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Searched refs:qwglGetProcAddress (Results 26 – 50 of 68) sorted by relevance

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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_shadows.c82 qglStencilFuncSeparate = (void *)qwglGetProcAddress("glStencilFuncSeparate"); in R_InitShadowSubsystem()
83 qglStencilOpSeparate = (void *)qwglGetProcAddress("glStencilOpSeparate"); in R_InitShadowSubsystem()
84 qglStencilMaskSeparate = (void *)qwglGetProcAddress("glStencilMaskSeparate"); in R_InitShadowSubsystem()
H A Dr_image.c67 qglMTexCoord2fARB = ( void * ) qwglGetProcAddress( "glMultiTexCoord2fARB" ); in R_InitImageSubsystem()
68 qglMTexCoord3fARB = ( void * ) qwglGetProcAddress( "glMultiTexCoord3fARB" ); in R_InitImageSubsystem()
69 qglMultiTexCoord3fvARB = (void*)qwglGetProcAddress("glMultiTexCoord3fvARB"); in R_InitImageSubsystem()
70 qglActiveTextureARB = ( void * ) qwglGetProcAddress( "glActiveTextureARB" ); in R_InitImageSubsystem()
71 qglClientActiveTextureARB = ( void * ) qwglGetProcAddress( "glClientActiveTextureARB" ); in R_InitImageSubsystem()
H A Dqgl.h536 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
565 extern void * (*qwglGetProcAddress) (const char*);
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_image.c67 qglMTexCoord2fARB = ( void * ) qwglGetProcAddress( "glMultiTexCoord2fARB" ); in R_InitImageSubsystem()
68 qglMTexCoord3fARB = ( void * ) qwglGetProcAddress( "glMultiTexCoord3fARB" ); in R_InitImageSubsystem()
69 qglMultiTexCoord3fvARB = (void*)qwglGetProcAddress("glMultiTexCoord3fvARB"); in R_InitImageSubsystem()
70 qglActiveTextureARB = ( void * ) qwglGetProcAddress( "glActiveTextureARB" ); in R_InitImageSubsystem()
71 qglClientActiveTextureARB = ( void * ) qwglGetProcAddress( "glClientActiveTextureARB" ); in R_InitImageSubsystem()
H A Dqgl.h536 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
565 extern void * (*qwglGetProcAddress) (const char*);
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_rmain.c3498 qglLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" ); in R_Init()
3499 qglUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" ); in R_Init()
3509 qwglSwapIntervalEXT = ( BOOL (WINAPI *)(int)) qwglGetProcAddress( "wglSwapIntervalEXT" ); in R_Init()
3522 …qglPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( "glPointParam… in R_Init()
3523 …qglPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) qwglGetProcAddress( "glP… in R_Init()
3541 qglMTexCoord2fSGIS = ( void * ) qwglGetProcAddress( "glMultiTexCoord2fARB" ); in R_Init()
3542 qglActiveTextureARB = ( void * ) qwglGetProcAddress( "glActiveTextureARB" ); in R_Init()
3543 qglClientActiveTextureARB = ( void * ) qwglGetProcAddress( "glClientActiveTextureARB" ); in R_Init()
3566 qglMTexCoord2fSGIS = ( void * ) qwglGetProcAddress( "glMTexCoord2fSGIS" ); in R_Init()
3567 qglSelectTextureSGIS = ( void * ) qwglGetProcAddress( "glSelectTextureSGIS" ); in R_Init()
H A Dqgl.h408 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
435 extern void *qwglGetProcAddress(char *symbol);
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dvid_wgl.c92 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
108 {"wglGetProcAddress", (void **) &qwglGetProcAddress},
747 qwglGetProcAddress = NULL; in GL_CloseLibrary()
772 if (qwglGetProcAddress != NULL) in GL_GetProcAddress()
773 p = (void *) qwglGetProcAddress(name); in GL_GetProcAddress()
/dports/games/darkplaces/darkplaces/
H A Dvid_wgl.c92 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
108 {"wglGetProcAddress", (void **) &qwglGetProcAddress},
720 qwglGetProcAddress = NULL; in GL_CloseLibrary()
745 if (qwglGetProcAddress != NULL) in GL_GetProcAddress()
746 p = (void *) qwglGetProcAddress(name); in GL_GetProcAddress()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dqgl.cpp52 PROC ( WINAPI * qwglGetProcAddress )( LPCSTR );
73 qwglGetProcAddress = 0; in QGL_Shutdown()
175 ASSERT_NOTNULL( qwglGetProcAddress ); in QGL_getExtensionFunc()
176 return (QGLFunctionPointer) qwglGetProcAddress( symbol ); in QGL_getExtensionFunc()
537 qwglGetProcAddress = wglGetProcAddress; in QGL_Init()
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Dqgl.cpp64 PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
120 qwglGetProcAddress = 0; in QGL_Shutdown()
250 ASSERT_NOTNULL(qwglGetProcAddress); in QGL_getExtensionFunc()
251 return qwglGetProcAddress(symbol); in QGL_getExtensionFunc()
622 qwglGetProcAddress = wglGetProcAddress; in QGL_Init()
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dqgl_win.c48 PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
1133 qwglGetProcAddress = NULL; in QGL_Shutdown()
1549 qwglGetProcAddress = GPA( "wglGetProcAddress" ); in QGL_Init()
/dports/games/q2pro/q2pro/include/
H A Dqgl_api.h393 extern PROC ( WINAPI * qwglGetProcAddress )( LPCSTR );
397 extern void *qwglGetProcAddress( const char *symbol );
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dqgl.h426 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
453 extern void *qwglGetProcAddress(const char *symbol);
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dqgl.h409 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
434 extern void *qwglGetProcAddress(char *symbol);
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dqgl.h409 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
436 extern void *qwglGetProcAddress(char *symbol);
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dqgl.h407 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
434 extern void *qwglGetProcAddress(char *symbol);
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dqgl.h407 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
432 extern void *qwglGetProcAddress(char *symbol);
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dqgl.h411 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
438 extern void *qwglGetProcAddress(char *symbol);
H A Dqgl.c60 PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
3022 qwglGetProcAddress = NULL; in QGL_Shutdown()
3044 void *qwglGetProcAddress(char *symbol) in qwglGetProcAddress() function
3485 qwglGetProcAddress = GPA( "wglGetProcAddress" ); in QGL_Init()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dqgl.h385 extern void *qwglGetProcAddress(char *symbol);
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dqgl.h402 extern void *qwglGetProcAddress(char *symbol);
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dqgl.h545 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_qgl.h412 extern PROC (WINAPIP qwglGetProcAddress) (LPCSTR lpszProc);
/dports/games/q2pro/q2pro/ref_shared/
H A Dqgl.c391 PROC ( WINAPI * qwglGetProcAddress )( LPCSTR );
396 void *qwglGetProcAddress( const char *symbol ) { return video.GetProcAddr( symbol ); } in qwglGetProcAddress() function
2970 qwglGetProcAddress = NULL; in QGL_Shutdown()
3336 qwglGetProcAddress = GPA( "wglGetProcAddress" ); in QGL_Init()

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