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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/presets/operator/mesh.landscape_add/
H A Dmesa.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
35 op.offset = 1.0
36 op.gain = 4.0
40 op.height = 0.5
45 op.fx_type = '0'
[all …]
H A Dmounds.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 5
35 op.offset = 0.5
36 op.gain = 2.0
48 op.fx_depth = 0
[all …]
H A Dmountain_2.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
35 op.offset = 1.0
36 op.gain = 3.0
45 op.fx_type = '0'
46 op.fx_bias = '0'
48 op.fx_depth = 0
[all …]
H A Dplanet.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = True
14 op.mesh_size = 2.0
17 op.random_seed = 0
36 op.gain = 3.0
45 op.fx_type = '0'
48 op.fx_depth = 0
[all …]
H A Dridged.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 13
45 op.fx_type = '0'
46 op.fx_bias = '0'
47 op.fx_turb = 0.0
[all …]
H A Driver.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
35 op.offset = 1.0
36 op.gain = 1.0
45 op.fx_type = '0'
46 op.fx_bias = '0'
47 op.fx_turb = 0.0
[all …]
H A Dtech_effect.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 0
35 op.offset = 1.0
36 op.gain = 1.0
40 op.height = 1.0
48 op.fx_depth = 1
[all …]
H A Dtechno_cell.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
35 op.offset = 1.0
36 op.gain = 1.0
40 op.height = 0.25
45 op.fx_type = '0'
48 op.fx_depth = 0
[all …]
H A Dabstract.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
35 op.offset = 1.0
36 op.gain = 1.0
40 op.height = 1.0
45 op.fx_type = '0'
48 op.fx_depth = 0
[all …]
H A Dbillow.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
36 op.gain = 3.0
45 op.fx_type = '0'
46 op.fx_bias = '0'
48 op.fx_depth = 0
[all …]
H A Dcanyons.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
36 op.gain = 2.0
40 op.height = 0.5
45 op.fx_type = '0'
48 op.fx_depth = 0
[all …]
H A Dgully.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 5
36 op.gain = 2.0
40 op.height = 1.0
45 op.fx_type = '0'
[all …]
H A Dlakes_1.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 9
36 op.gain = 2.0
40 op.height = 0.25
48 op.fx_depth = 0
[all …]
H A Dplanet_noise.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 0
45 op.fx_type = '0'
46 op.fx_bias = '0'
48 op.fx_depth = 0
[all …]
H A Dyin_yang.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 3
35 op.offset = 1.0
36 op.gain = 3.0
40 op.height = 1.0
48 op.fx_depth = 0
[all …]
H A Danother_noise.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
36 op.gain = 3.0
40 op.height = 0.5
45 op.fx_type = '0'
48 op.fx_depth = 0
[all …]
H A Dcanyon.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 5
35 op.offset = 1.0
36 op.gain = 1.0
46 op.fx_bias = '0'
48 op.fx_depth = 3
[all …]
H A Dcrystalline.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 0
35 op.offset = 1.0
36 op.gain = 1.0
40 op.height = 1.0
48 op.fx_depth = 0
[all …]
H A Dcauliflower_hills.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
35 op.offset = 1.0
36 op.gain = 2.0
40 op.height = 0.25
45 op.fx_type = '0'
48 op.fx_depth = 0
[all …]
H A Dcliff.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
35 op.offset = 1.0
36 op.gain = 1.0
45 op.fx_type = '0'
46 op.fx_bias = '0'
[all …]
H A Ddefault_large.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 0
35 op.offset = 1.0
36 op.gain = 1.0
40 op.height = 5.0
48 op.fx_depth = 0
[all …]
H A Ddunes.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
35 op.offset = 1.0
36 op.gain = 1.0
40 op.height = 0.25
48 op.fx_depth = 0
[all …]
H A Dlarge_terrain.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 0
35 op.offset = 1.0
36 op.gain = 1.0
40 op.height = 1.0
48 op.fx_depth = 0
[all …]
H A Dmountain_1.py5 op.land_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
17 op.random_seed = 3
40 op.height = 0.5
45 op.fx_type = '0'
46 op.fx_bias = '0'
48 op.fx_depth = 0
[all …]
H A Dvlnoise_turbulence.py5 op.land_material = ''
6 op.water_material = ''
7 op.texture_block = ''
8 op.at_cursor = True
10 op.tri_face = False
14 op.mesh_size = 2.0
36 op.gain = 1.0
45 op.fx_type = '0'
46 op.fx_bias = '0'
48 op.fx_depth = 0
[all …]

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