/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/ |
H A D | spv.always-discard.frag.out | 17 Name 21 "tex_coord" 21 Decorate 21(tex_coord) Location 0 35 21(tex_coord): 20(ptr) Variable Input 60 25: 24(ptr) AccessChain 21(tex_coord) 23 65 32: 24(ptr) AccessChain 21(tex_coord) 31
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/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/ |
H A D | spv.always-discard.frag.out | 17 Name 21 "tex_coord" 21 Decorate 21(tex_coord) Location 0 35 21(tex_coord): 20(ptr) Variable Input 60 25: 24(ptr) AccessChain 21(tex_coord) 23 65 32: 24(ptr) AccessChain 21(tex_coord) 31
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/ |
H A D | spv.always-discard.frag.out | 17 Name 21 "tex_coord" 21 Decorate 21(tex_coord) Location 0 35 21(tex_coord): 20(ptr) Variable Input 60 25: 24(ptr) AccessChain 21(tex_coord) 23 65 32: 24(ptr) AccessChain 21(tex_coord) 31
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/ |
H A D | spv.always-discard.frag.out | 17 Name 21 "tex_coord" 21 Decorate 21(tex_coord) Location 0 35 21(tex_coord): 20(ptr) Variable Input 60 25: 24(ptr) AccessChain 21(tex_coord) 23 65 32: 24(ptr) AccessChain 21(tex_coord) 31
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/ |
H A D | points_vertex_shader.h | 13 vec4 tex_coord; variable 32 VertexOut.tex_coord = tex_coord_in; in main() 34 VertexOut.tex_coord = GLUP.texture_matrix * tex_coord_in; in main()
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H A D | gather_vertex_shader.h | 14 vec4 tex_coord[glup_nb_vertices_per_GL_v]; variable 25 VertexOut.tex_coord[i] = tex_coord_in[i]; in main() 27 VertexOut.tex_coord[i] = GLUP.texture_matrix * tex_coord_in[i]; in main()
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram/parameterization/ |
H A D | mesh_LSCM.cpp | 76 LSCM(Mesh& M, Attribute<double>& tex_coord, Attribute<double>& angle) : in LSCM() argument 77 mesh_(M), tex_coord_(tex_coord), angle_(angle), eigen_(0) { in LSCM() 78 geo_assert(tex_coord.dimension() == 2); in LSCM() 611 Attribute<double> tex_coord; in mesh_compute_LSCM() local 612 tex_coord.bind_if_is_defined(M.vertices.attributes(), attribute_name); in mesh_compute_LSCM() 613 if(tex_coord.is_bound() && tex_coord.dimension() != 2) { in mesh_compute_LSCM() 616 << tex_coord.dimension() in mesh_compute_LSCM() 621 if(!tex_coord.is_bound()) { in mesh_compute_LSCM() 622 tex_coord.create_vector_attribute( in mesh_compute_LSCM() 630 LSCM lscm(M,tex_coord,angle); in mesh_compute_LSCM()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_display/ |
H A D | gfx_display_wiiu.c | 131 if (!draw->coords->tex_coord) in gfx_display_wiiu_draw() 144 v[0].coord.u = draw->coords->tex_coord[0]; in gfx_display_wiiu_draw() 145 v[0].coord.v = draw->coords->tex_coord[1]; in gfx_display_wiiu_draw() 146 v[1].coord.u = draw->coords->tex_coord[2]; in gfx_display_wiiu_draw() 147 v[1].coord.v = draw->coords->tex_coord[3]; in gfx_display_wiiu_draw() 148 v[2].coord.u = draw->coords->tex_coord[4]; in gfx_display_wiiu_draw() 149 v[2].coord.v = draw->coords->tex_coord[5]; in gfx_display_wiiu_draw() 150 v[3].coord.u = draw->coords->tex_coord[6]; in gfx_display_wiiu_draw() 151 v[3].coord.v = draw->coords->tex_coord[7]; in gfx_display_wiiu_draw()
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/ |
H A D | spv.always-discard.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | spv.always-discard.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | spv.discard-dce.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | always-discard.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | discard-dce.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | discard-dce.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | always-discard.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | spv.discard-dce.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | spv.always-discard.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | discard-dce.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | spv.always-discard.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | spv.discard-dce.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | always-discard.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | always-discard.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | discard-dce.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | spv.always-discard.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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H A D | spv.discard-dce.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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