on the keyboard, see above for usage\\
194\shell{\$>} is used as a generic definition for a terminal prompt. When the
195manual lists a command that shall be typed, the prompt is not part of the
196command.\\
197Keys are always referred to in bold uppercase, e.g. \key{A}. For instance
198\key{SHIFT+A} for the key a pressed together with the shift key.\\
199Sometimes terminal examples are written tabbed in with a fixed font to
200visualize more closely what something looks like on the screen.
201E.g.\\
202\hspace*{1cm}\shell{\$> muse2}\\
203
204\subsection{Getting up and running for impatient people}
205Install MusE from the repository of your chosen distribution.
206To get decent performance start \href{http://jackaudio.org/}{Jack} with
207the following command in a terminal:\\
208\hspace*{1cm}\shell{\$> jackd -d alsa -d hw:0 -p 256}\\
209Or, if you prefer, use the launcher utility
210\href{http://qjackctl.sourceforge.net/}{QJackCtl} to get some
211help starting Jack.
212After this, start MusE from the menu or fire up another terminal and
213type
214
215\shell{muse2}.\\
216If this didn't work out read on for the slightly more complete route for
217getting things started.
218
219\subsection{Getting up and running}
220\subsubsection{Installation from binaries}
221There are several ways to install MusE depending on your situation. The
222most convenient way is to install a prepackaged version from your chosen
223distribution. The drawback of this is that it may not be the most recent
224version, though often there is a more recent package from a private packager.
225\subsubsection{Installation from source}
226Building MusE from source is not hard, there are a number of prerequistes
227that must be met but the actual building should be painless (ha, famous
228last words).\\
229Please follow the README in the source package and/or read the instructions
230on the homepage: \url{http://muse-sequencer.org/index.php/Installation}
231
232\subsubsection{Hardware}
233MusE on the Linux platform supports midi through ALSA and Jack-midi and audio
234through Jack. For information on what hardware is supported there are some
235convenient places to check:
236\begin{itemize}
237\item Alsa soundcard matrix at
238\url{http://www.alsa-project.org/main/index.php/Matrix:Main}
239\item \url{http://FFADO.org} for firewire devices.
240\end{itemize}
241Also, as is often a very good approach for Linux and open source, the
242various forums available on the internet often contain good information.
243Chances are someone has already tried your configuration and/or had your
244specific problem and the solution is already written down.
245\subsubsection{Launching}
246After installation the binary muse2 is installed on the computer. If MusE
247was installed from a distribution repository the binary may have a
248different name depending on the distribution policies. Most distributions
249do however install a menu entry so MusE should be conveniently available
250from there.
251\subsubsection{Audio preconditions}
252In the standard case MusE expects to find and connect to the Jack audio
253server \url{http://jackaudio.org}. Make sure jack is installed (if MusE was
254installed with a distribution-package Jack will very likely already be
255installed) For Jack to run with best performance your system should be
256sufficiently tuned to allow it to run with realtime capabilities. The
257realtime configuration is configuration of the operating system and roughly
258consists of two parts.
259\begin{enumerate}
260\item By default on most distros only the superuser lets applications setup
261realtime capabilities. Please see the APPENDIX for setting up realtime
262\item Maximizing performance. A standard linux installation may not able
263to reach the performance required by a power user. This requires exchanging
264the linux kernel for a so called lowlatency kernel, this is also covered by
265the realtime APPENDIX.
266\end{enumerate}
267
268\subsubsection{Running MusE}
269Find MusE in the menu or open a terminal and enter muse2.
270
271\shell{\$> muse2}\\A splash screen should pop up followed
272by the main application window and you are off!\\
273If an error like the screenshot below pops up the Jack audio server is
274either not running or started as a different user than what you are trying
275to start MusE as.
276\begin{figure}[htp]
277\centering \includegraphics[width=\screenshotwidth]{pics/no_audio}
278\caption{Jack server missing}
279\label{fig:no_audio}
280\end{figure}
281\subsubsection{Midi only}
282MusE can be started in Midi-only mode where MusE does not have any external
283dependencies apart from ALSA midi. In this case start MusE from a terminal:
284\shell{\$> muse2 -a}
285
286\subsubsection{ALSA midi with Jack}
287If Jack is running, by default MusE will not use ALSA devices, preferring
288Jack midi instead. To force ALSA devices to be used as well as Jack
289midi, start MusE with the -A option: \shell{\$> muse2 -A}
290
291\subsection{Beginners tutorial}
292To get a quick grip of what MusE can achieve please follow this beginners
293tutorial.
294\subsubsection{Midi Setup}
295First off, fire up MusE as was described in the previous chapter, making
296sure that the jack audio server is started with sufficient configuration
297to allow for audio output without breakup. Also make sure your system can
298make sound.
299\subsubsection{Soft synth test}
300With MusE up and running right click in the Track-pane (see
301Fig. \ref{fig:Main Window}) and select
302\menu{Add Synth > MESS > vam soft synth}.
303A Soft Synth track called vam-0 should appear as well as a separate GUI
304for the synthesizer.
305
306Now right click once more in the Track-pane and select \menu{Add Midi
307Track}. Another track appears called Track 1, and its track list Port
308column should show it is bound to the synth that was just created vam-0.
