Searched refs:CalculateLaunchItemParamsForThrow (Results 1 – 4 of 4) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Physics.h | 77 void CalculateLaunchItemParamsForThrow(SOLDIERTYPE* pSoldier, INT16 sGridNo, UINT8 ubLevel, INT16 s…
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H A D | Physics.cc | 1826 void CalculateLaunchItemParamsForThrow(SOLDIERTYPE* const pSoldier, INT16 sGridNo, const UINT8 ubLe… in CalculateLaunchItemParamsForThrow() function
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Weapons.cc | 1455 …CalculateLaunchItemParamsForThrow( pSoldier, sTargetGridNo, pSoldier->bTargetLevel, (INT16)(pSoldi… in UseThrown() 1566 …CalculateLaunchItemParamsForThrow( pSoldier, pSoldier->sTargetGridNo, pSoldier->bTargetLevel, 0, &… in UseLauncher()
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H A D | Interface_Items.cc | 3711 …CalculateLaunchItemParamsForThrow(gpItemPointerSoldier, sGridNo, gpItemPointerSoldier->bLevel, gsI… in HandleItemPointerClick()
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