/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_shadows.c | 82 qglStencilFuncSeparate = (void *)qwglGetProcAddress("glStencilFuncSeparate"); in R_InitShadowSubsystem() 83 qglStencilOpSeparate = (void *)qwglGetProcAddress("glStencilOpSeparate"); in R_InitShadowSubsystem() 84 qglStencilMaskSeparate = (void *)qwglGetProcAddress("glStencilMaskSeparate"); in R_InitShadowSubsystem()
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H A D | r_image.c | 67 qglMTexCoord2fARB = ( void * ) qwglGetProcAddress( "glMultiTexCoord2fARB" ); in R_InitImageSubsystem() 68 qglMTexCoord3fARB = ( void * ) qwglGetProcAddress( "glMultiTexCoord3fARB" ); in R_InitImageSubsystem() 69 qglMultiTexCoord3fvARB = (void*)qwglGetProcAddress("glMultiTexCoord3fvARB"); in R_InitImageSubsystem() 70 qglActiveTextureARB = ( void * ) qwglGetProcAddress( "glActiveTextureARB" ); in R_InitImageSubsystem() 71 qglClientActiveTextureARB = ( void * ) qwglGetProcAddress( "glClientActiveTextureARB" ); in R_InitImageSubsystem()
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H A D | qgl.h | 536 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 565 extern void * (*qwglGetProcAddress) (const char*);
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_image.c | 67 qglMTexCoord2fARB = ( void * ) qwglGetProcAddress( "glMultiTexCoord2fARB" ); in R_InitImageSubsystem() 68 qglMTexCoord3fARB = ( void * ) qwglGetProcAddress( "glMultiTexCoord3fARB" ); in R_InitImageSubsystem() 69 qglMultiTexCoord3fvARB = (void*)qwglGetProcAddress("glMultiTexCoord3fvARB"); in R_InitImageSubsystem() 70 qglActiveTextureARB = ( void * ) qwglGetProcAddress( "glActiveTextureARB" ); in R_InitImageSubsystem() 71 qglClientActiveTextureARB = ( void * ) qwglGetProcAddress( "glClientActiveTextureARB" ); in R_InitImageSubsystem()
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H A D | qgl.h | 536 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 565 extern void * (*qwglGetProcAddress) (const char*);
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_rmain.c | 3498 qglLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" ); in R_Init() 3499 qglUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" ); in R_Init() 3509 qwglSwapIntervalEXT = ( BOOL (WINAPI *)(int)) qwglGetProcAddress( "wglSwapIntervalEXT" ); in R_Init() 3522 …qglPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( "glPointParam… in R_Init() 3523 …qglPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) qwglGetProcAddress( "glP… in R_Init() 3541 qglMTexCoord2fSGIS = ( void * ) qwglGetProcAddress( "glMultiTexCoord2fARB" ); in R_Init() 3542 qglActiveTextureARB = ( void * ) qwglGetProcAddress( "glActiveTextureARB" ); in R_Init() 3543 qglClientActiveTextureARB = ( void * ) qwglGetProcAddress( "glClientActiveTextureARB" ); in R_Init() 3566 qglMTexCoord2fSGIS = ( void * ) qwglGetProcAddress( "glMTexCoord2fSGIS" ); in R_Init() 3567 qglSelectTextureSGIS = ( void * ) qwglGetProcAddress( "glSelectTextureSGIS" ); in R_Init()
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H A D | qgl.h | 408 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 435 extern void *qwglGetProcAddress(char *symbol);
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | vid_wgl.c | 92 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR); 108 {"wglGetProcAddress", (void **) &qwglGetProcAddress}, 747 qwglGetProcAddress = NULL; in GL_CloseLibrary() 772 if (qwglGetProcAddress != NULL) in GL_GetProcAddress() 773 p = (void *) qwglGetProcAddress(name); in GL_GetProcAddress()
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/dports/games/darkplaces/darkplaces/ |
H A D | vid_wgl.c | 92 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR); 108 {"wglGetProcAddress", (void **) &qwglGetProcAddress}, 720 qwglGetProcAddress = NULL; in GL_CloseLibrary() 745 if (qwglGetProcAddress != NULL) in GL_GetProcAddress() 746 p = (void *) qwglGetProcAddress(name); in GL_GetProcAddress()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | qgl.cpp | 52 PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); 73 qwglGetProcAddress = 0; in QGL_Shutdown() 175 ASSERT_NOTNULL( qwglGetProcAddress ); in QGL_getExtensionFunc() 176 return (QGLFunctionPointer) qwglGetProcAddress( symbol ); in QGL_getExtensionFunc() 537 qwglGetProcAddress = wglGetProcAddress; in QGL_Init()
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | qgl.cpp | 64 PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 120 qwglGetProcAddress = 0; in QGL_Shutdown() 250 ASSERT_NOTNULL(qwglGetProcAddress); in QGL_getExtensionFunc() 251 return qwglGetProcAddress(symbol); in QGL_getExtensionFunc() 622 qwglGetProcAddress = wglGetProcAddress; in QGL_Init()
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/dports/games/r1q2/r1q2-8012_5/win32/ |
H A D | qgl_win.c | 48 PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 1133 qwglGetProcAddress = NULL; in QGL_Shutdown() 1549 qwglGetProcAddress = GPA( "wglGetProcAddress" ); in QGL_Init()
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/dports/games/q2pro/q2pro/include/ |
H A D | qgl_api.h | 393 extern PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); 397 extern void *qwglGetProcAddress( const char *symbol );
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | qgl.h | 426 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 453 extern void *qwglGetProcAddress(const char *symbol);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | qgl.h | 409 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 434 extern void *qwglGetProcAddress(char *symbol);
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | qgl.h | 409 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 436 extern void *qwglGetProcAddress(char *symbol);
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | qgl.h | 407 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 434 extern void *qwglGetProcAddress(char *symbol);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | qgl.h | 407 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 432 extern void *qwglGetProcAddress(char *symbol);
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | qgl.h | 411 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 438 extern void *qwglGetProcAddress(char *symbol);
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H A D | qgl.c | 60 PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); 3022 qwglGetProcAddress = NULL; in QGL_Shutdown() 3044 void *qwglGetProcAddress(char *symbol) in qwglGetProcAddress() function 3485 qwglGetProcAddress = GPA( "wglGetProcAddress" ); in QGL_Init()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | qgl.h | 385 extern void *qwglGetProcAddress(char *symbol);
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | qgl.h | 402 extern void *qwglGetProcAddress(char *symbol);
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | qgl.h | 545 extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rb_qgl.h | 412 extern PROC (WINAPIP qwglGetProcAddress) (LPCSTR lpszProc);
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/dports/games/q2pro/q2pro/ref_shared/ |
H A D | qgl.c | 391 PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); 396 void *qwglGetProcAddress( const char *symbol ) { return video.GetProcAddr( symbol ); } in qwglGetProcAddress() function 2970 qwglGetProcAddress = NULL; in QGL_Shutdown() 3336 qwglGetProcAddress = GPA( "wglGetProcAddress" ); in QGL_Init()
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