/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/cubemodel/ |
H A D | cubemodel.c | 448 setLightPosition (s, GL_LIGHT1); in cubemodelPaintInside() 453 setLightPosition (s, GL_LIGHT1); in cubemodelPaintInside() 482 glLightfv (GL_LIGHT1, GL_DIFFUSE, lmodelDiffuse); in cubemodelPaintInside() 483 glLightfv (GL_LIGHT1, GL_SPECULAR, lmodelSpecular); in cubemodelPaintInside() 506 glEnable (GL_LIGHT1); in cubemodelPaintInside() 542 glDisable (GL_LIGHT1); in cubemodelPaintInside() 667 glLightfv (GL_LIGHT1, GL_AMBIENT, ambient); in cubemodelInitScreen() 668 glLightfv (GL_LIGHT1, GL_DIFFUSE, diffuse); in cubemodelInitScreen() 669 glLightfv (GL_LIGHT1, GL_SPECULAR, specular); in cubemodelInitScreen()
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/dports/games/apoolGL/apoolGL-099-pre22/ |
H A D | gl.c | 804 glLightfv(GL_LIGHT1, GL_SPECULAR, LightZero); in metal_edge() 1280 glLightfv(GL_LIGHT1, GL_SPECULAR, MatNull); in gl_init_lists() 1497 glLightfv(GL_LIGHT1, GL_SPECULAR, MatNull); in gl_init_lists() 1656 glLightfv(GL_LIGHT1, GL_SPECULAR, MatNull); in gl_init_lists() 1745 glLightfv(GL_LIGHT1, GL_SPECULAR, LightZero); in gl_init_lists() 1971 glEnable(GL_LIGHT1); in InitGL() 2014 glLightfv(GL_LIGHT1, GL_SPECULAR, LightZero); in gl_planar_shadows() 2076 glLightfv(GL_LIGHT1, GL_SPECULAR, LightZero); in gl_plotballs() 2238 glDisable(GL_LIGHT1); in gl_plotplayer() 2282 glEnable(GL_LIGHT1); in gl_plotplayer() [all …]
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/quarto/ |
H A D | glview.cpp | 52 glEnable(GL_LIGHT1); in init() 60 glLightfv(GL_LIGHT1, GL_POSITION, pos_source[1]); in init() 64 glLightfv(GL_LIGHT1, GL_DIFFUSE, colorLight[0]); in init() 65 glLightfv(GL_LIGHT1, GL_SPECULAR, colorLight[1]); in init()
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | brutalchess.cpp | 80 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in initGL() 81 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initGL() 82 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initGL() 83 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initGL()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | text3d2.cc | 181 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in setup_lighting() 182 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in setup_lighting() 183 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setup_lighting() 184 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setup_lighting() 185 glEnable(GL_LIGHT1); in setup_lighting()
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/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/samples/opengl/isosurf/ |
H A D | isosurf.cpp | 165 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials() 166 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials() 167 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials() 168 glEnable(GL_LIGHT1); in InitMaterials()
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/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/samples/opengl/isosurf/ |
H A D | isosurf.cpp | 165 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials() 166 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials() 167 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials() 168 glEnable(GL_LIGHT1); in InitMaterials()
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/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/samples/opengl/isosurf/ |
H A D | isosurf.cpp | 165 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials() 166 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials() 167 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials() 168 glEnable(GL_LIGHT1); in InitMaterials()
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/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/samples/opengl/isosurf/ |
H A D | isosurf.cpp | 165 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials() 166 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials() 167 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials() 168 glEnable(GL_LIGHT1); in InitMaterials()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | antmaze.c | 847 glEnable(GL_LIGHT1); in draw_antmaze_strip() 920 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in draw_antmaze_strip() 1035 glLightfv(GL_LIGHT1, GL_DIFFUSE, df); in update_ants() 1047 glLightfv(GL_LIGHT1, GL_DIFFUSE, df); in update_ants() 1237 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit() 1238 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit() 1239 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 1245 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.05); in pinit() 1247 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1); in pinit() 1254 glEnable(GL_LIGHT1); in pinit() [all …]
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/dports/devel/upp/upp/bazaar/FTGL_Demo/ |
H A D | FTGLCtrl.cpp | 185 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); 186 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); 187 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); 188 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); 189 glEnable(GL_LIGHT1);
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/dports/games/cave9/cave9-e6896eb/src/ |
H A D | display.c | 134 glEnable(GL_LIGHT1); in viewport() 135 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in viewport() 136 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in viewport() 137 glLightfv(GL_LIGHT1, GL_POSITION, lightpos); in viewport()
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/dports/graphics/gle/gle-3.1.0/examples/ |
H A D | transport.c | 365 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main() 366 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main() 367 glLightfv (GL_LIGHT1, GL_AMBIENT, lightTwoColor); in main() 368 glEnable (GL_LIGHT1); in main()
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H A D | twoid.c | 315 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main() 316 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main() 317 glEnable (GL_LIGHT1); in main()
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H A D | maintex.c | 262 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main() 263 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main() 264 glEnable (GL_LIGHT1); in main()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/ui/common/ |
H A D | MapPreview.cpp | 108 glEnable(GL_LIGHT1); in initialisePreview() 111 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1Dif); in initialisePreview() 112 glLightfv(GL_LIGHT1, GL_POSITION, l1Pos); in initialisePreview()
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H A D | ModelPreview.cpp | 96 glEnable(GL_LIGHT1); in initialisePreview() 99 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1Dif); in initialisePreview() 100 glLightfv(GL_LIGHT1, GL_POSITION, l1Pos); in initialisePreview()
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/dports/games/tomatoes/tomatoes-1.55/src/ |
H A D | game.cpp | 109 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1); in load_bgrounds() 110 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in load_bgrounds() 111 glEnable(GL_LIGHT1); in load_bgrounds()
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/penguin/ |
H A D | penguin.cpp | 287 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL() 288 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL() 290 glEnable(GL_LIGHT1); in InitGL()
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/samples/opengl/penguin/ |
H A D | penguin.cpp | 290 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL() 291 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL() 293 glEnable(GL_LIGHT1); in InitGL()
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/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/samples/opengl/penguin/ |
H A D | penguin.cpp | 281 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL() 282 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL() 284 glEnable(GL_LIGHT1); in InitGL()
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/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/samples/opengl/penguin/ |
H A D | penguin.cpp | 281 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL() 282 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL() 284 glEnable(GL_LIGHT1); in InitGL()
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/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/samples/opengl/penguin/ |
H A D | penguin.cpp | 281 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL() 282 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL() 284 glEnable(GL_LIGHT1); in InitGL()
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/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/samples/opengl/penguin/ |
H A D | penguin.cpp | 281 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL() 282 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL() 284 glEnable(GL_LIGHT1); in InitGL()
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/samples/opengl/penguin/ |
H A D | penguin.cpp | 290 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL() 291 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL() 293 glEnable(GL_LIGHT1); in InitGL()
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