309If it is not, click on the Track 1 Port column to open a drop-down list
310of available devices and choose vam-0.
311
312\begin{wrapfigure}{r}{0.05\textwidth}
313\includegraphics[width=0.05\textwidth]{pics/arrow_tool}
314%\hrulefill
315\end{wrapfigure}
316Now select the drawing tool icon
317from the toolbar, alternatively press the shortcut key \key{D}.
318Move the mouse over to the arranger canvas as referenced in
319Fig. \ref{fig:Main Window}
320and point at the midi track, the mouse should have changed to a small pencil.
321Draw a Part along the midi track using the mouse. For this exercise it is
322not important where or how large the drawn Part is. When you are done double
323click on the drawn part. This will open up the Piano Roll editor. To the
324left of the Piano Roll there are piano keys in a vertical line, try clicking
325on the keys in this virtual keyboard each click should be rewarded with a
326synth sound (maybe of questionable quality, a sound nevertheless)
327\begin{figure}[htp]
328\centering \includegraphics[width=.5\textwidth]{pics/vam_synth}
329\caption{vam synthesizer}
330\label{fig:vam_synth}
331\end{figure}
332
333\subsubsection{Missing sound}
334If you got sound from the previous exercise you can carry on to the next,
335or keep reading for further enlightenment in case you come upon trouble
336later on. If there is no sound we need to do some fault hunting. First
337off, click on Arranger window once more and select the vam-0 track in the
338track-pane.
339\begin{figure}[htp]
340\centering \includegraphics[width=\screenshotwidth]
341{pics/main_window_with_midi_editor_vam}
342\caption{Midi editor view}
343\label{fig:Midi editor}
344\end{figure}
345Now bring back Piano Roll window and align the windows so you
346can see the piano keys as well as the Meter on the Mixer Strip (see the
3475 Function by function chapter for more information on these windows).
348The result should be something like the following:
349
350When pressing one of the keys on virtual Keyboard the Meter on the Mixer
351Strip should light up in green to visualize that the Synth is making
352sound, if it is not try to trace back your steps and and see if you did
353anything differently than described.
354Now, if the Meter lights up but there is still no sound we need to
355check the routing between the tracks. Click on the Arranger window again
356and select the Out 1 track, this is the predefined output which MusE by
357default loads at startup, at the bottom of Mixer Strip there are two
358buttons looking like tele- jacks, these bring up the inputs and outputs
359of the track, click on the right one, the output and make sure that it is
360connected to some valid outputs on your system.
361\begin{wrapfigure}{r}{0.25\textwidth}
362\includegraphics[width=0.25\textwidth]{pics/output_routing}
363%\hrulefill
364\end{wrapfigure}
365Click on the outputs to select them, if you did changes here go back and
366try clicking on the Piano Roll keyboard again, hopefully it helped. If there
367still are problems make sure your system actually can make sound through
368Jack, this is however getting outside the scope of this manual.\\\\
369\textit{This might be the time to bring up the concept of community support.
370Open source software could never be what it is without the support given by
371individuals on forums and mailinglists, if the information given in this
372document is not enough, try googling your problem and/or get in touch with
373one of the online forums for MusE or Linux audio in general. See some pointers
374in the Support chapter.}
375
376
377\subsubsection{Recording Midi}                                                %TODO: walkthrough of recording midi
378TBD
379\subsubsection{Recording Audio}
380At this point we'll make a slight detour into full on audio recording. Getting
381audio out of MusE has already been covered in the previous chapters so we will
382concentrate on the additional steps needed to record onto an audio track.\\
383\\
384When MusE is first fired up, the
385output track has already been created (more about this in the chapter about
386templates), to proceed with audio recording we need to add two additional tracks, a
387wave track and an input track.\\
388When MusE is first started right click in an empty space on the track view
389\begin{figure}[htp]
390\centering \includegraphics[width=\screenshotwidth]
391{pics/main_window_add_track}
392\caption{Add track}
393\label{fig:Add track}
394\end{figure}
395and select \menu{Add Audio Input}. Right click again and also select
396\menu{Add Wave Track}. Two additional tracks are now visible in the Arranger,
397"Input 1" and "Track 1", bring up the mixer with \menu{F10} and you should see
398the following configuration.
399\begin{figure}[htp]
400\centering \includegraphics[width=0.25\textwidth]{pics/mixer_with_one_input}
401\caption{Mixer with one input}
402\label{fig:Mixer with one input}
403\end{figure}
404\\
405Note the buttons on each mixer strip. hover over them to see their
406functionality. For more information on all the buttons see coming chapters
407about the mixer. For now lets just do what we must.\\
4081. click on the stereo symbol over the slider to change the input to a mono track.\\
4092. do the same for the wave track (optional)\\
4103. click on the Mute (gray speaker) icon on the input track to unmute it.\\
4114. click on the input routing button (see the tooltip, it looks like a tele plug)
412on the input track and select an appropriate connection from your system.\\
4135. click on the output routing button on the input track and select
414\textbf{Track 1}\\
415\\
416Already after the meter on the input track should be able to display that there
417is incoming sound from your sound source. If there actually is sound coming
418from your sound source, that is.\\
419We are now nearly ready to start recording. First we need to select a location
420to store the files. MusE does not use a centralized storage of soundfiles but
421uses the path of the song-file (extension .med) as guidance as to where the
422audio files should be placed. Now as it happens MusE will prohibit us from
423starting a recording until the songfile has been stored. So lets take advantage
424of this behaviour and just go ahead and try to record. Let's get started.\\
425In the mixer click on the red \textbf{record} dot on the Audio Track to arm it
426for recording (or enable if you will). Now when there is audio coming into the
427input it will also show up on the Audio Track. Also note that all the input and
428output routing buttons on the tracks now have the same gray color, this means
429that all of the tracks have a proper connection.
