Searched refs:BUILDING_GARDEN_WALL_GATE (Results 1 – 12 of 12) sorted by relevance
/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | connectable.c | 42 BUILDING_GARDEN_WALL_GATE, 167 return BUILDING_GARDEN_WALL_GATE; in building_connectable_gate_type() 265 …= BUILDING_GARDEN_WALL || type == BUILDING_ROOFED_GARDEN_WALL || type == BUILDING_GARDEN_WALL_GATE; in is_garden_wall_or_gate()
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H A D | roadblock.c | 29 case BUILDING_GARDEN_WALL_GATE: in building_type_is_roadblock()
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H A D | properties.c | 68 {BUILDING_GARDEN_WALL_GATE, { 1, 1, 0, 0, 0 }, "Aesthetics", "Garden Gate"},
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H A D | data_transfer.c | 95 case BUILDING_GARDEN_WALL_GATE: in building_data_transfer_data_type_from_building_type()
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H A D | type.h | 191 BUILDING_GARDEN_WALL_GATE = 178, enumerator
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H A D | model.c | 271 type == BUILDING_GARDEN_WALL_GATE) { in model_get_building()
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H A D | image.c | 748 case BUILDING_GARDEN_WALL_GATE: in building_image_get()
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/dports/games/augustus/augustus-3.1.0/src/window/ |
H A D | building_info.c | 152 case BUILDING_GARDEN_WALL_GATE: in get_height_id() 730 } else if (btype == BUILDING_GARDEN_WALL_GATE) { in draw_background() 830 } else if (btype == BUILDING_GARDEN_WALL_GATE) { in draw_foreground() 925 } else if (btype == BUILDING_GARDEN_WALL_GATE) { in handle_specific_building_info_mouse() 1003 } else if (btype == BUILDING_ROADBLOCK || btype == BUILDING_GARDEN_WALL_GATE) { in get_tooltip()
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H A D | city.c | 212 case BUILDING_GARDEN_WALL_GATE: in show_overlay_from_grid_offset()
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/dports/games/augustus/augustus-3.1.0/src/core/ |
H A D | lang.c | 477 case BUILDING_GARDEN_WALL_GATE: in lang_get_string()
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/dports/games/augustus/augustus-3.1.0/src/figure/ |
H A D | formation_enemy.c | 284 case BUILDING_GARDEN_WALL_GATE: in set_native_target_building()
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/dports/games/augustus/augustus-3.1.0/src/widget/ |
H A D | city_building_ghost.c | 441 … type == BUILDING_PLAZA || type == BUILDING_ROADBLOCK || type == BUILDING_GARDEN_WALL_GATE) { in draw_default()
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