430\begin{figure}[htp]
431\centering \includegraphics[width=0.25\textwidth]{pics/mixer_with_one_input_buttons}
432\caption{Mixer buttons}
433\label{fig:Mixer buttons}
434\end{figure}
435\\
436All fine and dandy. Now bring up the arranger window and find the round, red on
437white  \textbf{record} button and click on it. This is your queue to MusE to
438prepare for recording. However since we have not saved our song we are presented
439with a dialog to do just that.\\
440\begin{figure}[htp]
441\centering \includegraphics[width=0.6\textwidth]{pics/project_my_first_song}
442\caption{Save song}
443\label{fig:Save song}
444\end{figure}
445Note the check box for creating a project folder, when working with audio this
446is very much recommended or you may soon loose track of what audio files belong
447to which song.\\
448Finally we are ready to start recording! The process is completed by clicking
449on the \textbf{Play} button in the Arranger. If all went well MusE then starts
450to record a wave file from the Input Track placed in your song directory.\\
451When you wish to stop recording press \textbf{Stop} in the Arranger, now the
452resulting waveform should be visible in the Arranger. After rewinding the Play
453position and pressing \textbf{Play} again the resulting sound should be audible
454through the connected output.
455
456
457\section{Basic overview}
458In this section we will make a step by step walk-through of all the
459different editors, their purpose and what functions they support.
460
461\subsection{Main/Arranger}
462
463\label{Main/Arranger}
464\begin{figure}[htp]
465\centering \includegraphics[width=\screenshotwidth]
466{pics/main_window_annotated}
467\caption{MusE main window}
468\label{fig:Main Window}
469\end{figure}
470Above is the main window of MusE, the Arranger, this is what greets you
471when launching MusE. The Arranger consists of two main parts, the Track-pane
472and the Arranger canvas. The Track-pane lists all currently visible tracks
473and the Arranger canvas contains all Parts of the composition. The
474screenshot above shows an empty project. Below is MusE with a song in
475progress, turns out it wasn't a very good song, but for our purposes it
476is fine. In the below screenshot there are a lot of tracks visible in the
477Track-pane, each have an icon which indicate it's type, wave-track, input,
478output etcetera, more about that later. In the Arranger canvas a number of
479parts are visible, the ones in yellow are in this composition wave files,
480the multicolored line are different Parts of a drum track.
481
482\begin{figure}[htp]
483\centering \includegraphics[width=\screenshotwidth]
484{pics/main_window_with_arrangement}
485\caption{MusE main window with arrangement}
486\label{fig:Main Window with arrangement}
487\end{figure}
488
489\subsection{Mixer} \label{mixer}
490Choosing \menu{View > Mixer A} or \menu{B} from the menu in the main
491window will bring up the mixer as viewed below. The mixer will open with
492all options enabled, showing channel strips for all tracks in the current
493setup, depending on how far you have gotten this view may become very large,
494at which point it may be a good idea to limit what is viewed in the Mixer.
495From the view menu all the different kinds of tracks can be toggled on/off
496from the mixer. Some may find it a good idea to use the two mixers A and B
497setup with different setup and store this in your song template(s), more
498about this in the Song Template section. It can be argued that everything
499in MusE is a track analogous to the Unix idiom that everything is a file.
500The types of tracks visible in the mixer (and track-pane) are:
501\begin{wrapfigure}{r}{0.5\textwidth}
502\includegraphics[width=0.5\textwidth]{pics/mixer}
503%\hrulefill
504\end{wrapfigure}
505\begin{itemize}
506\item Audio output
507\item Audio input
508\item Group track
509\item Aux track
510\item Wave track
511\item Synth track
512\item Midi track
513\end{itemize}
514
515
516There is also a Midi Track variation called Drum Track, they are
517however not distinguishable from Midi Tracks in the Mixer. Also the
518strips for midi tracks are different in the Mixer than in the
519Track-pane view.
520
521\section{Tracks and parts}
522MusE arranges your music in \emph{tracks} and \emph{parts}. The following
523section shall provide you an overview of how things are done with MusE.
524If you are or were a Cubase or Cakewalk user, you will feel familiar with
525this.
526
527\subsection{Tracks}
528There are two general classes of tracks: MIDI tracks and audio
529tracks. MIDI tracks (and drum tracks which are internally MIDI tracks)
530can hold note data. The Wave track is a type of audio track which holds
531wave data. There are also several other kinds of audio tracks.
532
533\paragraph{MIDI tracks}
534MIDI and drum tracks hold MIDI event data. They don't differ much,
535except that drum tracks offer a special editor which is more suitable
536for drum editing.
537
538\paragraph{Wave tracks}
539They hold audio data which can be just played back or be piped through
540effect plugin chains. They offer automation for these plugins.
541
542\paragraph{Audio input tracks}
543These provide the path for your audio data from outside into your
544project. Set up the physical audio inputs you want to connect your
545audio input track with, and then route the input tracks to various
546other tracks such as wave tracks.
547
548\paragraph{Audio output tracks}
549These provide the path for your project's audio data to outside. Set
550up the physical audio outputs you want to connect your audio out track
551with, and then route various other tracks, such as wave tracks, to
552the output tracks.
553
554\paragraph{Audio group tracks}
555Group tracks are like busses, where you can route other tracks to
556them, then route the groups to other tracks. Since group tracks have
557all the features of other audio tracks, like volume and pan, they
558provide a convenient common routing point where you have control of
559the sound before it is passed to other tracks.
560
561\paragraph{Audio aux tracks} \label{aux_tracks}
562These provide a more convenient way to mix several audio tracks
563together. With each audio aux track added, other audio tracks will
564gain a common send knob for adjusting the level sent to the aux
565track. This can be more convenient than using several group tracks.
566
567\paragraph{Synthesizer tracks}
568This type of track is a software synthesizer which MIDI and drum tracks
569can be assigned to.
570
571\paragraph{Creation}
572You can create a track by either right-clicking in the arranger's track   % TODO: insert screenshot
573list and then adding the desired track, or via the edit menu.
574
575\paragraph{Attributes}
576Tracks have several attributes:
577\begin{description}
578\item [{Mute:}] If you click on the \emph{Mute} field (denoted with
579a "M" column header), the track gets muted and stops producing sound.
580\item [{Solo:}] \label{track_attr_solo} The solo button ("S" column
581header) singles out a track for listening. It mutes
582some other tracks but may phantom solo others.
583For more info see the section on soloing: \ref{track_soloing} and
584phantom soloing: \ref{phantom_soloing}
585\item [{Record:}] The R column "arms" your track for recording.
586When you rec-arm your song and have no tracks rec-armed, you won't be
587able to record anything. See also the config option "move rec-arm with    % TODO: reference to rec-arm config option
588selection".
589\item [{Track name:}] Double-click to edit the track name.
590\item [{Port:}] For MIDI tracks, this lets you select the MIDI
591port to which the events should be routed. This can be your physical
592synthesizer or a software synthesizer. For soft synths, this is the
593port the synth is associated to. For other track types, this is disabled.
594\item [{Channel:}] For MIDI tracks, this is the MIDI channel the
595output is sent to. For any kind of audio tracks, this is the number of
596channels (mono, stereo).
597                                                                          % TODO: what's that "T" column?!
598\item [{Automation:}] \label{track_attr_automation} For audio tracks,
599this lets you set up the automation display in the arranger.
600(See automation \ref{audio_automation}). Clicking this will provide you
601with a popup menu with lots of submenus. Clicking on a submenu will
602select or unselect it showing or hiding the automation parameter as a
603graph overlaid on top of the track.\\
604The submenus let you select the color you want to associate with the
605automation parameter. There you can also assign midi controllers to
606the parameters, a dialog is shown where you can manually choose the
607midi controller, with a \emph{learn} button to 'listen for' and
608automatically recognize any midi controller operated by you.
609
610\item [{Clef:}] For MIDI tracks, you can specify a clef here. This
611only affects the score editor.
612
613\end{description}
614
615\subsubsection{The trackinfo side bar}
616In the arranger and the part editors, you'll have a trackinfo sidebar
617on the left side. You can set up track-type specific things there.
618
619\paragraph{MIDI trackinfo sidebar} \label{midi_trackinfo_sidebar}
620The MIDI trackinfo sidebar lets you change program, volume, pan and
621more. This sidebar can also be viewed at the left of the pianoroll
622editor.                                                                        %%FIXME Ref to pianoroll
623\subparagraph{Old style drum tracks:}
624These are MIDI tracks as well, but with a few differences. They allow
625you to map certain drum sounds with different input notes, and you
626can change the output settings of a certain "drum instrument" without
627having to alter each single event.
628
629However, they have certain limitations: They only can handle 128 sounds
630(even if you have more synthes), they aren't really compatible with
631MIDI tracks (you can interchange parts between them, but if you touched
632the drum list, you'll get unexpected results), you can't set a program
633for the used channel and more.
634
635\subsubsection{New style drum tracks}
636Because of these limitations, we introduced the new-style drum tracks.
637They're not fully compatible with the old drum tracks, so the old are
638still retained. Under "Global Settings", "GUI settings", you can set
639up whether you prefer the old or new.
640
641They are handled exactly like plain MIDI tracks (staying compatible with
642them), and offer all of the functionality, though in a different way.
643They allow you to re-order the drum map efficiently, you can open parts
644from multiple drum tracks in \emph{one} drum editor (MusE will separate
645the sounds from different tracks according to your settings, see the
646"Window Config" menu), and you can set programs as with normal MIDI tracks.
647
648\subparagraph{MIDI trackinfo controls:}
649\begin{description}
650\item [{Output port:}] This drop-down list selects the midi port
651to send midi output from this track.
652\item [{Output channel:}] This box selects the midi channel to be
653used on the output port.
654\item [{Input and output routing:}] Selects midi ports and
655channels to receive midi from, and soloing paths. (See Routes
656\ref{routes}).
657\item [{Midi through:}] This button selects whether midi input is
658passed through to the selected output port.\\
659Depending on your midi devices and settings, there are cases when
660this should be off such as using the same port and channel for
661input and output (otherwise a double-note \emph{echo} will be heard),
662and cases when it must be on such as when using a synthesizer track
663as output device.
664\item [{Input detect indicator:}] Blinks when midi activity is
665detected on the selected midi channels on the selected midi input
666ports.
667\item [{Transpose:}] This transposes midi input notes up or down
668in pitch. This is very useful if your midi keyboard hasn't enough
669keys or the selected output device plays an octave too low or high,
670and you would like to shift the octave of the incoming notes to
671compensate.
672\item [{Delay:}] Adjusts the delay of the notes.                               %% FIXME What is this again? Does it work?
673\item [{Length:}] Adjusts the length of the notes.                             %% FIXME What is this again? Does it work?
674\item [{Velocity:}] Adjusts the velocity of incoming notes.
675Use it to compensate for a too-loud or too-soft keyboard.
676\item [{Compression:}] Adjusts the compression of incoming note
677velocities. Use it to make soft incoming notes louder, and loud
678notes not so loud.
679\item [{Instrument:}] Selects the midi instrument patch to be used
680by the selected output port. This is equivalent of dialing the patch
681in the bank and program boxes, except it displays a more friendly
682patch \emph{name} as defined by the selected output port's midi
683instrument. See instruments, or port configuration                             %% FIXME Ref to instruments.
684\ref{midi_port_config}
685\item [{H-Bank:}] Selects the high bank number of the current patch.
686\item [{L-Bank:}] Selects the low bank number of the current patch.
687\item [{Prog:}] Selects the program number of the current patch.
688\item [{Volume:}] Adjusts the midi volume controller.
689\item [{Pan:}] Adjusts the midi pan controller.
690\end{description}
691The buttons beside the Prog, Volume, and Pan boxes store the value,
692at the current transport position, for midi automation. (See
693automation \ref{midi_automation}).
694
695Note that the 'Prog' button stores H-Bank and L-Bank along with
696'Prog' value, so there are no H-Bank and L-Bank buttons.
697
698The 'All' button simply stores all three Program (and banks), Volume,
699and Pan values at once.
700
701\emph{Tip:} If the Song Type is GM, GS, or XG, you may need to store           %% FIXME Ref to song type
702desired values at transport position zero, otherwise your adjustments
703may be overridden by the instrument when the transport is moved back
704to position zero. If this behaviour is undesired, you can set the
705Song Type to 'NO' meaning no song type.                                        %% FIXME Ref to explanation of instruments and default controller values
706
707\paragraph{Audio trackinfo sidebar}
708Unlike the midi trackinfo sidebar, the audio trackinfo side bar
709is nothing more than an embedded audio mixer strip, the exact same
710strip as found in the mixers. (See mixer \ref{mixer}).
711\subparagraph{Effects rack:}
712On the top of the audio trackinfo sidebar, there is an effects rack
713which allows you to apply various plugins on the audio. For more
714information on this, refer to \ref{effects_rack}.
715
716
717\subsection{Parts}
718Within MIDI, drum and wave tracks, you can create \emph{parts}. Parts
719are chunks of coherent notes or wave data which can be moved around,
720copied, cloned and deleted independent from other parts.
721
722Parts are created by selecting the pencil tool and then drawing onto
723the right part area in the arranger. You can move them with the arrow
724tool, delete them using the \key{DEL} key, and a right-click opens
725a popup menu. This menu allows you even more stuff, such as setting
726the part's color, saving the part to disk etc.. You can use
727\key{CTRL+C} and \key{CTRL+V} for copying and pasting parts.
728\key{CTRL+B} pastes the part as a clone. Pressing \key{SHIFT}
729additionally provides you a dialog which allows you to paste the part
730multiple times and set more stuff.
731
732You can also copy parts with the mouse by moving the part with the mouse
733while holding down the \key{CTRL} key.
734
735
736\section{Routes} \label{routes}
737Routes are how tracks are connected together and to the outside world.
738(They are also how Jack midi ports connect to the outside world. See
739midi port configuration \ref{midi_port_config}).
740Each track strip has two buttons whose icons look like plugs. One button
741is for input routing and the other is for output routing. Clicking on
742these buttons will pop up a menu of available input or output routes that
743you can connect to. Most audio tracks list other tracks to connect to,
744but audio input and output tracks are special: Audio input track input
745routing menus list available Jack audio input ports. Conversely audio
746output track output routing menus list available Jack audio output ports.
747
748\begin{wrapfigure}{r}{0.25\textwidth}
749\includegraphics[width=0.25\textwidth]{pics/output_routing}
750%\hrulefill
751\end{wrapfigure}
752
753Meanwhile MIDI and drum tracks allow you to route available MIDI ports
754and channels to the track using a handy popup matrix.
755
756\begin{wrapfigure}{r}{0.25\textwidth}
757\includegraphics[width=0.25\textwidth]{pics/midi_routing_matrix}
758%\hrulefill
759\end{wrapfigure}
760
761
762\subsection{Anti circular routing} \label{anti_circular_routing}
763Any routing menu item which would cause a circular routing condition
764is grayed out. Find out why the condition would exist by examining
765routing paths involved and correct the situation if required.
766
767Also, you cannot use a track's aux sends if the track has an input
768route path from ANY Aux Track. (See aux tracks \ref{aux_tracks}).
769Aux send knobs and labels are disabled in that case.
770
771\subsection{Soloing chain routes} \label{soloing_chain_routes}
772Soloing chains (see solo chains \ref{soloing_chains}) are really just
773routes like any other. The available solo chaining paths are displayed
774in the routing popup menus.
775
776\section{Track soloing} \label{track_soloing}
777Soloing allows you to single out a track for listening while muting others,
778without you having to mute the other tracks. (See soloing track attribute
779\ref{track_attr_solo}).
780
781\subsection{Phantom soloing} \label{phantom_soloing}
782In order to solo a track and mute others so that it is heard, MusE
783employs 'phantom' soloing: When a track is soloed, MusE automatically
784solos all tracks routed to and from this track. (See routes
785\ref{routes}). A phantom soloed track is indicated by a black square
786in the track pane solo column. (See track attributes
787\ref{track_attr_solo}).
788
789
790\begin{figure}[htp]
791\centering \includegraphics[width=\screenshotwidth]{pics/soloing_window}
792\caption{Soloing, with phantom soloing}
793\label{fig:Soloing}
794\end{figure}
795
796\subsection{Soloing chains} \label{soloing_chains}
797When an audio output track sends audio to some external entity, such
798as an external running application, and audio from the external entity
799is fed back into a MusE audio input track, solo chains allow you to
800solo the input or output, and MusE will complete the path automatically
801soloing the other, and all paths that came before or after it.
802
803Solo chains also work with MIDI tracks chained to audio inputs:
804When a MIDI track drives some MIDI device whose audio is fed into MusE,
805solo chains allow the entire chain to be soloed.
806
807Solo chains are accessed via routing menus. (See solo chain routes
808\ref{soloing_chain_routes}).
809
810\section{Plugins} \label{plugins}
811Plugins are small add-ons which can process a track's data.
812
813MIDI plugins operate on midi and drum tracks, and are found in
814the \menu{Midi} menu.
815
816Audio plugins can be applied to any track handling audio (that is,
817inputs, outputs, wave tracks, synth tracks). The effects rack
818section describes this. (See effects rack \ref{effects_rack}).
819
820\subsection{The audio effects rack} \label{effects_rack}
821All audio track types (Input, Output, Group, Wave, Synth, and Aux) have
822an effects rack into which audio plugins can be inserted in a chain.
823Currently each rack can accommodate up to four plugins.
824
825MusE currently supports LADSPA plugins and DSSI synth and effects
826plugins.
827
828Plugins can be added by double-clicking on an entry in the effect rack
829in the track info pane (which is shown at the left side of the arranger
830when the according track is selected). Right-clicking the rack items
831offers a self-explanatory popup menu.
832
833All plugin controls can be automated. (See audio automation
834\ref{audio_automation}).
835
836One must carefully consider how many audio inputs and outputs a plugin
837has, and how may channels the particular audio track has (1 mono or
8382 stereo), and how MusE uses the plugins in the rack.
839
840Learn more about this in the appendix Understanding the Effects Rack:
841\ref{apx_effects_rack}
842
843\subsubsection{Audio plugin Graphical User Interfaces (GUIs)}
844\label{plugin_guis} Once a plugin is added, you need a way to
845manipulate its controls, which affect its behaviour and operate
846on the sound.
847
848MusE can show a generic GUI which contains all of the
849plugin's controls arranged in a rather plain generic fashion.
850
851Some plugins may also have a native GUI which looks much better (it
852was specifically designed for the plugin).
853
854Both GUI types are opened from the effects rack right-click popup menu.
855
856\section{Automation} \label{automation}
857Automation is the ability to record (or construct) and playback
858exact sequences of control movements.
859
860MIDI and audio automation are each currently uniquely different,
861but share some similarities.
862
863\subsection{Audio automation} \label{audio_automation}
864Almost all graphical audio controls in MusE can be automated.
865
866This includes an audio track's volume and pan, and the controls
867of any plugins in the effects rack, and if the track is a
868synthesizer track, all of the synth's controls.
869
870Each control has a manual adjustment value. This value is shown
871when there is no automation data at all, or automation has been
872disabled.
873
874For plugin and synth controls, it is usually more desirable to
875manipulate automation with the generic plugin GUIs, because
876MusE has full control over their behaviour. (See plugin GUIs
877\ref{plugin_guis}).
878
879There are a few ways to enter audio automation data:
880\begin{itemize}
881\item By adjusting audio controls while the transport is rolling.
882MusE will record the exact movements.
883\item By adjusting audio controls while the transport is stopped,
884at different transport positions. TOUCH mode allows this.
885\item By right-clicking any audio control and choosing an operation
886from the automation popup menu. This includes storing, erasing,
887and clearing automation events, and seeking the next or previous
888event.
889\item By drawing the data on the audio track's automation graphs.
890(See track automation \ref{track_attr_automation}).
891\end{itemize}
892\paragraph{Audio automation modes}
893Each audio track strip has an automation mode button
894at the bottom. There are four automation modes:
895\begin{description}
896\item [{OFF:}] Disables all automation, uses manual value always.
897\item [{READ:}] Automation data is applied to controls. If any
898automation data exists, the manual value is overridden and has
899no effect.
900\item [{TOUCH:}] Allows you to alter a control at any time, while
901transport is stopped or rolling, If rolling, when the control is
902released it returns to reading from automation data.
903\item [{WRITE:}] Allows to adjust an initial value before rolling
904the transport. While rolling, when the control is released it does
905not return to reading from automation data.
906\end{description}
907Here is a screenshot of automation WRITE mode, and some automation
908data, with the track pane automation popup menu showing (see track
909automation \ref{track_attr_automation}):
910\begin{figure}[htp]
911\centering \includegraphics[width=\screenshotwidth]
912{pics/main_window_with_automation}
913\caption{Audio automation graphs}
914\label{fig:audio_automation}
915\end{figure}
916
917\label{midi_automation} \subsection{Midi automation}
918MIDI automation is a slightly different concept: Unlike audio
919automation, currently there is no automation 'mode' and it doesn't
920record graphical control movements. Data is viewed from within
921the pianoroll and drum editors, by clicking on the 'Ctrl' button               %% FIXME Ref to pianoroll
922on those canvases.
923
924Similar to audio controls, each midi control has a manual adjustment
925value. This value is overridden when there is midi automation data.
926
927There are a few ways to enter MIDI automation data:
928\begin{itemize}
929\item By adjusting external MIDI controls (such as a midi keyboard
930pitch or modulation wheel) while the transport is rolling and both
931the transport and midi track are in record mode. MusE will record
932the exact movements. As mentioned earlier, note that graphical control
933movements are not recorded.                                                    %% FIXME Feature requests for true midi automation
934\item By right-clicking any midi control and choosing an operation
935from the automation popup menu. This includes storing and erasing
936automation events.                                                             %% FIXME Store/erase not enough functionality
937\item By adjusting volume, pan, bank or program boxes in the midi
938trackinfo panel and clicking the corresponding volume, pan, or
939program buttons. (See midi trackinfo \ref{midi_trackinfo_sidebar}).
940\item By drawing the data on a midi part's automation graphs.
941\end{itemize}
942Here is a screen shot of a midi track, containing a midi part
943which has been opened with the pianoroll editor and automation                 %% FIXME Ref to pianoroll
944data showing.
945
946The 'Ctrl' popup menu (bottom left) shows available midi controllers
947and the green dot indicates there is some data.
948
949\begin{figure}[htp]
950\centering \includegraphics[width=\screenshotwidth]
951{pics/main_window_with_midi_automation}
952\caption{MIDI automation graphs}
953\label{fig:midi_automation}
954\end{figure}
955
956
957\section{Configuration}
958
959\subsection{MIDI ports}
960MIDI ports provide an abstraction layer for your MIDI hardware and
961synthesizers (which can be both software and hardware synthesizers),
962and other MIDI applications. Port are numbered. In order to produce
963sound, each MIDI track is assigned to exactly one MIDI port, to which
964the MIDI events are then sent.
965
966The advantage of this abstraction layer is that if your system changes,
967for example you change MIDI hardware, then you need only modify the
968ports instead of all the tracks using those ports. This is similar
969to the audio input and output track abstraction to the outside world.
970
971\label{midi_port_config} \paragraph{MIDI port configuration}
972In the midi/softsynth configuration menu, you must map the port numbers
973to the actual devices (by selecting ALSA or jack midi ports, or synth
974plugins).
975
976Try left-clicking on the "Ports" column of some MIDI track.
977If you use a soft synth, right-clicking the Ports column of the synth
978or any track using the synth lets you launch the synth's GUI.
979
980\begin{figure}[htp]
981\centering \includegraphics[width=\screenshotwidth]
982{pics/midi_config_window}
983\caption{Midi configuration window}
984\label{fig:midi_config_window}
985\end{figure}
986
987\paragraph{Columns in the MIDI configuration ports list:}
988\begin{description}
989\item [{GUI:}] For synthesizer devices, indicates if a gui is available
990and if it is showing. Click to show.
991\item [{I:}] If present, the port can accept MIDI input. Click to
992enable or disable it.
993\item [{O:}] If present, the port can send MIDI output. Click to enable
994or disable it.
995\item [{Instrument:}] Selects the instrument to be used when MIDI is
996played through the port.
997\item [{Device name:}] Selects or creates a MIDI device assigned to the
998port. These can be Jack MIDI devices or ALSA MIDI devices (if ALSA is
999enabled), or soft synthesizers. Jack MIDI devices are created by selecting
1000Create Jack Device from the Device name drop-down menu. Jack MIDI devices
1001can be renamed as you wish by clicking the device name. Soft synthesizers
1002are created by clicking in the soft synthesizer list and then Add
1003Instance. Or you can simply create a new synthesizer track from the
1004arranger track list, or even the mixer menus.
1005\item [{In and Out routes:}] These are for Jack MIDI devices, they are
1006the routes to and from available Jack MIDI ports. Jack may provide
1007different alias names for these ports, you can select which alias
1008is shown.
1009\item [{Default in channels:}] Auto-connect these port channels to
1010new midi or drum tracks.
1011\item [{Default out channel:}] Auto-connect new midi or drum tracks
1012to this channel on the port.
1013\item [{State:}] Indicates the state of the port including any errors
1014opening it.
1015\end{description}
1016
1017\subsection{Global settings}
1018\subsubsection{Audio settings}
1019\paragraph{Minimum control period}
1020Plugins can usually process an arbitrarily small (or large) amount
1021of samples. If some plugin control value changes continuously, to provide
1022ideal listening experience, MusE would need to call the plugin 44100
1023times a second, asking for one single value at a time. With the minimum
1024control period setting, the user can force MusE to ask the plugin for
1025at least N values. Setting this value to 64 would in this situation
1026make MusE call the plugin $689=\frac{44100}{64})$ times a second,
1027asking for 64 values at a time. While doing this will reduce accuracy
1028of control changes, it may also reduce CPU usage, because calling
1029the plugin more often, requesting smaller chunks, is more expensive
1030than calling it seldomly, requesting larger chunks.
1031\subparagraph{Recommendation}
1032If you have no performance problems, or if you want to do the final
1033downmix of your project, set this to a low value. If you're experiencing
1034performance problems, increasing this value might help.
1035
1036\chapter{Appendix}
1037\label{apx_effects_rack} \section{Understanding the effects rack}
1038One must carefully consider how many audio inputs and outputs a plugin
1039has, and how may channels the particular audio track has (1 mono or
10402 stereo), and how MusE uses the plugins in the rack.
1041
1042MusE will try to internally create as many independent copies
1043(instances) of a plugin as necessary, to satisfy the number of channels
1044in the audio track.
1045Basically it divides the number of track channels by the number of
1046plugin audio inputs or outputs to determine how many copies to make.
1047First it examines the number of plugin audio outputs, and if there are
1048none, it will examine the number of audio inputs, and if there are
1049none, it will simply use just one plugin copy.
1050
1051For mono tracks with plugins having more than one audio input or
1052output, MusE uses the first input or output and ignores the rest.
1053
1054For stereo tracks:
1055
1056\begin{tabular}{|c|c|c|c|c|}
1057\hline
1058plugin inputs & outputs & copies & track in route channels &
1059track out route channels\\
1060\hline
1061\hline
10620 & 0 & 1 & 0 & 0\\
1063\hline
10640 & 1 & 2 & 0 & 2\\
1065\hline
10660 & >=2 & 1 & 0 & 2\\
1067\hline
10681 & 0 & 2 & 2 & 0\\
1069\hline
10701 & 1 & 2 & 2 & 2\\
1071\hline
10721 & >=2 & 1 & 1 (L only) & 2\\
1073\hline
1074>=2 & 0 & 1 & 2 & 0\\
1075\hline
1076>=2 & 1 & 2 & 2 & 2\\
1077\hline
1078>=2 & >=2 & 1 & 2 & 2\\
1079\hline
1080\end{tabular}
1081
1082Notice that on a stereo track with a plugin having one audio input and
1083two audio outputs, only the first track input route channel is used
1084(left only).
1085
1086These same rules apply to inter-plugin audio when more than one plugin
1087is in the rack chain. Extra audio outputs of one plugin may be ignored
1088by the next plugin if not used.
1089
1090Currently specialized plugins with many inputs and/or outputs are not
1091really useful in MusE.
1092
1093Nor are so-called 'realtime' control plugins which use audio inputs
1094and outputs for control signals.
1095
1096Loud noise alert! Beware of using such plugins in an audio effects
1097rack.
1098
1099Example: Consider a stereo Audio Input track with these effect rack
1100 LADSPA plugins:
1101
1102\begin{itemize}
1103\item comb\_splitter Comb Splitter by Steve Harris
1104\item tap\_stereo\_echo Tap Stereo Echo by Tom Szilagyi
1105\end{itemize}
1106
1107
1108The Comb Splitter has one audio input and two audio outputs.
1109The Stereo Echo has two audio inputs and two audio outputs.
1110
1111The stereo Audio Input track will therefore ignore its second
1112input route connection. It will process the left input only,
1113separating it into stereo with the Comb Splitter, passing the
1114split stereo signal into the Stereo Echo, finally producing
1115stereo output available at the Audio Input track's output routes.
1116
1117
1118One improvement would be not creating unused redundant plugin copies
1119between plugins in stereo tracks.
1120For example, for a plugin having one audio input and one audio output,
1121feeding a plugin having one audio input and two audio outputs,
1122the extra copy of the first plugin is redundant and not required,
1123but currently it is created anyway.
1124\end{document}
1125
1126